// Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include void xnn_f32_dwconv_spchw_ukernel_5x5s2p2__scalar( size_t m, size_t n, const float* input, const float* weights, float* output, size_t input_tuple_stride, size_t output_tuple_stride, size_t input_width_stride, size_t output_width_stride, const union xnn_f32_spchw_params params[restrict static 1]) { assert(n != 0); const float params_max = params->scalar.max; const float params_min = params->scalar.min; const size_t input_width_increment = input_width_stride * 2 - (1 + 2 * ((n - 1) / 2)) * input_tuple_stride; const size_t output_width_increment = output_width_stride - (n - 1) / 2 * output_tuple_stride; // No vertical padding. const float* i0 = input; const float* i1 = (const float*) ((uintptr_t) i0 + input_width_stride); const float* i2 = (const float*) ((uintptr_t) i1 + input_width_stride); const float* i3 = (const float*) ((uintptr_t) i2 + input_width_stride); const float* i4 = (const float*) ((uintptr_t) i3 + input_width_stride); float* output0 = output; // this almost certainly will use too many scalar registers // hope the compiler is good at spilling... const float vw0 = weights[0]; const float vw1 = weights[1]; const float vw2 = weights[2]; const float vw3 = weights[3]; const float vw4 = weights[4]; const float vw5 = weights[5]; const float vw6 = weights[6]; const float vw7 = weights[7]; const float vw8 = weights[8]; const float vw9 = weights[9]; const float vw10 = weights[10]; const float vw11 = weights[11]; const float vw12 = weights[12]; const float vw13 = weights[13]; const float vw14 = weights[14]; const float vw15 = weights[15]; const float vw16 = weights[16]; const float vw17 = weights[17]; const float vw18 = weights[18]; const float vw19 = weights[19]; const float vw20 = weights[20]; const float vw21 = weights[21]; const float vw22 = weights[22]; const float vw23 = weights[23]; const float vw24 = weights[24]; const float vw25 = weights[25]; do { float vi0x0 = 0.0f; float vi1x0 = 0.0f; float vi2x0 = 0.0f; float vi3x0 = 0.0f; float vi4x0 = 0.0f; float vi0x1 = 0.0f; float vi1x1 = 0.0f; float vi2x1 = 0.0f; float vi3x1 = 0.0f; float vi4x1 = 0.0f; float vi0x2 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride); float vi1x2 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride); float vi2x2 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride); float vi3x2 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride); float vi4x2 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride); size_t k = n; for (; k > 2; k -= 2) { const float vi0x3 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride); const float vi1x3 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride); const float vi2x3 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride); const float vi3x3 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride); const float vi4x3 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride); const float vi0x4 = *i0; i0 = (const float*) ((uintptr_t) i0 + input_tuple_stride); const float vi1x4 = *i1; i1 = (const float*) ((uintptr_t) i1 + input_tuple_stride); const float vi2x4 = *i2; i2 = (const float*) ((uintptr_t) i2 + input_tuple_stride); const float vi3x4 = *i3; i3 = (const float*) ((uintptr_t) i3 + input_tuple_stride); const float vi4x4 = *i4; i4 = (const float*) ((uintptr_t) i4 + input_tuple_stride); const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1 + vw3 * vi0x2 + vw4 * vi0x3 + vw5 * vi0x4; vi0x0 = vi0x2; vi0x1 = vi0x3; vi0x2 = vi0x4; const float vrow1_accum = vw6 * vi1x0 + vw7 * vi1x1 + vw8 * vi1x2 + vw9 * vi1x3 + vw10 * vi1x4; vi1x0 = vi1x2; vi1x1 = vi1x3; vi1x2 = vi1x4; const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2 + vw14 * vi2x3 + vw15 * vi2x4; vi2x0 = vi2x2; vi2x1 = vi2x3; vi2x2 = vi2x4; const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2 + vw19 * vi3x3 + vw20 * vi3x4; vi3x0 = vi3x2; vi3x1 = vi3x3; vi3x2 = vi3x4; const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2 + vw24 * vi4x3 + vw25 * vi4x4; vi4x0 = vi4x2; vi4x1 = vi4x3; vi4x2 = vi4x4; float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum); voutput = math_max_f32(voutput, params_min); voutput = math_min_f32(voutput, params_max); *output0 = voutput; output0 = (float*) ((uintptr_t) output0 + output_tuple_stride); } if XNN_UNPREDICTABLE(k == 2) { const float vi0x3 = *i0; const float vi1x3 = *i1; const float vi2x3 = *i2; const float vi3x3 = *i3; const float vi4x3 = *i4; const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1 + vw3 * vi0x2 + vw4 * vi0x3; const float vrow1_accum = vw6 * vi1x0 + vw7 * vi1x1 + vw8 * vi1x2 + vw9 * vi1x3; const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2 + vw14 * vi2x3; const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2 + vw19 * vi3x3; const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2 + vw24 * vi4x3; float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum); voutput = math_max_f32(voutput, params_min); voutput = math_min_f32(voutput, params_max); *output0 = voutput; } else { const float vrow0_accum = vw1 * vi0x0 + vw2 * vi0x1 + vw3 * vi0x2; const float vrow1_accum = vw6 * vi1x0 + vw7 * vi1x1 + vw8 * vi1x2; const float vrow2_accum = vw11 * vi2x0 + vw12 * vi2x1 + vw13 * vi2x2; const float vrow3_accum = vw16 * vi3x0 + vw17 * vi3x1 + vw18 * vi3x2; const float vrow4_accum = vw21 * vi4x0 + vw22 * vi4x1 + vw23 * vi4x2; float voutput = (vw0 + vrow0_accum) + (vrow1_accum + vrow2_accum) + (vrow3_accum + vrow4_accum); voutput = math_max_f32(voutput, params_min); voutput = math_min_f32(voutput, params_max); *output0 = voutput; } i0 = (const float*) ((uintptr_t) i0 + input_width_increment); i1 = (const float*) ((uintptr_t) i1 + input_width_increment); i2 = (const float*) ((uintptr_t) i2 + input_width_increment); i3 = (const float*) ((uintptr_t) i3 + input_width_increment); i4 = (const float*) ((uintptr_t) i4 + input_width_increment); output0 = (float*) ((uintptr_t) output0 + output_width_increment); m -= 1; } while (m > 0); }