// 7.12.3226 #pragma once const uint32_t kBlitResolve_frag_00000012[] = { 0x07230203,0x00010000,0x00080007,0x00000040,0x00000000,0x00020011,0x00000001,0x00020011, 0x00001395,0x0009000a,0x5f565053,0x5f545845,0x64616873,0x735f7265,0x636e6574,0x655f6c69, 0x726f7078,0x00000074,0x0006000b,0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000, 0x0003000e,0x00000000,0x00000001,0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000, 0x0000000d,0x00000036,0x00030010,0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2, 0x00090004,0x415f4c47,0x735f4252,0x65646168,0x74735f72,0x69636e65,0x78655f6c,0x74726f70, 0x00000000,0x000b0004,0x455f4c47,0x735f5458,0x6c706d61,0x656c7265,0x745f7373,0x75747865, 0x665f6572,0x74636e75,0x736e6f69,0x00000000,0x00040005,0x00000004,0x6e69616d,0x00000000, 0x00060005,0x00000009,0x49637273,0x6567616d,0x726f6f43,0x00007364,0x00060005,0x0000000d, 0x465f6c67,0x43676172,0x64726f6f,0x00000000,0x00060005,0x00000013,0x68737550,0x736e6f43, 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0x00000007,0x0004003d,0x0000000b,0x0000000f,0x0000000d,0x0007004f,0x0000000e,0x00000010, 0x0000000f,0x0000000f,0x00000000,0x00000001,0x0004006e,0x00000007,0x00000011,0x00000010, 0x0003003e,0x00000009,0x00000011,0x00050041,0x00000017,0x00000018,0x00000015,0x00000016, 0x0004003d,0x00000007,0x00000019,0x00000018,0x0004003d,0x00000007,0x0000001a,0x00000009, 0x00050082,0x00000007,0x0000001b,0x0000001a,0x00000019,0x0003003e,0x00000009,0x0000001b, 0x00050041,0x0000001d,0x0000001e,0x00000015,0x0000001c,0x0004003d,0x00000012,0x0000001f, 0x0000001e,0x000500ab,0x00000020,0x00000022,0x0000001f,0x00000021,0x000300f7,0x00000024, 0x00000000,0x000400fa,0x00000022,0x00000023,0x00000024,0x000200f8,0x00000023,0x00050041, 0x00000025,0x00000026,0x00000009,0x00000021,0x0004003d,0x00000006,0x00000027,0x00000026, 0x0004007e,0x00000006,0x00000028,0x00000027,0x00050041,0x00000025,0x00000029,0x00000009, 0x00000021,0x0003003e,0x00000029,0x00000028,0x000200f9,0x00000024,0x000200f8,0x00000024, 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GL_ARB_shader_stencil_export : require // // layout(push_constant)uniform PushConstants { // // ivec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int samples; // float invSamples; // // int outputMask; // // bool flipX; // bool flipY; // } params; // // layout(set = 0, binding = 1)uniform utexture2DMS stencil; // // void main() // { // // ivec2 srcImageCoords = ivec2(gl_FragCoord . xy); // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // // gl_FragStencilRefARB = int(texelFetch(stencil, srcImageCoords, 0). x); // // }