// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderTargetMtl.h: // Defines the class interface for RenderTargetMtl. // #ifndef LIBANGLE_RENDERER_METAL_RENDERTARGETMTL_H_ #define LIBANGLE_RENDERER_METAL_RENDERTARGETMTL_H_ #import #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/renderer/metal/mtl_format_utils.h" #include "libANGLE/renderer/metal/mtl_resources.h" #include "libANGLE/renderer/metal/mtl_state_cache.h" namespace rx { // This is a very light-weight class that does not own to the resources it points to. // It's meant only to copy across some information from a FramebufferAttachment to the // business rendering logic. class RenderTargetMtl final : public FramebufferAttachmentRenderTarget { public: RenderTargetMtl(); ~RenderTargetMtl() override; // Used in std::vector initialization. RenderTargetMtl(RenderTargetMtl &&other); void set(const mtl::TextureRef &texture, size_t level, size_t layer, const mtl::Format &format); void set(const mtl::TextureRef &texture); void reset(); const mtl::TextureRef &getTexture() const { return mTexture; } size_t getLevelIndex() const { return mLevelIndex; } size_t getLayerIndex() const { return mLayerIndex; } const mtl::Format *getFormat() const { return mFormat; } void toRenderPassAttachmentDesc(mtl::RenderPassAttachmentDesc *rpaDescOut) const; private: mtl::TextureRef mTexture; size_t mLevelIndex = 0; size_t mLayerIndex = 0; const mtl::Format *mFormat = nullptr; }; } // namespace rx #endif /* LIBANGLE_RENDERER_METAL_RENDERTARGETMTL_H */