Lines Matching refs:buffer_info
428 for (auto buffer_info : gpu_buffer_list) { in GpuResetCommandBuffer() local
429 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.buffer, in GpuResetCommandBuffer()
430 buffer_info.output_mem_block.allocation); in GpuResetCommandBuffer()
431 if (buffer_info.input_mem_block.buffer) { in GpuResetCommandBuffer()
432 vmaDestroyBuffer(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.buffer, in GpuResetCommandBuffer()
433 buffer_info.input_mem_block.allocation); in GpuResetCommandBuffer()
435 if (buffer_info.desc_set != VK_NULL_HANDLE) { in GpuResetCommandBuffer()
436 …u_validation_state->desc_set_manager->PutBackDescriptorSet(buffer_info.desc_pool, buffer_info.desc… in GpuResetCommandBuffer()
1127 for (auto &buffer_info : gpu_buffer_list) { in ProcessInstrumentationBuffer() local
1128 …result = vmaMapMemory(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.allocation,… in ProcessInstrumentationBuffer()
1132 if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) { in ProcessInstrumentationBuffer()
1134 } else if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) { in ProcessInstrumentationBuffer()
1136 … } else if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) { in ProcessInstrumentationBuffer()
1142 …AnalyzeAndReportError(cb_node, queue, buffer_info.pipeline_bind_point, operation_index, (uint32_t … in ProcessInstrumentationBuffer()
1143 … vmaUnmapMemory(gpu_validation_state->vmaAllocator, buffer_info.output_mem_block.allocation); in ProcessInstrumentationBuffer()
1146 if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS) { in ProcessInstrumentationBuffer()
1148 } else if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) { in ProcessInstrumentationBuffer()
1150 } else if (buffer_info.pipeline_bind_point == VK_PIPELINE_BIND_POINT_RAY_TRACING_NV) { in ProcessInstrumentationBuffer()
1163 for (auto &buffer_info : gpu_buffer_list) { in UpdateInstrumentationBuffer() local
1164 if (buffer_info.input_mem_block.update_at_submit.size() > 0) { in UpdateInstrumentationBuffer()
1166 …vmaMapMemory(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.allocation, (void **)… in UpdateInstrumentationBuffer()
1168 for (auto update : buffer_info.input_mem_block.update_at_submit) { in UpdateInstrumentationBuffer()
1171 … vmaUnmapMemory(gpu_validation_state->vmaAllocator, buffer_info.input_mem_block.allocation); in UpdateInstrumentationBuffer()