// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // capture_gles31_params.cpp: // Pointer parameter capture functions for the OpenGL ES 3.1 entry points. #include "libANGLE/capture_gles_3_1_autogen.h" using namespace angle; namespace gl { void CaptureCreateShaderProgramv_strings(const State &glState, bool isCallValid, ShaderType typePacked, GLsizei count, const GLchar *const *strings, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDeleteProgramPipelines_pipelinesPacked(const State &glState, bool isCallValid, GLsizei n, const ProgramPipelineID *pipelines, ParamCapture *paramCapture) { CaptureMemory(pipelines, sizeof(ProgramPipelineID) * n, paramCapture); } void CaptureDrawArraysIndirect_indirect(const State &glState, bool isCallValid, PrimitiveMode modePacked, const void *indirect, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDrawElementsIndirect_indirect(const State &glState, bool isCallValid, PrimitiveMode modePacked, DrawElementsType typePacked, const void *indirect, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGenProgramPipelines_pipelinesPacked(const State &glState, bool isCallValid, GLsizei n, ProgramPipelineID *pipelines, ParamCapture *paramCapture) { CaptureGenHandles(n, pipelines, paramCapture); } void CaptureGetBooleani_v_data(const State &glState, bool isCallValid, GLenum target, GLuint index, GLboolean *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetFramebufferParameteriv_params(const State &glState, bool isCallValid, GLenum target, GLenum pname, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetMultisamplefv_val(const State &glState, bool isCallValid, GLenum pname, GLuint index, GLfloat *val, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramInterfaceiv_params(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, GLenum pname, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramPipelineInfoLog_length(const State &glState, bool isCallValid, ProgramPipelineID pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramPipelineInfoLog_infoLog(const State &glState, bool isCallValid, ProgramPipelineID pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramPipelineiv_params(const State &glState, bool isCallValid, ProgramPipelineID pipeline, GLenum pname, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramResourceIndex_name(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, const GLchar *name, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramResourceLocation_name(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, const GLchar *name, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramResourceName_length(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramResourceName_name(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramResourceiv_props(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramResourceiv_length(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramResourceiv_params(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexLevelParameterfv_params(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum pname, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexLevelParameteriv_params(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum pname, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform1fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform1iv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform1uiv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform2fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform2iv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform2uiv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform3fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform3iv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform3uiv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform4fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform4iv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform4uiv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix2fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix2x3fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix2x4fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix3fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix3x2fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix3x4fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix4fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix4x2fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix4x3fv_value(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } } // namespace gl