Lines Matching refs:FirstComponent
81 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID)); in setBuiltins()
86 value[builtin.FirstComponent + 0] = routine.fragCoord[0]; in setBuiltins()
87 value[builtin.FirstComponent + 1] = routine.fragCoord[1]; in setBuiltins()
88 value[builtin.FirstComponent + 2] = routine.fragCoord[2]; in setBuiltins()
89 value[builtin.FirstComponent + 3] = routine.fragCoord[3]; in setBuiltins()
94 value[builtin.FirstComponent + 0] = SIMD::Float(0.5f, 1.5f, 0.5f, 1.5f) + in setBuiltins()
96 value[builtin.FirstComponent + 1] = SIMD::Float(0.5f, 0.5f, 1.5f, 1.5f) + in setBuiltins()
102 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); in setBuiltins()
107 value[builtin.FirstComponent] = As<SIMD::Float>(routine.helperInvocation); in setBuiltins()
123 routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(frontFacing); in applyShader()
138 routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(inputSampleMask); in applyShader()
142 routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = Float4(0); in applyShader()
175 …to outputSampleMask = As<SIMD::Int>(routine.getVariable(it->second.Id)[it->second.FirstComponent]); in applyShader()
186 …oDepth = Min(Max(routine.getVariable(it->second.Id)[it->second.FirstComponent], Float4(0.0f)), Flo… in applyShader()