OpenGL ES
=========

Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
OpenGL ES can be found at https://www.khronos.org/opengles/.

OpenGL ES depends on a working EGL implementation. Please refer to
:doc:`Mesa EGL <egl>` for more information about EGL.

Build the Libraries
-------------------

#. Run ``meson configure`` with ``-D gles1=true -D gles2=true`` and
   enable the Gallium driver for your hardware.
#. Build and install Mesa as usual.

Alternatively, if XCB-DRI2 is installed on the system, one can use
``egl_dri2`` EGL driver with OpenGL|ES-enabled DRI drivers

#. Run ``meson configure`` with ``-D gles1=true -D gles2=true``.
#. Build and install Mesa as usual.

Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or
more EGL drivers for your hardware.

Run the Demos
-------------

There are some demos in ``mesa/demos`` repository.

Developers
----------

Dispatch Table
~~~~~~~~~~~~~~

OpenGL ES has an additional indirection when dispatching functions

::

     Mesa:       glFoo() --> _mesa_Foo()
     OpenGL ES:  glFoo() --> _es_Foo() --> _mesa_Foo()

The indirection serves several purposes

-  When a function is in Mesa and the type matches, it checks the
   arguments and calls the Mesa function.
-  When a function is in Mesa but the type mismatches, it checks and
   converts the arguments before calling the Mesa function.
-  When a function is not available in Mesa, or accepts arguments that
   are not available in OpenGL, it provides its own implementation.

Other than the last case, OpenGL ES uses ``APIspec.xml`` to generate
functions to check and/or converts the arguments.