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Lines Matching refs:enabled_features

1678 …skip |= RequireFeature(report_data, it->second.feature.IsEnabled(enabled_features), it->second.nam…  in ValidateShaderCapabilities()
1693 has_feature = has_feature || it->second.feature.IsEnabled(enabled_features); in ValidateShaderCapabilities()
1807 …skip |= RequireFeature(report_data, enabled_features.core.fragmentStoresAndAtomics, "fragmentStore… in ValidateShaderStageWritableDescriptor()
1810 … skip |= RequireFeature(report_data, enabled_features.core.vertexPipelineStoresAndAtomics, in ValidateShaderStageWritableDescriptor()
2325 … if ((bit_width == 16 && !enabled_features.float_controls.shaderSignedZeroInfNanPreserveFloat16) || in ValidateExecutionModes()
2326 … (bit_width == 32 && !enabled_features.float_controls.shaderSignedZeroInfNanPreserveFloat32) || in ValidateExecutionModes()
2327 … (bit_width == 64 && !enabled_features.float_controls.shaderSignedZeroInfNanPreserveFloat64)) { in ValidateExecutionModes()
2339 … if ((bit_width == 16 && !enabled_features.float_controls.shaderDenormPreserveFloat16) || in ValidateExecutionModes()
2340 … (bit_width == 32 && !enabled_features.float_controls.shaderDenormPreserveFloat32) || in ValidateExecutionModes()
2341 … (bit_width == 64 && !enabled_features.float_controls.shaderDenormPreserveFloat64)) { in ValidateExecutionModes()
2352 switch (enabled_features.float_controls.denormBehaviorIndependence) { in ValidateExecutionModes()
2383 … if ((bit_width == 16 && !enabled_features.float_controls.shaderDenormFlushToZeroFloat16) || in ValidateExecutionModes()
2384 … (bit_width == 32 && !enabled_features.float_controls.shaderDenormFlushToZeroFloat32) || in ValidateExecutionModes()
2385 … (bit_width == 64 && !enabled_features.float_controls.shaderDenormFlushToZeroFloat64)) { in ValidateExecutionModes()
2396 switch (enabled_features.float_controls.denormBehaviorIndependence) { in ValidateExecutionModes()
2427 … if ((bit_width == 16 && !enabled_features.float_controls.shaderRoundingModeRTEFloat16) || in ValidateExecutionModes()
2428 … (bit_width == 32 && !enabled_features.float_controls.shaderRoundingModeRTEFloat32) || in ValidateExecutionModes()
2429 … (bit_width == 64 && !enabled_features.float_controls.shaderRoundingModeRTEFloat64)) { in ValidateExecutionModes()
2440 switch (enabled_features.float_controls.roundingModeIndependence) { in ValidateExecutionModes()
2471 … if ((bit_width == 16 && !enabled_features.float_controls.shaderRoundingModeRTZFloat16) || in ValidateExecutionModes()
2472 … (bit_width == 32 && !enabled_features.float_controls.shaderRoundingModeRTZFloat32) || in ValidateExecutionModes()
2473 … (bit_width == 64 && !enabled_features.float_controls.shaderRoundingModeRTZFloat64)) { in ValidateExecutionModes()
2484 switch (enabled_features.float_controls.roundingModeIndependence) { in ValidateExecutionModes()
2714 !enabled_features.core.shaderTessellationAndGeometryPointSize) { in ValidatePointListShaderState()
3110enabled_features.uniform_buffer_standard_layout.uniformBufferStandardLayout == VK_TRUE) { in PreCallValidateCreateShaderModule()
3114 enabled_features.scalar_block_layout_features.scalarBlockLayout == VK_TRUE) { in PreCallValidateCreateShaderModule()