// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DXGISwapChainWindowSurfaceWGL.h: WGL implementation of egl::Surface for windows using a DXGI // swapchain. #ifndef LIBANGLE_RENDERER_GL_WGL_DXGISWAPCHAINSURFACEWGL_H_ #define LIBANGLE_RENDERER_GL_WGL_DXGISWAPCHAINSURFACEWGL_H_ #include "libANGLE/renderer/gl/wgl/SurfaceWGL.h" #include namespace rx { class FunctionsGL; class FunctionsWGL; class DisplayWGL; class StateManagerGL; class DXGISwapChainWindowSurfaceWGL : public SurfaceWGL { public: DXGISwapChainWindowSurfaceWGL(const egl::SurfaceState &state, StateManagerGL *stateManager, EGLNativeWindowType window, ID3D11Device *device, HANDLE deviceHandle, HDC deviceContext, const FunctionsGL *functionsGL, const FunctionsWGL *functionsWGL, EGLint orientation); ~DXGISwapChainWindowSurfaceWGL() override; egl::Error initialize(const egl::Display *display) override; egl::Error makeCurrent(const gl::Context *context) override; egl::Error swap(const gl::Context *context) override; egl::Error postSubBuffer(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height) override; egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; egl::Error bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer) override; egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override; void setSwapInterval(EGLint interval) override; EGLint getWidth() const override; EGLint getHeight() const override; EGLint isPostSubBufferSupported() const override; EGLint getSwapBehavior() const override; FramebufferImpl *createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &data) override; HDC getDC() const override; private: egl::Error setObjectsLocked(bool locked); egl::Error checkForResize(); egl::Error createSwapChain(); EGLNativeWindowType mWindow; StateManagerGL *mStateManager; const FunctionsGL *mFunctionsGL; const FunctionsWGL *mFunctionsWGL; ID3D11Device *mDevice; HANDLE mDeviceHandle; HDC mWGLDevice; DXGI_FORMAT mSwapChainFormat; UINT mSwapChainFlags; GLenum mDepthBufferFormat; bool mFirstSwap; IDXGISwapChain *mSwapChain; IDXGISwapChain1 *mSwapChain1; GLuint mColorRenderbufferID; HANDLE mRenderbufferBufferHandle; GLuint mDepthRenderbufferID; GLuint mTextureID; HANDLE mTextureHandle; size_t mWidth; size_t mHeight; EGLint mSwapInterval; EGLint mOrientation; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_WGL_DXGISWAPCHAINSURFACEWGL_H_