// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gl_3_1_autogen.h: // Defines the GL 3.1 entry points. #ifndef LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_ #define LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_ #include #include "angle_gl.h" namespace gl { ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); ANGLE_EXPORT void GL_APIENTRY GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices); ANGLE_EXPORT void GL_APIENTRY PrimitiveRestartIndex(GLuint index); ANGLE_EXPORT void GL_APIENTRY TexBuffer(GLenum target, GLenum internalformat, GLuint buffer); ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); } // namespace gl #endif // LIBGL_ENTRY_POINTS_GL_3_1_AUTOGEN_H_