/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jason Ekstrand (jason@jlekstrand.net) * */ /* * A simple executable that opens a SPIR-V shader, converts it to NIR, and * dumps out the result. This should be useful for testing the * spirv_to_nir code. */ #include "spirv/nir_spirv.h" #include #include #include #include #include #include #include #include #define WORD_SIZE 4 static gl_shader_stage stage_to_enum(char *stage) { if (!strcmp(stage, "vertex")) return MESA_SHADER_VERTEX; else if (!strcmp(stage, "tess-ctrl")) return MESA_SHADER_TESS_CTRL; else if (!strcmp(stage, "tess-eval")) return MESA_SHADER_TESS_EVAL; else if (!strcmp(stage, "geometry")) return MESA_SHADER_GEOMETRY; else if (!strcmp(stage, "fragment")) return MESA_SHADER_FRAGMENT; else if (!strcmp(stage, "compute")) return MESA_SHADER_COMPUTE; else if (!strcmp(stage, "kernel")) return MESA_SHADER_KERNEL; else return MESA_SHADER_NONE; } static void print_usage(char *exec_name, FILE *f) { fprintf(f, "Usage: %s [options] file\n" "Options:\n" " -h --help Print this help.\n" " -s, --stage Specify the shader stage. Valid stages are:\n" " vertex, tess-ctrl, tess-eval, geometry, fragment,\n" " compute, and kernel (OpenCL-style compute).\n" " -e, --entry Specify the entry-point name.\n" , exec_name); } int main(int argc, char **argv) { gl_shader_stage shader_stage = MESA_SHADER_FRAGMENT; char *entry_point = "main"; int ch; static struct option long_options[] = { {"help", no_argument, 0, 'h'}, {"stage", required_argument, 0, 's'}, {"entry", required_argument, 0, 'e'}, {0, 0, 0, 0} }; while ((ch = getopt_long(argc, argv, "hs:e:", long_options, NULL)) != -1) { switch (ch) { case 'h': print_usage(argv[0], stdout); return 0; case 's': shader_stage = stage_to_enum(optarg); if (shader_stage == MESA_SHADER_NONE) { fprintf(stderr, "Unknown stage \"%s\"\n", optarg); print_usage(argv[0], stderr); return 1; } break; case 'e': entry_point = optarg; break; default: fprintf(stderr, "Unrecognized option \"%s\".\n", optarg); print_usage(argv[0], stderr); return 1; } } const char *filename = argv[optind]; int fd = open(filename, O_RDONLY); if (fd < 0) { fprintf(stderr, "Failed to open %s\n", filename); return 1; } off_t len = lseek(fd, 0, SEEK_END); if (len % WORD_SIZE != 0) { fprintf(stderr, "File length isn't a multiple of the word size\n"); fprintf(stderr, "Are you sure this is a valid SPIR-V shader?\n"); close(fd); return 1; } size_t word_count = len / WORD_SIZE; const void *map = mmap(NULL, len, PROT_READ, MAP_PRIVATE, fd, 0); if (map == MAP_FAILED) { fprintf(stderr, "Failed to mmap the file: errno=%d, %s\n", errno, strerror(errno)); close(fd); return 1; } glsl_type_singleton_init_or_ref(); struct spirv_to_nir_options spirv_opts = {0}; if (shader_stage == MESA_SHADER_KERNEL) { spirv_opts.environment = NIR_SPIRV_OPENCL; spirv_opts.caps.address = true; spirv_opts.caps.float64 = true; spirv_opts.caps.int8 = true; spirv_opts.caps.int16 = true; spirv_opts.caps.int64 = true; spirv_opts.caps.kernel = true; } nir_shader *nir = spirv_to_nir(map, word_count, NULL, 0, shader_stage, entry_point, &spirv_opts, NULL); if (nir) nir_print_shader(nir, stderr); else fprintf(stderr, "SPIRV to NIR compilation failed\n"); glsl_type_singleton_decref(); return 0; }