// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gl_2_1_autogen.cpp: // Defines the GL 2.1 entry points. #include "libGL/entry_points_gl_2_1_autogen.h" #include "libANGLE/Context.h" #include "libANGLE/Context.inl.h" #include "libANGLE/entry_points_utils.h" #include "libANGLE/gl_enum_utils.h" #include "libANGLE/validationEGL.h" #include "libANGLE/validationES.h" #include "libANGLE/validationES1.h" #include "libANGLE/validationES2.h" #include "libANGLE/validationES3.h" #include "libANGLE/validationES31.h" #include "libANGLE/validationES32.h" #include "libANGLE/validationESEXT.h" #include "libANGLE/validationGL21_autogen.h" #include "libGLESv2/global_state.h" namespace gl { void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT("glUniformMatrix2x3fv", "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " "GLfloat *value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = FromGL(location); std::unique_lock shareContextLock = GetShareGroupLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2x3fv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2x3fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose, value); } } void GL_APIENTRY UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT("glUniformMatrix2x4fv", "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " "GLfloat *value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = FromGL(location); std::unique_lock shareContextLock = GetShareGroupLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2x4fv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2x4fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose, value); } } void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT("glUniformMatrix3x2fv", "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " "GLfloat *value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = FromGL(location); std::unique_lock shareContextLock = GetShareGroupLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3x2fv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3x2fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix3x2fv, isCallValid, context, locationPacked, count, transpose, value); } } void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT("glUniformMatrix3x4fv", "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " "GLfloat *value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = FromGL(location); std::unique_lock shareContextLock = GetShareGroupLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3x4fv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3x4fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose, value); } } void GL_APIENTRY UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT("glUniformMatrix4x2fv", "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " "GLfloat *value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = FromGL(location); std::unique_lock shareContextLock = GetShareGroupLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4x2fv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4x2fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix4x2fv, isCallValid, context, locationPacked, count, transpose, value); } } void GL_APIENTRY UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT("glUniformMatrix4x3fv", "context = %d, GLint location = %d, GLsizei count = %d, GLboolean transpose = %s, const " "GLfloat *value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = FromGL(location); std::unique_lock shareContextLock = GetShareGroupLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4x3fv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4x3fv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix4x3fv, isCallValid, context, locationPacked, count, transpose, value); } } } // namespace gl