// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // capture_gles_2_0_autogen.cpp: // Capture functions for the OpenGL ES 2.0 entry points. #include "libANGLE/capture_gles_2_0_autogen.h" #include "libANGLE/Context.h" #include "libANGLE/FrameCapture.h" #include "libANGLE/gl_enum_utils.h" #include "libANGLE/validationES2.h" using namespace angle; namespace gl { CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("texture", GLenumGroup::TextureUnit, ParamType::TGLenum, texture); return CallCapture(gl::EntryPoint::ActiveTexture, std::move(paramBuffer)); } CallCapture CaptureAttachShader(const State &glState, bool isCallValid, ShaderProgramID programPacked, ShaderProgramID shaderPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); return CallCapture(gl::EntryPoint::AttachShader, std::move(paramBuffer)); } CallCapture CaptureBindAttribLocation(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint index, const GLchar *name) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("index", ParamType::TGLuint, index); ParamCapture nameParam("name", ParamType::TGLcharConstPointer); InitParamValue(ParamType::TGLcharConstPointer, name, &nameParam.value); CaptureBindAttribLocation_name(glState, isCallValid, programPacked, index, name, &nameParam); paramBuffer.addParam(std::move(nameParam)); return CallCapture(gl::EntryPoint::BindAttribLocation, std::move(paramBuffer)); } CallCapture CaptureBindBuffer(const State &glState, bool isCallValid, BufferBinding targetPacked, BufferID bufferPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TBufferBinding, targetPacked); paramBuffer.addValueParam("bufferPacked", ParamType::TBufferID, bufferPacked); return CallCapture(gl::EntryPoint::BindBuffer, std::move(paramBuffer)); } CallCapture CaptureBindFramebuffer(const State &glState, bool isCallValid, GLenum target, FramebufferID framebufferPacked) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target); paramBuffer.addValueParam("framebufferPacked", ParamType::TFramebufferID, framebufferPacked); return CallCapture(gl::EntryPoint::BindFramebuffer, std::move(paramBuffer)); } CallCapture CaptureBindRenderbuffer(const State &glState, bool isCallValid, GLenum target, RenderbufferID renderbufferPacked) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::RenderbufferTarget, ParamType::TGLenum, target); paramBuffer.addValueParam("renderbufferPacked", ParamType::TRenderbufferID, renderbufferPacked); return CallCapture(gl::EntryPoint::BindRenderbuffer, std::move(paramBuffer)); } CallCapture CaptureBindTexture(const State &glState, bool isCallValid, TextureType targetPacked, TextureID texturePacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked); paramBuffer.addValueParam("texturePacked", ParamType::TTextureID, texturePacked); return CallCapture(gl::EntryPoint::BindTexture, std::move(paramBuffer)); } CallCapture CaptureBlendColor(const State &glState, bool isCallValid, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { ParamBuffer paramBuffer; paramBuffer.addValueParam("red", ParamType::TGLfloat, red); paramBuffer.addValueParam("green", ParamType::TGLfloat, green); paramBuffer.addValueParam("blue", ParamType::TGLfloat, blue); paramBuffer.addValueParam("alpha", ParamType::TGLfloat, alpha); return CallCapture(gl::EntryPoint::BlendColor, std::move(paramBuffer)); } CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("mode", GLenumGroup::BlendEquationModeEXT, ParamType::TGLenum, mode); return CallCapture(gl::EntryPoint::BlendEquation, std::move(paramBuffer)); } CallCapture CaptureBlendEquationSeparate(const State &glState, bool isCallValid, GLenum modeRGB, GLenum modeAlpha) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("modeRGB", GLenumGroup::BlendEquationModeEXT, ParamType::TGLenum, modeRGB); paramBuffer.addEnumParam("modeAlpha", GLenumGroup::BlendEquationModeEXT, ParamType::TGLenum, modeAlpha); return CallCapture(gl::EntryPoint::BlendEquationSeparate, std::move(paramBuffer)); } CallCapture CaptureBlendFunc(const State &glState, bool isCallValid, GLenum sfactor, GLenum dfactor) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("sfactor", GLenumGroup::BlendingFactor, ParamType::TGLenum, sfactor); paramBuffer.addEnumParam("dfactor", GLenumGroup::BlendingFactor, ParamType::TGLenum, dfactor); return CallCapture(gl::EntryPoint::BlendFunc, std::move(paramBuffer)); } CallCapture CaptureBlendFuncSeparate(const State &glState, bool isCallValid, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("sfactorRGB", GLenumGroup::BlendingFactor, ParamType::TGLenum, sfactorRGB); paramBuffer.addEnumParam("dfactorRGB", GLenumGroup::BlendingFactor, ParamType::TGLenum, dfactorRGB); paramBuffer.addEnumParam("sfactorAlpha", GLenumGroup::BlendingFactor, ParamType::TGLenum, sfactorAlpha); paramBuffer.addEnumParam("dfactorAlpha", GLenumGroup::BlendingFactor, ParamType::TGLenum, dfactorAlpha); return CallCapture(gl::EntryPoint::BlendFuncSeparate, std::move(paramBuffer)); } CallCapture CaptureBufferData(const State &glState, bool isCallValid, BufferBinding targetPacked, GLsizeiptr size, const void *data, BufferUsage usagePacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TBufferBinding, targetPacked); paramBuffer.addValueParam("size", ParamType::TGLsizeiptr, size); ParamCapture dataParam("data", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, data, &dataParam.value); CaptureBufferData_data(glState, isCallValid, targetPacked, size, data, usagePacked, &dataParam); paramBuffer.addParam(std::move(dataParam)); paramBuffer.addValueParam("usagePacked", ParamType::TBufferUsage, usagePacked); return CallCapture(gl::EntryPoint::BufferData, std::move(paramBuffer)); } CallCapture CaptureBufferSubData(const State &glState, bool isCallValid, BufferBinding targetPacked, GLintptr offset, GLsizeiptr size, const void *data) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TBufferBinding, targetPacked); paramBuffer.addValueParam("offset", ParamType::TGLintptr, offset); paramBuffer.addValueParam("size", ParamType::TGLsizeiptr, size); ParamCapture dataParam("data", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, data, &dataParam.value); CaptureBufferSubData_data(glState, isCallValid, targetPacked, offset, size, data, &dataParam); paramBuffer.addParam(std::move(dataParam)); return CallCapture(gl::EntryPoint::BufferSubData, std::move(paramBuffer)); } CallCapture CaptureCheckFramebufferStatus(const State &glState, bool isCallValid, GLenum target, GLenum returnValue) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target); ParamCapture returnValueCapture("returnValue", ParamType::TGLenum); InitParamValue(ParamType::TGLenum, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::CheckFramebufferStatus, std::move(paramBuffer)); } CallCapture CaptureClear(const State &glState, bool isCallValid, GLbitfield mask) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("mask", GLenumGroup::ClearBufferMask, ParamType::TGLbitfield, mask); return CallCapture(gl::EntryPoint::Clear, std::move(paramBuffer)); } CallCapture CaptureClearColor(const State &glState, bool isCallValid, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { ParamBuffer paramBuffer; paramBuffer.addValueParam("red", ParamType::TGLfloat, red); paramBuffer.addValueParam("green", ParamType::TGLfloat, green); paramBuffer.addValueParam("blue", ParamType::TGLfloat, blue); paramBuffer.addValueParam("alpha", ParamType::TGLfloat, alpha); return CallCapture(gl::EntryPoint::ClearColor, std::move(paramBuffer)); } CallCapture CaptureClearDepthf(const State &glState, bool isCallValid, GLfloat d) { ParamBuffer paramBuffer; paramBuffer.addValueParam("d", ParamType::TGLfloat, d); return CallCapture(gl::EntryPoint::ClearDepthf, std::move(paramBuffer)); } CallCapture CaptureClearStencil(const State &glState, bool isCallValid, GLint s) { ParamBuffer paramBuffer; paramBuffer.addValueParam("s", ParamType::TGLint, s); return CallCapture(gl::EntryPoint::ClearStencil, std::move(paramBuffer)); } CallCapture CaptureColorMask(const State &glState, bool isCallValid, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { ParamBuffer paramBuffer; paramBuffer.addValueParam("red", ParamType::TGLboolean, red); paramBuffer.addValueParam("green", ParamType::TGLboolean, green); paramBuffer.addValueParam("blue", ParamType::TGLboolean, blue); paramBuffer.addValueParam("alpha", ParamType::TGLboolean, alpha); return CallCapture(gl::EntryPoint::ColorMask, std::move(paramBuffer)); } CallCapture CaptureCompileShader(const State &glState, bool isCallValid, ShaderProgramID shaderPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); return CallCapture(gl::EntryPoint::CompileShader, std::move(paramBuffer)); } CallCapture CaptureCompressedTexImage2D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked); paramBuffer.addValueParam("level", ParamType::TGLint, level); paramBuffer.addEnumParam("internalformat", GLenumGroup::InternalFormat, ParamType::TGLenum, internalformat); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); paramBuffer.addValueParam("border", ParamType::TGLint, border); paramBuffer.addValueParam("imageSize", ParamType::TGLsizei, imageSize); ParamCapture dataParam("data", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, data, &dataParam.value); CaptureCompressedTexImage2D_data(glState, isCallValid, targetPacked, level, internalformat, width, height, border, imageSize, data, &dataParam); paramBuffer.addParam(std::move(dataParam)); return CallCapture(gl::EntryPoint::CompressedTexImage2D, std::move(paramBuffer)); } CallCapture CaptureCompressedTexSubImage2D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked); paramBuffer.addValueParam("level", ParamType::TGLint, level); paramBuffer.addValueParam("xoffset", ParamType::TGLint, xoffset); paramBuffer.addValueParam("yoffset", ParamType::TGLint, yoffset); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); paramBuffer.addEnumParam("format", GLenumGroup::PixelFormat, ParamType::TGLenum, format); paramBuffer.addValueParam("imageSize", ParamType::TGLsizei, imageSize); ParamCapture dataParam("data", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, data, &dataParam.value); CaptureCompressedTexSubImage2D_data(glState, isCallValid, targetPacked, level, xoffset, yoffset, width, height, format, imageSize, data, &dataParam); paramBuffer.addParam(std::move(dataParam)); return CallCapture(gl::EntryPoint::CompressedTexSubImage2D, std::move(paramBuffer)); } CallCapture CaptureCopyTexImage2D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked); paramBuffer.addValueParam("level", ParamType::TGLint, level); paramBuffer.addEnumParam("internalformat", GLenumGroup::InternalFormat, ParamType::TGLenum, internalformat); paramBuffer.addValueParam("x", ParamType::TGLint, x); paramBuffer.addValueParam("y", ParamType::TGLint, y); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); paramBuffer.addValueParam("border", ParamType::TGLint, border); return CallCapture(gl::EntryPoint::CopyTexImage2D, std::move(paramBuffer)); } CallCapture CaptureCopyTexSubImage2D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked); paramBuffer.addValueParam("level", ParamType::TGLint, level); paramBuffer.addValueParam("xoffset", ParamType::TGLint, xoffset); paramBuffer.addValueParam("yoffset", ParamType::TGLint, yoffset); paramBuffer.addValueParam("x", ParamType::TGLint, x); paramBuffer.addValueParam("y", ParamType::TGLint, y); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); return CallCapture(gl::EntryPoint::CopyTexSubImage2D, std::move(paramBuffer)); } CallCapture CaptureCreateProgram(const State &glState, bool isCallValid, GLuint returnValue) { ParamBuffer paramBuffer; ParamCapture returnValueCapture("returnValue", ParamType::TGLuint); InitParamValue(ParamType::TGLuint, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::CreateProgram, std::move(paramBuffer)); } CallCapture CaptureCreateShader(const State &glState, bool isCallValid, ShaderType typePacked, GLuint returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("typePacked", ParamType::TShaderType, typePacked); ParamCapture returnValueCapture("returnValue", ParamType::TGLuint); InitParamValue(ParamType::TGLuint, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::CreateShader, std::move(paramBuffer)); } CallCapture CaptureCullFace(const State &glState, bool isCallValid, CullFaceMode modePacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("modePacked", ParamType::TCullFaceMode, modePacked); return CallCapture(gl::EntryPoint::CullFace, std::move(paramBuffer)); } CallCapture CaptureDeleteBuffers(const State &glState, bool isCallValid, GLsizei n, const BufferID *buffersPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLsizei, n); ParamCapture buffersPackedParam("buffersPacked", ParamType::TBufferIDConstPointer); InitParamValue(ParamType::TBufferIDConstPointer, buffersPacked, &buffersPackedParam.value); CaptureDeleteBuffers_buffersPacked(glState, isCallValid, n, buffersPacked, &buffersPackedParam); paramBuffer.addParam(std::move(buffersPackedParam)); return CallCapture(gl::EntryPoint::DeleteBuffers, std::move(paramBuffer)); } CallCapture CaptureDeleteFramebuffers(const State &glState, bool isCallValid, GLsizei n, const FramebufferID *framebuffersPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLsizei, n); ParamCapture framebuffersPackedParam("framebuffersPacked", ParamType::TFramebufferIDConstPointer); InitParamValue(ParamType::TFramebufferIDConstPointer, framebuffersPacked, &framebuffersPackedParam.value); CaptureDeleteFramebuffers_framebuffersPacked(glState, isCallValid, n, framebuffersPacked, &framebuffersPackedParam); paramBuffer.addParam(std::move(framebuffersPackedParam)); return CallCapture(gl::EntryPoint::DeleteFramebuffers, std::move(paramBuffer)); } CallCapture CaptureDeleteProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); return CallCapture(gl::EntryPoint::DeleteProgram, std::move(paramBuffer)); } CallCapture CaptureDeleteRenderbuffers(const State &glState, bool isCallValid, GLsizei n, const RenderbufferID *renderbuffersPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLsizei, n); ParamCapture renderbuffersPackedParam("renderbuffersPacked", ParamType::TRenderbufferIDConstPointer); InitParamValue(ParamType::TRenderbufferIDConstPointer, renderbuffersPacked, &renderbuffersPackedParam.value); CaptureDeleteRenderbuffers_renderbuffersPacked(glState, isCallValid, n, renderbuffersPacked, &renderbuffersPackedParam); paramBuffer.addParam(std::move(renderbuffersPackedParam)); return CallCapture(gl::EntryPoint::DeleteRenderbuffers, std::move(paramBuffer)); } CallCapture CaptureDeleteShader(const State &glState, bool isCallValid, ShaderProgramID shaderPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); return CallCapture(gl::EntryPoint::DeleteShader, std::move(paramBuffer)); } CallCapture CaptureDeleteTextures(const State &glState, bool isCallValid, GLsizei n, const TextureID *texturesPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLsizei, n); ParamCapture texturesPackedParam("texturesPacked", ParamType::TTextureIDConstPointer); InitParamValue(ParamType::TTextureIDConstPointer, texturesPacked, &texturesPackedParam.value); CaptureDeleteTextures_texturesPacked(glState, isCallValid, n, texturesPacked, &texturesPackedParam); paramBuffer.addParam(std::move(texturesPackedParam)); return CallCapture(gl::EntryPoint::DeleteTextures, std::move(paramBuffer)); } CallCapture CaptureDepthFunc(const State &glState, bool isCallValid, GLenum func) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("func", GLenumGroup::DepthFunction, ParamType::TGLenum, func); return CallCapture(gl::EntryPoint::DepthFunc, std::move(paramBuffer)); } CallCapture CaptureDepthMask(const State &glState, bool isCallValid, GLboolean flag) { ParamBuffer paramBuffer; paramBuffer.addValueParam("flag", ParamType::TGLboolean, flag); return CallCapture(gl::EntryPoint::DepthMask, std::move(paramBuffer)); } CallCapture CaptureDepthRangef(const State &glState, bool isCallValid, GLfloat n, GLfloat f) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLfloat, n); paramBuffer.addValueParam("f", ParamType::TGLfloat, f); return CallCapture(gl::EntryPoint::DepthRangef, std::move(paramBuffer)); } CallCapture CaptureDetachShader(const State &glState, bool isCallValid, ShaderProgramID programPacked, ShaderProgramID shaderPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); return CallCapture(gl::EntryPoint::DetachShader, std::move(paramBuffer)); } CallCapture CaptureDisable(const State &glState, bool isCallValid, GLenum cap) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("cap", GLenumGroup::EnableCap, ParamType::TGLenum, cap); return CallCapture(gl::EntryPoint::Disable, std::move(paramBuffer)); } CallCapture CaptureDisableVertexAttribArray(const State &glState, bool isCallValid, GLuint index) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); return CallCapture(gl::EntryPoint::DisableVertexAttribArray, std::move(paramBuffer)); } CallCapture CaptureDrawArrays(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLint first, GLsizei count) { ParamBuffer paramBuffer; paramBuffer.addValueParam("modePacked", ParamType::TPrimitiveMode, modePacked); paramBuffer.addValueParam("first", ParamType::TGLint, first); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); return CallCapture(gl::EntryPoint::DrawArrays, std::move(paramBuffer)); } CallCapture CaptureDrawElements(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices) { ParamBuffer paramBuffer; paramBuffer.addValueParam("modePacked", ParamType::TPrimitiveMode, modePacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); paramBuffer.addValueParam("typePacked", ParamType::TDrawElementsType, typePacked); ParamCapture indicesParam("indices", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, indices, &indicesParam.value); CaptureDrawElements_indices(glState, isCallValid, modePacked, count, typePacked, indices, &indicesParam); paramBuffer.addParam(std::move(indicesParam)); return CallCapture(gl::EntryPoint::DrawElements, std::move(paramBuffer)); } CallCapture CaptureEnable(const State &glState, bool isCallValid, GLenum cap) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("cap", GLenumGroup::EnableCap, ParamType::TGLenum, cap); return CallCapture(gl::EntryPoint::Enable, std::move(paramBuffer)); } CallCapture CaptureEnableVertexAttribArray(const State &glState, bool isCallValid, GLuint index) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); return CallCapture(gl::EntryPoint::EnableVertexAttribArray, std::move(paramBuffer)); } CallCapture CaptureFinish(const State &glState, bool isCallValid) { ParamBuffer paramBuffer; return CallCapture(gl::EntryPoint::Finish, std::move(paramBuffer)); } CallCapture CaptureFlush(const State &glState, bool isCallValid) { ParamBuffer paramBuffer; return CallCapture(gl::EntryPoint::Flush, std::move(paramBuffer)); } CallCapture CaptureFramebufferRenderbuffer(const State &glState, bool isCallValid, GLenum target, GLenum attachment, GLenum renderbuffertarget, RenderbufferID renderbufferPacked) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target); paramBuffer.addEnumParam("attachment", GLenumGroup::FramebufferAttachment, ParamType::TGLenum, attachment); paramBuffer.addEnumParam("renderbuffertarget", GLenumGroup::RenderbufferTarget, ParamType::TGLenum, renderbuffertarget); paramBuffer.addValueParam("renderbufferPacked", ParamType::TRenderbufferID, renderbufferPacked); return CallCapture(gl::EntryPoint::FramebufferRenderbuffer, std::move(paramBuffer)); } CallCapture CaptureFramebufferTexture2D(const State &glState, bool isCallValid, GLenum target, GLenum attachment, TextureTarget textargetPacked, TextureID texturePacked, GLint level) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target); paramBuffer.addEnumParam("attachment", GLenumGroup::FramebufferAttachment, ParamType::TGLenum, attachment); paramBuffer.addValueParam("textargetPacked", ParamType::TTextureTarget, textargetPacked); paramBuffer.addValueParam("texturePacked", ParamType::TTextureID, texturePacked); paramBuffer.addValueParam("level", ParamType::TGLint, level); return CallCapture(gl::EntryPoint::FramebufferTexture2D, std::move(paramBuffer)); } CallCapture CaptureFrontFace(const State &glState, bool isCallValid, GLenum mode) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("mode", GLenumGroup::FrontFaceDirection, ParamType::TGLenum, mode); return CallCapture(gl::EntryPoint::FrontFace, std::move(paramBuffer)); } CallCapture CaptureGenBuffers(const State &glState, bool isCallValid, GLsizei n, BufferID *buffersPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLsizei, n); ParamCapture buffersPackedParam("buffersPacked", ParamType::TBufferIDPointer); InitParamValue(ParamType::TBufferIDPointer, buffersPacked, &buffersPackedParam.value); CaptureGenBuffers_buffersPacked(glState, isCallValid, n, buffersPacked, &buffersPackedParam); paramBuffer.addParam(std::move(buffersPackedParam)); return CallCapture(gl::EntryPoint::GenBuffers, std::move(paramBuffer)); } CallCapture CaptureGenFramebuffers(const State &glState, bool isCallValid, GLsizei n, FramebufferID *framebuffersPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLsizei, n); ParamCapture framebuffersPackedParam("framebuffersPacked", ParamType::TFramebufferIDPointer); InitParamValue(ParamType::TFramebufferIDPointer, framebuffersPacked, &framebuffersPackedParam.value); CaptureGenFramebuffers_framebuffersPacked(glState, isCallValid, n, framebuffersPacked, &framebuffersPackedParam); paramBuffer.addParam(std::move(framebuffersPackedParam)); return CallCapture(gl::EntryPoint::GenFramebuffers, std::move(paramBuffer)); } CallCapture CaptureGenRenderbuffers(const State &glState, bool isCallValid, GLsizei n, RenderbufferID *renderbuffersPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLsizei, n); ParamCapture renderbuffersPackedParam("renderbuffersPacked", ParamType::TRenderbufferIDPointer); InitParamValue(ParamType::TRenderbufferIDPointer, renderbuffersPacked, &renderbuffersPackedParam.value); CaptureGenRenderbuffers_renderbuffersPacked(glState, isCallValid, n, renderbuffersPacked, &renderbuffersPackedParam); paramBuffer.addParam(std::move(renderbuffersPackedParam)); return CallCapture(gl::EntryPoint::GenRenderbuffers, std::move(paramBuffer)); } CallCapture CaptureGenTextures(const State &glState, bool isCallValid, GLsizei n, TextureID *texturesPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("n", ParamType::TGLsizei, n); ParamCapture texturesPackedParam("texturesPacked", ParamType::TTextureIDPointer); InitParamValue(ParamType::TTextureIDPointer, texturesPacked, &texturesPackedParam.value); CaptureGenTextures_texturesPacked(glState, isCallValid, n, texturesPacked, &texturesPackedParam); paramBuffer.addParam(std::move(texturesPackedParam)); return CallCapture(gl::EntryPoint::GenTextures, std::move(paramBuffer)); } CallCapture CaptureGenerateMipmap(const State &glState, bool isCallValid, TextureType targetPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked); return CallCapture(gl::EntryPoint::GenerateMipmap, std::move(paramBuffer)); } CallCapture CaptureGetActiveAttrib(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize); ParamCapture lengthParam("length", ParamType::TGLsizeiPointer); InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value); CaptureGetActiveAttrib_length(glState, isCallValid, programPacked, index, bufSize, length, size, type, name, &lengthParam); paramBuffer.addParam(std::move(lengthParam)); ParamCapture sizeParam("size", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, size, &sizeParam.value); CaptureGetActiveAttrib_size(glState, isCallValid, programPacked, index, bufSize, length, size, type, name, &sizeParam); paramBuffer.addParam(std::move(sizeParam)); ParamCapture typeParam("type", ParamType::TGLenumPointer); InitParamValue(ParamType::TGLenumPointer, type, &typeParam.value); CaptureGetActiveAttrib_type(glState, isCallValid, programPacked, index, bufSize, length, size, type, name, &typeParam); paramBuffer.addParam(std::move(typeParam)); ParamCapture nameParam("name", ParamType::TGLcharPointer); InitParamValue(ParamType::TGLcharPointer, name, &nameParam.value); CaptureGetActiveAttrib_name(glState, isCallValid, programPacked, index, bufSize, length, size, type, name, &nameParam); paramBuffer.addParam(std::move(nameParam)); return CallCapture(gl::EntryPoint::GetActiveAttrib, std::move(paramBuffer)); } CallCapture CaptureGetActiveUniform(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize); ParamCapture lengthParam("length", ParamType::TGLsizeiPointer); InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value); CaptureGetActiveUniform_length(glState, isCallValid, programPacked, index, bufSize, length, size, type, name, &lengthParam); paramBuffer.addParam(std::move(lengthParam)); ParamCapture sizeParam("size", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, size, &sizeParam.value); CaptureGetActiveUniform_size(glState, isCallValid, programPacked, index, bufSize, length, size, type, name, &sizeParam); paramBuffer.addParam(std::move(sizeParam)); ParamCapture typeParam("type", ParamType::TGLenumPointer); InitParamValue(ParamType::TGLenumPointer, type, &typeParam.value); CaptureGetActiveUniform_type(glState, isCallValid, programPacked, index, bufSize, length, size, type, name, &typeParam); paramBuffer.addParam(std::move(typeParam)); ParamCapture nameParam("name", ParamType::TGLcharPointer); InitParamValue(ParamType::TGLcharPointer, name, &nameParam.value); CaptureGetActiveUniform_name(glState, isCallValid, programPacked, index, bufSize, length, size, type, name, &nameParam); paramBuffer.addParam(std::move(nameParam)); return CallCapture(gl::EntryPoint::GetActiveUniform, std::move(paramBuffer)); } CallCapture CaptureGetAttachedShaders(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, ShaderProgramID *shadersPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("maxCount", ParamType::TGLsizei, maxCount); ParamCapture countParam("count", ParamType::TGLsizeiPointer); InitParamValue(ParamType::TGLsizeiPointer, count, &countParam.value); CaptureGetAttachedShaders_count(glState, isCallValid, programPacked, maxCount, count, shadersPacked, &countParam); paramBuffer.addParam(std::move(countParam)); ParamCapture shadersPackedParam("shadersPacked", ParamType::TShaderProgramIDPointer); InitParamValue(ParamType::TShaderProgramIDPointer, shadersPacked, &shadersPackedParam.value); CaptureGetAttachedShaders_shadersPacked(glState, isCallValid, programPacked, maxCount, count, shadersPacked, &shadersPackedParam); paramBuffer.addParam(std::move(shadersPackedParam)); return CallCapture(gl::EntryPoint::GetAttachedShaders, std::move(paramBuffer)); } CallCapture CaptureGetAttribLocation(const State &glState, bool isCallValid, ShaderProgramID programPacked, const GLchar *name, GLint returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); ParamCapture nameParam("name", ParamType::TGLcharConstPointer); InitParamValue(ParamType::TGLcharConstPointer, name, &nameParam.value); CaptureGetAttribLocation_name(glState, isCallValid, programPacked, name, &nameParam); paramBuffer.addParam(std::move(nameParam)); ParamCapture returnValueCapture("returnValue", ParamType::TGLint); InitParamValue(ParamType::TGLint, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::GetAttribLocation, std::move(paramBuffer)); } CallCapture CaptureGetBooleanv(const State &glState, bool isCallValid, GLenum pname, GLboolean *data) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("pname", GLenumGroup::GetPName, ParamType::TGLenum, pname); ParamCapture dataParam("data", ParamType::TGLbooleanPointer); InitParamValue(ParamType::TGLbooleanPointer, data, &dataParam.value); CaptureGetBooleanv_data(glState, isCallValid, pname, data, &dataParam); paramBuffer.addParam(std::move(dataParam)); return CallCapture(gl::EntryPoint::GetBooleanv, std::move(paramBuffer)); } CallCapture CaptureGetBufferParameteriv(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, GLint *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TBufferBinding, targetPacked); paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, params, ¶msParam.value); CaptureGetBufferParameteriv_params(glState, isCallValid, targetPacked, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetBufferParameteriv, std::move(paramBuffer)); } CallCapture CaptureGetError(const State &glState, bool isCallValid, GLenum returnValue) { ParamBuffer paramBuffer; ParamCapture returnValueCapture("returnValue", ParamType::TGLenum); InitParamValue(ParamType::TGLenum, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::GetError, std::move(paramBuffer)); } CallCapture CaptureGetFloatv(const State &glState, bool isCallValid, GLenum pname, GLfloat *data) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("pname", GLenumGroup::GetPName, ParamType::TGLenum, pname); ParamCapture dataParam("data", ParamType::TGLfloatPointer); InitParamValue(ParamType::TGLfloatPointer, data, &dataParam.value); CaptureGetFloatv_data(glState, isCallValid, pname, data, &dataParam); paramBuffer.addParam(std::move(dataParam)); return CallCapture(gl::EntryPoint::GetFloatv, std::move(paramBuffer)); } CallCapture CaptureGetFramebufferAttachmentParameteriv(const State &glState, bool isCallValid, GLenum target, GLenum attachment, GLenum pname, GLint *params) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::FramebufferTarget, ParamType::TGLenum, target); paramBuffer.addEnumParam("attachment", GLenumGroup::FramebufferAttachment, ParamType::TGLenum, attachment); paramBuffer.addEnumParam("pname", GLenumGroup::FramebufferAttachmentParameterName, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, params, ¶msParam.value); CaptureGetFramebufferAttachmentParameteriv_params(glState, isCallValid, target, attachment, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetFramebufferAttachmentParameteriv, std::move(paramBuffer)); } CallCapture CaptureGetIntegerv(const State &glState, bool isCallValid, GLenum pname, GLint *data) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("pname", GLenumGroup::GetPName, ParamType::TGLenum, pname); ParamCapture dataParam("data", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, data, &dataParam.value); CaptureGetIntegerv_data(glState, isCallValid, pname, data, &dataParam); paramBuffer.addParam(std::move(dataParam)); return CallCapture(gl::EntryPoint::GetIntegerv, std::move(paramBuffer)); } CallCapture CaptureGetProgramInfoLog(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize); ParamCapture lengthParam("length", ParamType::TGLsizeiPointer); InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value); CaptureGetProgramInfoLog_length(glState, isCallValid, programPacked, bufSize, length, infoLog, &lengthParam); paramBuffer.addParam(std::move(lengthParam)); ParamCapture infoLogParam("infoLog", ParamType::TGLcharPointer); InitParamValue(ParamType::TGLcharPointer, infoLog, &infoLogParam.value); CaptureGetProgramInfoLog_infoLog(glState, isCallValid, programPacked, bufSize, length, infoLog, &infoLogParam); paramBuffer.addParam(std::move(infoLogParam)); return CallCapture(gl::EntryPoint::GetProgramInfoLog, std::move(paramBuffer)); } CallCapture CaptureGetProgramiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLenum pname, GLint *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addEnumParam("pname", GLenumGroup::ProgramPropertyARB, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, params, ¶msParam.value); CaptureGetProgramiv_params(glState, isCallValid, programPacked, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetProgramiv, std::move(paramBuffer)); } CallCapture CaptureGetRenderbufferParameteriv(const State &glState, bool isCallValid, GLenum target, GLenum pname, GLint *params) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::RenderbufferTarget, ParamType::TGLenum, target); paramBuffer.addEnumParam("pname", GLenumGroup::RenderbufferParameterName, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, params, ¶msParam.value); CaptureGetRenderbufferParameteriv_params(glState, isCallValid, target, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetRenderbufferParameteriv, std::move(paramBuffer)); } CallCapture CaptureGetShaderInfoLog(const State &glState, bool isCallValid, ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { ParamBuffer paramBuffer; paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize); ParamCapture lengthParam("length", ParamType::TGLsizeiPointer); InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value); CaptureGetShaderInfoLog_length(glState, isCallValid, shaderPacked, bufSize, length, infoLog, &lengthParam); paramBuffer.addParam(std::move(lengthParam)); ParamCapture infoLogParam("infoLog", ParamType::TGLcharPointer); InitParamValue(ParamType::TGLcharPointer, infoLog, &infoLogParam.value); CaptureGetShaderInfoLog_infoLog(glState, isCallValid, shaderPacked, bufSize, length, infoLog, &infoLogParam); paramBuffer.addParam(std::move(infoLogParam)); return CallCapture(gl::EntryPoint::GetShaderInfoLog, std::move(paramBuffer)); } CallCapture CaptureGetShaderPrecisionFormat(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("shadertype", GLenumGroup::ShaderType, ParamType::TGLenum, shadertype); paramBuffer.addEnumParam("precisiontype", GLenumGroup::PrecisionType, ParamType::TGLenum, precisiontype); ParamCapture rangeParam("range", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, range, &rangeParam.value); CaptureGetShaderPrecisionFormat_range(glState, isCallValid, shadertype, precisiontype, range, precision, &rangeParam); paramBuffer.addParam(std::move(rangeParam)); ParamCapture precisionParam("precision", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, precision, &precisionParam.value); CaptureGetShaderPrecisionFormat_precision(glState, isCallValid, shadertype, precisiontype, range, precision, &precisionParam); paramBuffer.addParam(std::move(precisionParam)); return CallCapture(gl::EntryPoint::GetShaderPrecisionFormat, std::move(paramBuffer)); } CallCapture CaptureGetShaderSource(const State &glState, bool isCallValid, ShaderProgramID shaderPacked, GLsizei bufSize, GLsizei *length, GLchar *source) { ParamBuffer paramBuffer; paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); paramBuffer.addValueParam("bufSize", ParamType::TGLsizei, bufSize); ParamCapture lengthParam("length", ParamType::TGLsizeiPointer); InitParamValue(ParamType::TGLsizeiPointer, length, &lengthParam.value); CaptureGetShaderSource_length(glState, isCallValid, shaderPacked, bufSize, length, source, &lengthParam); paramBuffer.addParam(std::move(lengthParam)); ParamCapture sourceParam("source", ParamType::TGLcharPointer); InitParamValue(ParamType::TGLcharPointer, source, &sourceParam.value); CaptureGetShaderSource_source(glState, isCallValid, shaderPacked, bufSize, length, source, &sourceParam); paramBuffer.addParam(std::move(sourceParam)); return CallCapture(gl::EntryPoint::GetShaderSource, std::move(paramBuffer)); } CallCapture CaptureGetShaderiv(const State &glState, bool isCallValid, ShaderProgramID shaderPacked, GLenum pname, GLint *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); paramBuffer.addEnumParam("pname", GLenumGroup::ShaderParameterName, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, params, ¶msParam.value); CaptureGetShaderiv_params(glState, isCallValid, shaderPacked, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetShaderiv, std::move(paramBuffer)); } CallCapture CaptureGetString(const State &glState, bool isCallValid, GLenum name, const GLubyte *returnValue) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("name", GLenumGroup::StringName, ParamType::TGLenum, name); ParamCapture returnValueCapture("returnValue", ParamType::TGLubyteConstPointer); InitParamValue(ParamType::TGLubyteConstPointer, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::GetString, std::move(paramBuffer)); } CallCapture CaptureGetTexParameterfv(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLfloat *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked); paramBuffer.addEnumParam("pname", GLenumGroup::GetTextureParameter, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLfloatPointer); InitParamValue(ParamType::TGLfloatPointer, params, ¶msParam.value); CaptureGetTexParameterfv_params(glState, isCallValid, targetPacked, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetTexParameterfv, std::move(paramBuffer)); } CallCapture CaptureGetTexParameteriv(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLint *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked); paramBuffer.addEnumParam("pname", GLenumGroup::GetTextureParameter, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, params, ¶msParam.value); CaptureGetTexParameteriv_params(glState, isCallValid, targetPacked, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetTexParameteriv, std::move(paramBuffer)); } CallCapture CaptureGetUniformLocation(const State &glState, bool isCallValid, ShaderProgramID programPacked, const GLchar *name, GLint returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); ParamCapture nameParam("name", ParamType::TGLcharConstPointer); InitParamValue(ParamType::TGLcharConstPointer, name, &nameParam.value); CaptureGetUniformLocation_name(glState, isCallValid, programPacked, name, &nameParam); paramBuffer.addParam(std::move(nameParam)); ParamCapture returnValueCapture("returnValue", ParamType::TGLint); InitParamValue(ParamType::TGLint, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::GetUniformLocation, std::move(paramBuffer)); } CallCapture CaptureGetUniformfv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLfloat *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); ParamCapture paramsParam("params", ParamType::TGLfloatPointer); InitParamValue(ParamType::TGLfloatPointer, params, ¶msParam.value); CaptureGetUniformfv_params(glState, isCallValid, programPacked, locationPacked, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetUniformfv, std::move(paramBuffer)); } CallCapture CaptureGetUniformiv(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLint *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); ParamCapture paramsParam("params", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, params, ¶msParam.value); CaptureGetUniformiv_params(glState, isCallValid, programPacked, locationPacked, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetUniformiv, std::move(paramBuffer)); } CallCapture CaptureGetVertexAttribPointerv(const State &glState, bool isCallValid, GLuint index, GLenum pname, void **pointer) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname); ParamCapture pointerParam("pointer", ParamType::TvoidPointerPointer); InitParamValue(ParamType::TvoidPointerPointer, pointer, &pointerParam.value); CaptureGetVertexAttribPointerv_pointer(glState, isCallValid, index, pname, pointer, &pointerParam); paramBuffer.addParam(std::move(pointerParam)); return CallCapture(gl::EntryPoint::GetVertexAttribPointerv, std::move(paramBuffer)); } CallCapture CaptureGetVertexAttribfv(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLfloat *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLfloatPointer); InitParamValue(ParamType::TGLfloatPointer, params, ¶msParam.value); CaptureGetVertexAttribfv_params(glState, isCallValid, index, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetVertexAttribfv, std::move(paramBuffer)); } CallCapture CaptureGetVertexAttribiv(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLint *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addEnumParam("pname", GLenumGroup::DefaultGroup, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLintPointer); InitParamValue(ParamType::TGLintPointer, params, ¶msParam.value); CaptureGetVertexAttribiv_params(glState, isCallValid, index, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::GetVertexAttribiv, std::move(paramBuffer)); } CallCapture CaptureHint(const State &glState, bool isCallValid, GLenum target, GLenum mode) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::HintTarget, ParamType::TGLenum, target); paramBuffer.addEnumParam("mode", GLenumGroup::HintMode, ParamType::TGLenum, mode); return CallCapture(gl::EntryPoint::Hint, std::move(paramBuffer)); } CallCapture CaptureIsBuffer(const State &glState, bool isCallValid, BufferID bufferPacked, GLboolean returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("bufferPacked", ParamType::TBufferID, bufferPacked); ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean); InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::IsBuffer, std::move(paramBuffer)); } CallCapture CaptureIsEnabled(const State &glState, bool isCallValid, GLenum cap, GLboolean returnValue) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("cap", GLenumGroup::EnableCap, ParamType::TGLenum, cap); ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean); InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::IsEnabled, std::move(paramBuffer)); } CallCapture CaptureIsFramebuffer(const State &glState, bool isCallValid, FramebufferID framebufferPacked, GLboolean returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("framebufferPacked", ParamType::TFramebufferID, framebufferPacked); ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean); InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::IsFramebuffer, std::move(paramBuffer)); } CallCapture CaptureIsProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLboolean returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean); InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::IsProgram, std::move(paramBuffer)); } CallCapture CaptureIsRenderbuffer(const State &glState, bool isCallValid, RenderbufferID renderbufferPacked, GLboolean returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("renderbufferPacked", ParamType::TRenderbufferID, renderbufferPacked); ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean); InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::IsRenderbuffer, std::move(paramBuffer)); } CallCapture CaptureIsShader(const State &glState, bool isCallValid, ShaderProgramID shaderPacked, GLboolean returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean); InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::IsShader, std::move(paramBuffer)); } CallCapture CaptureIsTexture(const State &glState, bool isCallValid, TextureID texturePacked, GLboolean returnValue) { ParamBuffer paramBuffer; paramBuffer.addValueParam("texturePacked", ParamType::TTextureID, texturePacked); ParamCapture returnValueCapture("returnValue", ParamType::TGLboolean); InitParamValue(ParamType::TGLboolean, returnValue, &returnValueCapture.value); paramBuffer.addReturnValue(std::move(returnValueCapture)); return CallCapture(gl::EntryPoint::IsTexture, std::move(paramBuffer)); } CallCapture CaptureLineWidth(const State &glState, bool isCallValid, GLfloat width) { ParamBuffer paramBuffer; paramBuffer.addValueParam("width", ParamType::TGLfloat, width); return CallCapture(gl::EntryPoint::LineWidth, std::move(paramBuffer)); } CallCapture CaptureLinkProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); return CallCapture(gl::EntryPoint::LinkProgram, std::move(paramBuffer)); } CallCapture CapturePixelStorei(const State &glState, bool isCallValid, GLenum pname, GLint param) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("pname", GLenumGroup::PixelStoreParameter, ParamType::TGLenum, pname); paramBuffer.addValueParam("param", ParamType::TGLint, param); return CallCapture(gl::EntryPoint::PixelStorei, std::move(paramBuffer)); } CallCapture CapturePolygonOffset(const State &glState, bool isCallValid, GLfloat factor, GLfloat units) { ParamBuffer paramBuffer; paramBuffer.addValueParam("factor", ParamType::TGLfloat, factor); paramBuffer.addValueParam("units", ParamType::TGLfloat, units); return CallCapture(gl::EntryPoint::PolygonOffset, std::move(paramBuffer)); } CallCapture CaptureReadPixels(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { ParamBuffer paramBuffer; paramBuffer.addValueParam("x", ParamType::TGLint, x); paramBuffer.addValueParam("y", ParamType::TGLint, y); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); paramBuffer.addEnumParam("format", GLenumGroup::PixelFormat, ParamType::TGLenum, format); paramBuffer.addEnumParam("type", GLenumGroup::PixelType, ParamType::TGLenum, type); ParamCapture pixelsParam("pixels", ParamType::TvoidPointer); InitParamValue(ParamType::TvoidPointer, pixels, &pixelsParam.value); CaptureReadPixels_pixels(glState, isCallValid, x, y, width, height, format, type, pixels, &pixelsParam); paramBuffer.addParam(std::move(pixelsParam)); return CallCapture(gl::EntryPoint::ReadPixels, std::move(paramBuffer)); } CallCapture CaptureReleaseShaderCompiler(const State &glState, bool isCallValid) { ParamBuffer paramBuffer; return CallCapture(gl::EntryPoint::ReleaseShaderCompiler, std::move(paramBuffer)); } CallCapture CaptureRenderbufferStorage(const State &glState, bool isCallValid, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("target", GLenumGroup::RenderbufferTarget, ParamType::TGLenum, target); paramBuffer.addEnumParam("internalformat", GLenumGroup::InternalFormat, ParamType::TGLenum, internalformat); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); return CallCapture(gl::EntryPoint::RenderbufferStorage, std::move(paramBuffer)); } CallCapture CaptureSampleCoverage(const State &glState, bool isCallValid, GLfloat value, GLboolean invert) { ParamBuffer paramBuffer; paramBuffer.addValueParam("value", ParamType::TGLfloat, value); paramBuffer.addValueParam("invert", ParamType::TGLboolean, invert); return CallCapture(gl::EntryPoint::SampleCoverage, std::move(paramBuffer)); } CallCapture CaptureScissor(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height) { ParamBuffer paramBuffer; paramBuffer.addValueParam("x", ParamType::TGLint, x); paramBuffer.addValueParam("y", ParamType::TGLint, y); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); return CallCapture(gl::EntryPoint::Scissor, std::move(paramBuffer)); } CallCapture CaptureShaderBinary(const State &glState, bool isCallValid, GLsizei count, const ShaderProgramID *shadersPacked, GLenum binaryformat, const void *binary, GLsizei length) { ParamBuffer paramBuffer; paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture shadersPackedParam("shadersPacked", ParamType::TShaderProgramIDConstPointer); InitParamValue(ParamType::TShaderProgramIDConstPointer, shadersPacked, &shadersPackedParam.value); CaptureShaderBinary_shadersPacked(glState, isCallValid, count, shadersPacked, binaryformat, binary, length, &shadersPackedParam); paramBuffer.addParam(std::move(shadersPackedParam)); paramBuffer.addEnumParam("binaryformat", GLenumGroup::DefaultGroup, ParamType::TGLenum, binaryformat); ParamCapture binaryParam("binary", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, binary, &binaryParam.value); CaptureShaderBinary_binary(glState, isCallValid, count, shadersPacked, binaryformat, binary, length, &binaryParam); paramBuffer.addParam(std::move(binaryParam)); paramBuffer.addValueParam("length", ParamType::TGLsizei, length); return CallCapture(gl::EntryPoint::ShaderBinary, std::move(paramBuffer)); } CallCapture CaptureShaderSource(const State &glState, bool isCallValid, ShaderProgramID shaderPacked, GLsizei count, const GLchar *const *string, const GLint *length) { ParamBuffer paramBuffer; paramBuffer.addValueParam("shaderPacked", ParamType::TShaderProgramID, shaderPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture stringParam("string", ParamType::TGLcharConstPointerPointer); InitParamValue(ParamType::TGLcharConstPointerPointer, string, &stringParam.value); CaptureShaderSource_string(glState, isCallValid, shaderPacked, count, string, length, &stringParam); paramBuffer.addParam(std::move(stringParam)); ParamCapture lengthParam("length", ParamType::TGLintConstPointer); InitParamValue(ParamType::TGLintConstPointer, length, &lengthParam.value); CaptureShaderSource_length(glState, isCallValid, shaderPacked, count, string, length, &lengthParam); paramBuffer.addParam(std::move(lengthParam)); return CallCapture(gl::EntryPoint::ShaderSource, std::move(paramBuffer)); } CallCapture CaptureStencilFunc(const State &glState, bool isCallValid, GLenum func, GLint ref, GLuint mask) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("func", GLenumGroup::StencilFunction, ParamType::TGLenum, func); paramBuffer.addValueParam("ref", ParamType::TGLint, ref); paramBuffer.addValueParam("mask", ParamType::TGLuint, mask); return CallCapture(gl::EntryPoint::StencilFunc, std::move(paramBuffer)); } CallCapture CaptureStencilFuncSeparate(const State &glState, bool isCallValid, GLenum face, GLenum func, GLint ref, GLuint mask) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("face", GLenumGroup::StencilFaceDirection, ParamType::TGLenum, face); paramBuffer.addEnumParam("func", GLenumGroup::StencilFunction, ParamType::TGLenum, func); paramBuffer.addValueParam("ref", ParamType::TGLint, ref); paramBuffer.addValueParam("mask", ParamType::TGLuint, mask); return CallCapture(gl::EntryPoint::StencilFuncSeparate, std::move(paramBuffer)); } CallCapture CaptureStencilMask(const State &glState, bool isCallValid, GLuint mask) { ParamBuffer paramBuffer; paramBuffer.addValueParam("mask", ParamType::TGLuint, mask); return CallCapture(gl::EntryPoint::StencilMask, std::move(paramBuffer)); } CallCapture CaptureStencilMaskSeparate(const State &glState, bool isCallValid, GLenum face, GLuint mask) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("face", GLenumGroup::StencilFaceDirection, ParamType::TGLenum, face); paramBuffer.addValueParam("mask", ParamType::TGLuint, mask); return CallCapture(gl::EntryPoint::StencilMaskSeparate, std::move(paramBuffer)); } CallCapture CaptureStencilOp(const State &glState, bool isCallValid, GLenum fail, GLenum zfail, GLenum zpass) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("fail", GLenumGroup::StencilOp, ParamType::TGLenum, fail); paramBuffer.addEnumParam("zfail", GLenumGroup::StencilOp, ParamType::TGLenum, zfail); paramBuffer.addEnumParam("zpass", GLenumGroup::StencilOp, ParamType::TGLenum, zpass); return CallCapture(gl::EntryPoint::StencilOp, std::move(paramBuffer)); } CallCapture CaptureStencilOpSeparate(const State &glState, bool isCallValid, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { ParamBuffer paramBuffer; paramBuffer.addEnumParam("face", GLenumGroup::StencilFaceDirection, ParamType::TGLenum, face); paramBuffer.addEnumParam("sfail", GLenumGroup::StencilOp, ParamType::TGLenum, sfail); paramBuffer.addEnumParam("dpfail", GLenumGroup::StencilOp, ParamType::TGLenum, dpfail); paramBuffer.addEnumParam("dppass", GLenumGroup::StencilOp, ParamType::TGLenum, dppass); return CallCapture(gl::EntryPoint::StencilOpSeparate, std::move(paramBuffer)); } CallCapture CaptureTexImage2D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked); paramBuffer.addValueParam("level", ParamType::TGLint, level); paramBuffer.addValueParam("internalformat", ParamType::TGLint, internalformat); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); paramBuffer.addValueParam("border", ParamType::TGLint, border); paramBuffer.addEnumParam("format", GLenumGroup::PixelFormat, ParamType::TGLenum, format); paramBuffer.addEnumParam("type", GLenumGroup::PixelType, ParamType::TGLenum, type); ParamCapture pixelsParam("pixels", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, pixels, &pixelsParam.value); CaptureTexImage2D_pixels(glState, isCallValid, targetPacked, level, internalformat, width, height, border, format, type, pixels, &pixelsParam); paramBuffer.addParam(std::move(pixelsParam)); return CallCapture(gl::EntryPoint::TexImage2D, std::move(paramBuffer)); } CallCapture CaptureTexParameterf(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLfloat param) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked); paramBuffer.addEnumParam("pname", GLenumGroup::TextureParameterName, ParamType::TGLenum, pname); paramBuffer.addValueParam("param", ParamType::TGLfloat, param); return CallCapture(gl::EntryPoint::TexParameterf, std::move(paramBuffer)); } CallCapture CaptureTexParameterfv(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLfloat *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked); paramBuffer.addEnumParam("pname", GLenumGroup::TextureParameterName, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, params, ¶msParam.value); CaptureTexParameterfv_params(glState, isCallValid, targetPacked, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::TexParameterfv, std::move(paramBuffer)); } CallCapture CaptureTexParameteri(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLint param) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked); paramBuffer.addEnumParam("pname", GLenumGroup::TextureParameterName, ParamType::TGLenum, pname); paramBuffer.addValueParam("param", ParamType::TGLint, param); return CallCapture(gl::EntryPoint::TexParameteri, std::move(paramBuffer)); } CallCapture CaptureTexParameteriv(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLint *params) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureType, targetPacked); paramBuffer.addEnumParam("pname", GLenumGroup::TextureParameterName, ParamType::TGLenum, pname); ParamCapture paramsParam("params", ParamType::TGLintConstPointer); InitParamValue(ParamType::TGLintConstPointer, params, ¶msParam.value); CaptureTexParameteriv_params(glState, isCallValid, targetPacked, pname, params, ¶msParam); paramBuffer.addParam(std::move(paramsParam)); return CallCapture(gl::EntryPoint::TexParameteriv, std::move(paramBuffer)); } CallCapture CaptureTexSubImage2D(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { ParamBuffer paramBuffer; paramBuffer.addValueParam("targetPacked", ParamType::TTextureTarget, targetPacked); paramBuffer.addValueParam("level", ParamType::TGLint, level); paramBuffer.addValueParam("xoffset", ParamType::TGLint, xoffset); paramBuffer.addValueParam("yoffset", ParamType::TGLint, yoffset); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); paramBuffer.addEnumParam("format", GLenumGroup::PixelFormat, ParamType::TGLenum, format); paramBuffer.addEnumParam("type", GLenumGroup::PixelType, ParamType::TGLenum, type); ParamCapture pixelsParam("pixels", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, pixels, &pixelsParam.value); CaptureTexSubImage2D_pixels(glState, isCallValid, targetPacked, level, xoffset, yoffset, width, height, format, type, pixels, &pixelsParam); paramBuffer.addParam(std::move(pixelsParam)); return CallCapture(gl::EntryPoint::TexSubImage2D, std::move(paramBuffer)); } CallCapture CaptureUniform1f(const State &glState, bool isCallValid, UniformLocation locationPacked, GLfloat v0) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0); return CallCapture(gl::EntryPoint::Uniform1f, std::move(paramBuffer)); } CallCapture CaptureUniform1fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture valueParam("value", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value); CaptureUniform1fv_value(glState, isCallValid, locationPacked, count, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::Uniform1fv, std::move(paramBuffer)); } CallCapture CaptureUniform1i(const State &glState, bool isCallValid, UniformLocation locationPacked, GLint v0) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("v0", ParamType::TGLint, v0); return CallCapture(gl::EntryPoint::Uniform1i, std::move(paramBuffer)); } CallCapture CaptureUniform1iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture valueParam("value", ParamType::TGLintConstPointer); InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value); CaptureUniform1iv_value(glState, isCallValid, locationPacked, count, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::Uniform1iv, std::move(paramBuffer)); } CallCapture CaptureUniform2f(const State &glState, bool isCallValid, UniformLocation locationPacked, GLfloat v0, GLfloat v1) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0); paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1); return CallCapture(gl::EntryPoint::Uniform2f, std::move(paramBuffer)); } CallCapture CaptureUniform2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture valueParam("value", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value); CaptureUniform2fv_value(glState, isCallValid, locationPacked, count, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::Uniform2fv, std::move(paramBuffer)); } CallCapture CaptureUniform2i(const State &glState, bool isCallValid, UniformLocation locationPacked, GLint v0, GLint v1) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("v0", ParamType::TGLint, v0); paramBuffer.addValueParam("v1", ParamType::TGLint, v1); return CallCapture(gl::EntryPoint::Uniform2i, std::move(paramBuffer)); } CallCapture CaptureUniform2iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture valueParam("value", ParamType::TGLintConstPointer); InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value); CaptureUniform2iv_value(glState, isCallValid, locationPacked, count, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::Uniform2iv, std::move(paramBuffer)); } CallCapture CaptureUniform3f(const State &glState, bool isCallValid, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0); paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1); paramBuffer.addValueParam("v2", ParamType::TGLfloat, v2); return CallCapture(gl::EntryPoint::Uniform3f, std::move(paramBuffer)); } CallCapture CaptureUniform3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture valueParam("value", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value); CaptureUniform3fv_value(glState, isCallValid, locationPacked, count, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::Uniform3fv, std::move(paramBuffer)); } CallCapture CaptureUniform3i(const State &glState, bool isCallValid, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("v0", ParamType::TGLint, v0); paramBuffer.addValueParam("v1", ParamType::TGLint, v1); paramBuffer.addValueParam("v2", ParamType::TGLint, v2); return CallCapture(gl::EntryPoint::Uniform3i, std::move(paramBuffer)); } CallCapture CaptureUniform3iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture valueParam("value", ParamType::TGLintConstPointer); InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value); CaptureUniform3iv_value(glState, isCallValid, locationPacked, count, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::Uniform3iv, std::move(paramBuffer)); } CallCapture CaptureUniform4f(const State &glState, bool isCallValid, UniformLocation locationPacked, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("v0", ParamType::TGLfloat, v0); paramBuffer.addValueParam("v1", ParamType::TGLfloat, v1); paramBuffer.addValueParam("v2", ParamType::TGLfloat, v2); paramBuffer.addValueParam("v3", ParamType::TGLfloat, v3); return CallCapture(gl::EntryPoint::Uniform4f, std::move(paramBuffer)); } CallCapture CaptureUniform4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLfloat *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture valueParam("value", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value); CaptureUniform4fv_value(glState, isCallValid, locationPacked, count, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::Uniform4fv, std::move(paramBuffer)); } CallCapture CaptureUniform4i(const State &glState, bool isCallValid, UniformLocation locationPacked, GLint v0, GLint v1, GLint v2, GLint v3) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("v0", ParamType::TGLint, v0); paramBuffer.addValueParam("v1", ParamType::TGLint, v1); paramBuffer.addValueParam("v2", ParamType::TGLint, v2); paramBuffer.addValueParam("v3", ParamType::TGLint, v3); return CallCapture(gl::EntryPoint::Uniform4i, std::move(paramBuffer)); } CallCapture CaptureUniform4iv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, const GLint *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); ParamCapture valueParam("value", ParamType::TGLintConstPointer); InitParamValue(ParamType::TGLintConstPointer, value, &valueParam.value); CaptureUniform4iv_value(glState, isCallValid, locationPacked, count, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::Uniform4iv, std::move(paramBuffer)); } CallCapture CaptureUniformMatrix2fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose); ParamCapture valueParam("value", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value); CaptureUniformMatrix2fv_value(glState, isCallValid, locationPacked, count, transpose, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::UniformMatrix2fv, std::move(paramBuffer)); } CallCapture CaptureUniformMatrix3fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose); ParamCapture valueParam("value", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value); CaptureUniformMatrix3fv_value(glState, isCallValid, locationPacked, count, transpose, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::UniformMatrix3fv, std::move(paramBuffer)); } CallCapture CaptureUniformMatrix4fv(const State &glState, bool isCallValid, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) { ParamBuffer paramBuffer; paramBuffer.addValueParam("locationPacked", ParamType::TUniformLocation, locationPacked); paramBuffer.addValueParam("count", ParamType::TGLsizei, count); paramBuffer.addValueParam("transpose", ParamType::TGLboolean, transpose); ParamCapture valueParam("value", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, value, &valueParam.value); CaptureUniformMatrix4fv_value(glState, isCallValid, locationPacked, count, transpose, value, &valueParam); paramBuffer.addParam(std::move(valueParam)); return CallCapture(gl::EntryPoint::UniformMatrix4fv, std::move(paramBuffer)); } CallCapture CaptureUseProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); return CallCapture(gl::EntryPoint::UseProgram, std::move(paramBuffer)); } CallCapture CaptureValidateProgram(const State &glState, bool isCallValid, ShaderProgramID programPacked) { ParamBuffer paramBuffer; paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); return CallCapture(gl::EntryPoint::ValidateProgram, std::move(paramBuffer)); } CallCapture CaptureVertexAttrib1f(const State &glState, bool isCallValid, GLuint index, GLfloat x) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addValueParam("x", ParamType::TGLfloat, x); return CallCapture(gl::EntryPoint::VertexAttrib1f, std::move(paramBuffer)); } CallCapture CaptureVertexAttrib1fv(const State &glState, bool isCallValid, GLuint index, const GLfloat *v) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); ParamCapture vParam("v", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, v, &vParam.value); CaptureVertexAttrib1fv_v(glState, isCallValid, index, v, &vParam); paramBuffer.addParam(std::move(vParam)); return CallCapture(gl::EntryPoint::VertexAttrib1fv, std::move(paramBuffer)); } CallCapture CaptureVertexAttrib2f(const State &glState, bool isCallValid, GLuint index, GLfloat x, GLfloat y) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addValueParam("x", ParamType::TGLfloat, x); paramBuffer.addValueParam("y", ParamType::TGLfloat, y); return CallCapture(gl::EntryPoint::VertexAttrib2f, std::move(paramBuffer)); } CallCapture CaptureVertexAttrib2fv(const State &glState, bool isCallValid, GLuint index, const GLfloat *v) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); ParamCapture vParam("v", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, v, &vParam.value); CaptureVertexAttrib2fv_v(glState, isCallValid, index, v, &vParam); paramBuffer.addParam(std::move(vParam)); return CallCapture(gl::EntryPoint::VertexAttrib2fv, std::move(paramBuffer)); } CallCapture CaptureVertexAttrib3f(const State &glState, bool isCallValid, GLuint index, GLfloat x, GLfloat y, GLfloat z) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addValueParam("x", ParamType::TGLfloat, x); paramBuffer.addValueParam("y", ParamType::TGLfloat, y); paramBuffer.addValueParam("z", ParamType::TGLfloat, z); return CallCapture(gl::EntryPoint::VertexAttrib3f, std::move(paramBuffer)); } CallCapture CaptureVertexAttrib3fv(const State &glState, bool isCallValid, GLuint index, const GLfloat *v) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); ParamCapture vParam("v", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, v, &vParam.value); CaptureVertexAttrib3fv_v(glState, isCallValid, index, v, &vParam); paramBuffer.addParam(std::move(vParam)); return CallCapture(gl::EntryPoint::VertexAttrib3fv, std::move(paramBuffer)); } CallCapture CaptureVertexAttrib4f(const State &glState, bool isCallValid, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addValueParam("x", ParamType::TGLfloat, x); paramBuffer.addValueParam("y", ParamType::TGLfloat, y); paramBuffer.addValueParam("z", ParamType::TGLfloat, z); paramBuffer.addValueParam("w", ParamType::TGLfloat, w); return CallCapture(gl::EntryPoint::VertexAttrib4f, std::move(paramBuffer)); } CallCapture CaptureVertexAttrib4fv(const State &glState, bool isCallValid, GLuint index, const GLfloat *v) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); ParamCapture vParam("v", ParamType::TGLfloatConstPointer); InitParamValue(ParamType::TGLfloatConstPointer, v, &vParam.value); CaptureVertexAttrib4fv_v(glState, isCallValid, index, v, &vParam); paramBuffer.addParam(std::move(vParam)); return CallCapture(gl::EntryPoint::VertexAttrib4fv, std::move(paramBuffer)); } CallCapture CaptureVertexAttribPointer(const State &glState, bool isCallValid, GLuint index, GLint size, VertexAttribType typePacked, GLboolean normalized, GLsizei stride, const void *pointer) { ParamBuffer paramBuffer; paramBuffer.addValueParam("index", ParamType::TGLuint, index); paramBuffer.addValueParam("size", ParamType::TGLint, size); paramBuffer.addValueParam("typePacked", ParamType::TVertexAttribType, typePacked); paramBuffer.addValueParam("normalized", ParamType::TGLboolean, normalized); paramBuffer.addValueParam("stride", ParamType::TGLsizei, stride); ParamCapture pointerParam("pointer", ParamType::TvoidConstPointer); InitParamValue(ParamType::TvoidConstPointer, pointer, &pointerParam.value); CaptureVertexAttribPointer_pointer(glState, isCallValid, index, size, typePacked, normalized, stride, pointer, &pointerParam); paramBuffer.addParam(std::move(pointerParam)); return CallCapture(gl::EntryPoint::VertexAttribPointer, std::move(paramBuffer)); } CallCapture CaptureViewport(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height) { ParamBuffer paramBuffer; paramBuffer.addValueParam("x", ParamType::TGLint, x); paramBuffer.addValueParam("y", ParamType::TGLint, y); paramBuffer.addValueParam("width", ParamType::TGLsizei, width); paramBuffer.addValueParam("height", ParamType::TGLsizei, height); return CallCapture(gl::EntryPoint::Viewport, std::move(paramBuffer)); } } // namespace gl