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Lines Matching refs:PIPE_SHADER_TESS_EVAL

627    case PIPE_SHADER_TESS_EVAL: return "te";  in pipe_shader_to_prefix()
1350 sprog->ss[PIPE_SHADER_TESS_EVAL] = tes; in add_shader_program()
1359 list_add(&sprog->sl[PIPE_SHADER_TESS_EVAL], &tes->programs); in add_shader_program()
1361 last_shader = tes ? PIPE_SHADER_TESS_EVAL : (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); in add_shader_program()
1441 if (ent->ss[PIPE_SHADER_TESS_EVAL] && in lookup_shader_program()
1442 ent->ss[PIPE_SHADER_TESS_EVAL]->id != tes_id) in lookup_shader_program()
2725 if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]) in vrend_fill_shader_key()
2733 prev_type = PIPE_SHADER_TESS_EVAL; in vrend_fill_shader_key()
2741 prev_type = PIPE_SHADER_TESS_EVAL; in vrend_fill_shader_key()
2745 case PIPE_SHADER_TESS_EVAL: in vrend_fill_shader_key()
2773 next_type = PIPE_SHADER_TESS_EVAL; in vrend_fill_shader_key()
2778 case PIPE_SHADER_TESS_EVAL: in vrend_fill_shader_key()
2800 case PIPE_SHADER_TESS_EVAL: return GL_TESS_EVALUATION_SHADER; in conv_shader_type()
2941 type == PIPE_SHADER_TESS_EVAL)) in vrend_create_shader()
3779 if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]) in vrend_draw_vbo()
3780 vrend_shader_select(ctx, ctx->sub->shaders[PIPE_SHADER_TESS_EVAL], &tes_dirty); in vrend_draw_vbo()
3786 …(ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] && !ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current)) { in vrend_draw_vbo()
3801 …b->shaders[PIPE_SHADER_TESS_EVAL] && ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current->id != (GLu… in vrend_draw_vbo()
3810 …ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] ? ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current->id :… in vrend_draw_vbo()
3818 …ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] ? ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current : NUL… in vrend_draw_vbo()
3823 …ctx->sub->last_shader_idx = ctx->sub->shaders[PIPE_SHADER_TESS_EVAL] ? PIPE_SHADER_TESS_EVAL : (ct… in vrend_draw_vbo()
3834 if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]) in vrend_draw_vbo()
3835 … ctx->sub->prog_ids[PIPE_SHADER_TESS_EVAL] = ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->current->id; in vrend_draw_vbo()
3886 else if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]) in vrend_draw_vbo()
3887 …glBeginTransformFeedback(get_tess_xfb_mode(ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->sinfo.tes_pri… in vrend_draw_vbo()
3888 ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]->sinfo.tes_point_mode)); in vrend_draw_vbo()
5256 vrend_shader_state_reference(&sub->shaders[PIPE_SHADER_TESS_EVAL], NULL); in vrend_destroy_sub_context()
5310 vrend_set_num_sampler_views(ctx, PIPE_SHADER_TESS_EVAL, 0, 0); in vrend_destroy_context()