// Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // D3DTextureSurfaceWGL.h: WGL implementation of egl::Surface for D3D texture interop. #ifndef LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_ #define LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_ #include "libANGLE/renderer/gl/wgl/SurfaceWGL.h" #include namespace rx { class FunctionsGL; class FunctionsWGL; class DisplayWGL; class StateManagerGL; class D3DTextureSurfaceWGL : public SurfaceWGL { public: D3DTextureSurfaceWGL(const egl::SurfaceState &state, StateManagerGL *stateManager, EGLenum buftype, EGLClientBuffer clientBuffer, DisplayWGL *display, HDC deviceContext, ID3D11Device *displayD3D11Device, const FunctionsGL *functionsGL, const FunctionsWGL *functionsWGL); ~D3DTextureSurfaceWGL() override; static egl::Error ValidateD3DTextureClientBuffer(EGLenum buftype, EGLClientBuffer clientBuffer, ID3D11Device *d3d11Device); egl::Error initialize(const egl::Display *display) override; egl::Error makeCurrent(const gl::Context *context) override; egl::Error unMakeCurrent(const gl::Context *context) override; egl::Error swap(const gl::Context *context) override; egl::Error postSubBuffer(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height) override; egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; egl::Error bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer) override; egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override; void setSwapInterval(EGLint interval) override; EGLint getWidth() const override; EGLint getHeight() const override; EGLint isPostSubBufferSupported() const override; EGLint getSwapBehavior() const override; FramebufferImpl *createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &data) override; HDC getDC() const override; const angle::Format *getD3DTextureColorFormat() const override; private: EGLenum mBuftype; EGLClientBuffer mClientBuffer; ID3D11Device *mDisplayD3D11Device; DisplayWGL *mDisplay; StateManagerGL *mStateManager; const FunctionsGL *mFunctionsGL; const FunctionsWGL *mFunctionsWGL; HDC mDeviceContext; size_t mWidth; size_t mHeight; const angle::Format *mColorFormat; HANDLE mDeviceHandle; IUnknown *mObject; IDXGIKeyedMutex *mKeyedMutex; HANDLE mBoundObjectTextureHandle; HANDLE mBoundObjectRenderbufferHandle; GLuint mColorRenderbufferID; GLuint mDepthStencilRenderbufferID; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_