Lines Matching refs:semantic
130 …const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component - project… in update() local
132 if(semantic.active()) in update()
137 if(semantic == context->vertexShader->getOutput(i, component - project)) in update()
146 switch(semantic.usage) in update()
149 case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break; in update()
164 const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component); in update() local
166 switch(semantic.usage) in update()
171 state.gradient[interpolant][component].attribute = T0 + semantic.index; in update()
172 state.gradient[interpolant][component].flat = semantic.flat || (point && !sprite); in update()
175 state.gradient[interpolant][component].attribute = C0 + semantic.index; in update()
176 state.gradient[interpolant][component].flat = semantic.flat || flatShading; in update()