// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gl_1_1_autogen.h: // Defines the GL 1.1 entry points. #ifndef LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_ #include #include "angle_gl.h" namespace gl { ANGLE_EXPORT GLboolean GL_APIENTRY AreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); ANGLE_EXPORT void GL_APIENTRY ArrayElement(GLint i); ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture); ANGLE_EXPORT void GL_APIENTRY ColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); ANGLE_EXPORT void GL_APIENTRY CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures); ANGLE_EXPORT void GL_APIENTRY DisableClientState(GLenum array); ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count); ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices); ANGLE_EXPORT void GL_APIENTRY EdgeFlagPointer(GLsizei stride, const void *pointer); ANGLE_EXPORT void GL_APIENTRY EnableClientState(GLenum array); ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures); ANGLE_EXPORT void GL_APIENTRY GetPointerv(GLenum pname, void **params); ANGLE_EXPORT void GL_APIENTRY IndexPointer(GLenum type, GLsizei stride, const void *pointer); ANGLE_EXPORT void GL_APIENTRY Indexub(GLubyte c); ANGLE_EXPORT void GL_APIENTRY Indexubv(const GLubyte *c); ANGLE_EXPORT void GL_APIENTRY InterleavedArrays(GLenum format, GLsizei stride, const void *pointer); ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture); ANGLE_EXPORT void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer); ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units); ANGLE_EXPORT void GL_APIENTRY PopClientAttrib(); ANGLE_EXPORT void GL_APIENTRY PrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); ANGLE_EXPORT void GL_APIENTRY PushClientAttrib(GLbitfield mask); ANGLE_EXPORT void GL_APIENTRY TexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); ANGLE_EXPORT void GL_APIENTRY TexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); } // namespace gl #endif // LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_