// Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include void xnn_f32_dwconv_spchw_ukernel_3x3s2p1__scalar( size_t m, size_t n, const float* input, const float* weights, float* output, size_t input_tuple_stride, size_t output_tuple_stride, size_t input_width_stride, size_t output_width_stride, const union xnn_f32_spchw_params params[restrict static 1]) { assert(n != 0); const size_t input_width_increment = 2 * input_width_stride - (n/2) * 2 * input_tuple_stride; const size_t output_width_increment = output_width_stride - (n/2) * output_tuple_stride; const float params_min = params->scalar.min; const float params_max = params->scalar.max; // No vertical padding. const float* i0 = input; const float* i1 = (const float*) ((uintptr_t) i0 + input_width_stride); const float* i2 = (const float*) ((uintptr_t) i1 + input_width_stride); float* output0 = output; const float vw0 = weights[0]; const float vw1 = weights[1]; const float vw2 = weights[2]; const float vw3 = weights[3]; const float vw4 = weights[4]; const float vw5 = weights[5]; const float vw6 = weights[6]; const float vw7 = weights[7]; const float vw8 = weights[8]; const float vw9 = weights[9]; while (m > 0) { float vi0x0 = 0.0f; float vi1x0 = 0.0f; float vi2x0 = 0.0f; size_t k = n; for (; k >= 2; k -= 2) { const float vi0x1 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride); const float vi1x1 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride); const float vi2x1 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride); const float vi0x2 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride); const float vi1x2 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride); const float vi2x2 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride); const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1 + vw3 * vi0x2; vi0x0 = vi0x2; const float vrow1_accum = vw4 * vi1x0 + vw5 * vi1x1 + vw6 * vi1x2; vi1x0 = vi1x2; const float vrow2_accum = vw7 * vi2x0 + vw8 * vi2x1 + vw9 * vi2x2; vi2x0 = vi2x2; float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum); voutput = math_max_f32(voutput, params_min); voutput = math_min_f32(voutput, params_max); *output0 = voutput; output0 = (float *) ((uintptr_t) output0 + output_tuple_stride); } // Possibly process the last pixel separately to account for right edge. if (k == 1) { const float vi0x1 = i0[0]; const float vi1x1 = i1[0]; const float vi2x1 = i2[0]; const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1; const float vrow1_accum = vw4 * vi1x0 + vw5 * vi1x1; const float vrow2_accum = vw7 * vi2x0 + vw8 * vi2x1; float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum); voutput = math_max_f32(voutput, params_min); voutput = math_min_f32(voutput, params_max); *output0 = voutput; } i0 = (const float*) ((uintptr_t) i0 + input_width_increment); i1 = (const float*) ((uintptr_t) i1 + input_width_increment); i2 = (const float*) ((uintptr_t) i2 + input_width_increment); output0 = (float*) ((uintptr_t) output0 + output_width_increment); m--; } }