// Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file contains a list of defective dEQP conformance tests. The expected // format is: // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} // // MODIFIERS can be a combination of the below list, combined with a logical AND: // WIN XP VISTA WIN7 WIN8 WIN10 // MAC LEOPARD SNOWLEOPARD LION MOUNTAINLION MAVERICKS YOSEMITE ELCAPITAN SIERRA HIGHSIERRA MOJAVE // LINUX CHROMEOS ANDROID // NVIDIA AMD INTEL // DEBUG RELEASE // D3D9 D3D11 OPENGL GLES VULKAN // NEXUS5X PIXEL2ORXL // QUADROP400 // // // TEST_NAME can be a specific test name, or have a '*' in the end, which // indicates a prefix matching. // // Examples: // fails on both windows and mac (crash) // 91530 WIN : context_lost_restored = SKIP // 91530 MAC : context_lost_restored = SKIP // fails on windows using NVIDIA GPUs // 91533 WIN NVIDIA : gl_min_uniforms = FAIL // fails on Nexus5X with GLES backend (hangs) // 91531 NEXUS5X GLES : conformance_more_* = SKIP // Don't run these tests for faster turnover 1101 : dEQP-GLES3.functional.flush_finish.* = SKIP // TODO(jmadill): Figure out why these fail on the bots, but not locally. 1108 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL // We can't support distinct texture sizes in D3D11. 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL //////////////////////////////////////////////////////////////////////////////// // // Temporary entries: they should be removed once the bugs are fixed. // //////////////////////////////////////////////////////////////////////////////// // Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA. 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_depth_stencil = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_depth_stencil = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.draw_framebuffer_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.read_framebuffer_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.polygon_offset.default_render_with_units = SKIP // Tests were being hidden by flakiness (anglebug.com/3271) 3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.interpolation.flat.* = FAIL 3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.* = FAIL 3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.* = FAIL // Missing the SampleCmp instruction in vertex shaders. 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_vertex = FAIL 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex = FAIL // SampleCmp is missing gradient/offset parameters in HLSL. 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL // DrawBuffers test failing on D3D11. 3298 WIN D3D11 : dEQP-GLES3.functional.shaders.fragdata.draw_buffers = FAIL // TODO(jmadill, cwallez): triage the failures below into permanent and temporary failures // Quadro P400 // TODO(jmadill): Narrow to P400 device only: 0x1CB3. 2222 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_fragment = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_vertex = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.linear_nearest = FAIL 2222 D3D11 NVIDIA : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.nearest_nearest = FAIL // Flaky on Win7 D3D11 NVIDIA 4070 WIN7 D3D11 NVIDIA : dEQP-GLES3.functional.rasterization.flatshading.triangles = FAIL // Vertex attribute aliasing is not supported on D3D 3467 D3D9 : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 3467 D3D9 : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL 3467 D3D11 : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 3467 D3D11 : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL // Windows and Linux failures 1095 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.* = FAIL // Windows only failure 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.write_mask.* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.random.* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.random.* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL 1101 WIN D3D11 : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL 1101 WIN D3D11 : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL 1101 WIN D3D11 : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL // Failed after dEQP roll 4234 WIN D3D11 : dEQP-GLES3.functional.negative_api.buffer.renderbuffer_storage_multisample = FAIL // Basic line transform feedback tests flaky on Windows. 2676 WIN D3D11 : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.lines.* = FAIL 2676 WIN D3D11 : dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.* = FAIL // Very small threshold issue. Could upstream a higher tolerance to dEQP. 2323 WIN D3D11 : dEQP-GLES3.functional.texture.units.2_units.only_cube.7 = FAIL // Blit related failures on D3D11 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_y = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear = FAIL // Windows AMD specific failures 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_scale = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r11f_g11f_b10f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg8 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb10_a2 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgba16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r8 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r11f_g11f_b10f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg8 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r8 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb10_a2 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb10_a2_nearest_mipmap_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb565_nearest_mipmap_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgba16f_nearest_mipmap_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL // D3D11 Intel specific 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.6 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.8 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_3d.8 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.0 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.8 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.9 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.4_units.only_3d.3 = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines = FAIL 2349 D3D11 INTEL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines = FAIL // Failing Tests on Windows and Mac on Intel HD 630 2137 WIN INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL // Linux only failures // UBO tests trigger crashes when getting the program info log, skip them until this is fixed. 1323 LINUX OPENGL : dEQP-GLES3.functional.ubo.* = SKIP 1323 LINUX OPENGL : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL 1323 LINUX OPENGL : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL 1323 LINUX OPENGL : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL 1323 LINUX OPENGL : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL 1323 LINUX OPENGL : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL // While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers) 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL // Polygon offset failures 3304 LINUX OPENGL : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL 3304 LINUX OPENGL : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL // Flaky test 3305 LINUX OPENGL : dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_vertex = FAIL // Linux Intel specific 2349 LINUX OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.default_framebuffer* = FAIL // Mac failures (overbroad suppresions) 3466 MAC OPENGL : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = SKIP 3466 MAC OPENGL : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = SKIP 2137 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.implementation_limits.compressed_texture_formats = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.primitive_restart.* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.linkage.varying.rules.vertex_declare_fragment_use = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.function_parameter_hides_struct_type_fragment = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.function_parameter_hides_struct_type_vertex = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_fragment = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_vertex = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_fragment = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_vertex = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getfloat = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger64 = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.dither.disabled.* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.fragdata.valid_static_index = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.loops.short_circuit.* = FAIL 3317 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL // ETC compressed formats not supported 3853 MAC OPENGL : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage* = FAIL 3853 MAC OPENGL : dEQP-GLES3.functional.negative_api.texture.generatemipmap = FAIL // Mac AMD failures 2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_nearest = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_* = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.* = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.transform_feedback.* = FAIL 3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.* = FAIL 3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL 3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL // Mac Intel crashes 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.function_static_loop_never = SKIP 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.dynamic_loop_never = SKIP 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.static_loop_never = SKIP // Mac Intel failures 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.color_clear.* = FAIL // All the out of bounds variants fail. 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y = FAIL // Fails for all integer formats 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_rbo_none_none = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_tex_none_none = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.default_render_with_units = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_3 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_3 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_3 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_vertex = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler3d_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler3d_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_vertex = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler3d_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler3d_fragment = FAIL // Fails the integer npot cases = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.format.sized.cube.* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_alpha = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgba = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.random_teximage2d.2d_5 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.teximage3d_* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.texsubimage3d_* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.ubo.* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.max_level.linear_nearest = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.2d_array.filtering.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.2d.filtering.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_nearest_* = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.invalidate.format.rgb8 = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgb16f = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgb8 = FAIL // Android only failures 1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_half_float_oes = FAIL 1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_half_float_oes = FAIL 1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8 = FAIL 1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8 = FAIL 1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_short = FAIL 1487 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_int = FAIL 1964 ANDROID GLES : dEQP-GLES3.functional.occlusion_query.* = FAIL 1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment = FAIL 1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex = FAIL 1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_fragment = FAIL 1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_vertex = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.conditional_return_always_fragment = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.conditional_return_always_vertex = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_always_fragment = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_always_vertex = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_in_func_always_fragment = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_in_func_always_vertex = FAIL 1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.2d.generate.a8_* = FAIL 1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.2d.generate.l8_* = FAIL 1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.2d.generate.la88_* = FAIL 1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.cube.generate.a8_* = FAIL 1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.cube.generate.l8_* = FAIL 1529 ANDROID GLES : dEQP-GLES3.functional.texture.mipmap.cube.generate.la88_* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.basic_types.separate.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.interpolation.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.point_size.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.position.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.5 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.8 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.10 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.points.6 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.points.7 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.2 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.4 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.6 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.8 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.points.4 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.triangles.4 = FAIL 2629 ANDROID GLES : dEQP-GLES3.functional.shaders.struct.local.array_member_equality_fragment = SKIP 2629 ANDROID GLES : dEQP-GLES3.functional.shaders.struct.local.array_member_equality_vertex = SKIP 2627 ANDROID GLES : dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_* = FAIL 2627 ANDROID GLES : dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_* = FAIL 2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_fragment = FAIL 2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_with_index_with_side_effects_fragment = FAIL 2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_out_parameter_fragment = FAIL 2627 ANDROID GLES : dEQP-GLES3.functional.shaders.loops.short_circuit.* = FAIL 2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.red_unsigned_byte = FAIL 2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte = FAIL 2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.red_unsigned_byte = FAIL 2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte = FAIL // Nexus 5x failures 3308 NEXUS5X GLES : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 3308 NEXUS5X GLES : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL 3308 NEXUS5X GLES : dEQP-GLES3.functional.polygon_offset.default_result_depth_clamp = FAIL 3308 NEXUS5X GLES : dEQP-GLES3.functional.polygon_offset.fixed24_result_depth_clamp = FAIL 3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3 = FAIL 3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8 = FAIL 3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10 = FAIL 2322 NEXUS5X GLES : dEQP-GLES3.functional.shaders.metamorphic.* = SKIP // Seems to fail on all desktop GL 2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL 2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL 2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL 2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL // Fails on Windows + Linux. 2222 OPENGL NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo2_rbo2_rbo0 = FAIL 2222 OPENGL NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo1_rbo2_rbo0 = FAIL // General Vulkan failures // Tests failing due to the "flat" qualifier in the shader: 3677 VULKAN : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.array.int* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.array.uint* = FAIL 3677 VULKAN : dEQP-GLES3.functional.fragment_out.random.* = FAIL // NVIDIA Depth/Stencil textures: 3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL // Polygon offset: 3970 VULKAN NVIDIA : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL // Flat shading: 3430 VULKAN : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL // Misc unimplemented: // Failures on newer NVIDIA drivers (411.95) and passes on older drivers (388.16). Passes on 418.12 on Linux. 2976 VULKAN NVIDIA : dEQP-GLES3.functional.shaders.invariance.* = FAIL // Fails on 431.02 NVIDIA driver 3748 VULKAN WIN NVIDIA : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL // Android Vulkan failures 3306 ANDROID VULKAN : dEQP-GLES3.functional.polygon_offset.* = FAIL 2830 ANDROID VULKAN : dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines = FAIL 2830 ANDROID VULKAN : dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines = FAIL 2830 ANDROID VULKAN : dEQP-GLES3.functional.rasterization.primitives.line* = FAIL 2808 ANDROID VULKAN : dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w = FAIL // Pixel driver issues 4024 PIXEL2ORXL VULKAN : dEQP-GLES3.functional.draw.random.5 = SKIP 4024 PIXEL2ORXL VULKAN : dEQP-GLES3.functional.draw.random.49 = SKIP 4024 PIXEL2ORXL VULKAN : dEQP-GLES3.functional.draw.random.96 = FAIL // Fixed in later driver versions. 2727 VULKAN ANDROID : dEQP-GLES3.functional.shaders.builtin_variable.pointcoord = FAIL // New or broken formats in ES 3.0, may be it relates to VK_IMAGE_USAGE_STORAGE_BIT 3816 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgba16* = FAIL 3816 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb16* = FAIL 3816 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg32* = FAIL // Failing on the Pixel 2 due to Qualcomm Vulkan driver 4344 VULKAN ANDROID : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.54 = FAIL 4344 VULKAN ANDROID : dEQP-GLES3.functional.fragment_ops.random.35 = FAIL 4344 VULKAN ANDROID : dEQP-GLES3.functional.fragment_ops.random.56 = FAIL 4344 VULKAN ANDROID : dEQP-GLES3.functional.fragment_ops.random.62 = FAIL 4344 VULKAN ANDROID : dEQP-GLES3.functional.fragment_ops.random.68 = FAIL // Fails only with SwiftShader: // These only fail for a 565 config 4016 SWIFTSHADER : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27 = FAIL 4016 SWIFTSHADER : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.80 = FAIL // Fails on SwANGLE bots 4418 SWIFTSHADER : dEQP-GLES3.functional.negative_api.buffer.framebuffer_texture_layer = FAIL