/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file iris_program_cache.c * * The in-memory program cache. This is basically a hash table mapping * API-specified shaders and a state key to a compiled variant. It also * takes care of uploading shader assembly into a BO for use on the GPU. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_atomic.h" #include "util/u_upload_mgr.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "intel/common/gen_disasm.h" #include "intel/compiler/brw_compiler.h" #include "intel/compiler/brw_eu.h" #include "intel/compiler/brw_nir.h" #include "iris_context.h" #include "iris_resource.h" struct keybox { uint16_t size; enum iris_program_cache_id cache_id; uint8_t data[0]; }; static struct keybox * make_keybox(void *mem_ctx, enum iris_program_cache_id cache_id, const void *key, uint32_t key_size) { struct keybox *keybox = ralloc_size(mem_ctx, sizeof(struct keybox) + key_size); keybox->cache_id = cache_id; keybox->size = key_size; memcpy(keybox->data, key, key_size); return keybox; } static uint32_t keybox_hash(const void *void_key) { const struct keybox *key = void_key; return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id)); } static bool keybox_equals(const void *void_a, const void *void_b) { const struct keybox *a = void_a, *b = void_b; if (a->size != b->size) return false; return memcmp(a->data, b->data, a->size) == 0; } struct iris_compiled_shader * iris_find_cached_shader(struct iris_context *ice, enum iris_program_cache_id cache_id, uint32_t key_size, const void *key) { struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size); struct hash_entry *entry = _mesa_hash_table_search(ice->shaders.cache, keybox); ralloc_free(keybox); return entry ? entry->data : NULL; } const void * iris_find_previous_compile(const struct iris_context *ice, enum iris_program_cache_id cache_id, unsigned program_string_id) { hash_table_foreach(ice->shaders.cache, entry) { const struct keybox *keybox = entry->key; const struct brw_base_prog_key *key = (const void *)keybox->data; if (keybox->cache_id == cache_id && key->program_string_id == program_string_id) { return keybox->data; } } return NULL; } void iris_delete_shader_variants(struct iris_context *ice, struct iris_uncompiled_shader *ish) { struct hash_table *cache = ice->shaders.cache; gl_shader_stage stage = ish->nir->info.stage; enum iris_program_cache_id cache_id = stage; hash_table_foreach(cache, entry) { const struct keybox *keybox = entry->key; const struct brw_base_prog_key *key = (const void *)keybox->data; if (keybox->cache_id == cache_id && key->program_string_id == ish->program_id) { struct iris_compiled_shader *shader = entry->data; _mesa_hash_table_remove(cache, entry); /* Shader variants may still be bound in the context even after * the API-facing shader has been deleted. In particular, a draw * may not have triggered iris_update_compiled_shaders() yet. In * that case, we may be referring to that shader's VUE map, stream * output settings, and so on. We also like to compare the old and * new shader programs when swapping them out to flag dirty state. * * So, it's hazardous to delete a bound shader variant. We avoid * doing so, choosing to instead move "deleted" shader variants to * a list, deferring the actual deletion until they're not bound. * * For simplicity, we always move deleted variants to the list, * even if we could delete them immediately. We'll then process * the list, catching both these variants and any others. */ list_addtail(&shader->link, &ice->shaders.deleted_variants[stage]); } } /* Process any pending deferred variant deletions. */ list_for_each_entry_safe(struct iris_compiled_shader, shader, &ice->shaders.deleted_variants[stage], link) { /* If the shader is still bound, defer deletion. */ if (ice->shaders.prog[stage] == shader) continue; list_del(&shader->link); /* Actually delete the variant. */ pipe_resource_reference(&shader->assembly.res, NULL); ralloc_free(shader); } } /** * Look for an existing entry in the cache that has identical assembly code. * * This is useful for programs generating shaders at runtime, where multiple * distinct shaders (from an API perspective) may compile to the same assembly * in our backend. This saves space in the program cache buffer. */ static const struct iris_compiled_shader * find_existing_assembly(struct hash_table *cache, const void *assembly, unsigned assembly_size) { hash_table_foreach(cache, entry) { const struct iris_compiled_shader *existing = entry->data; if (existing->prog_data->program_size == assembly_size && memcmp(existing->map, assembly, assembly_size) == 0) return existing; } return NULL; } struct iris_compiled_shader * iris_upload_shader(struct iris_context *ice, enum iris_program_cache_id cache_id, uint32_t key_size, const void *key, const void *assembly, struct brw_stage_prog_data *prog_data, uint32_t *streamout, enum brw_param_builtin *system_values, unsigned num_system_values, unsigned kernel_input_size, unsigned num_cbufs, const struct iris_binding_table *bt) { struct hash_table *cache = ice->shaders.cache; struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; struct iris_compiled_shader *shader = rzalloc_size(cache, sizeof(struct iris_compiled_shader) + screen->vtbl.derived_program_state_size(cache_id)); const struct iris_compiled_shader *existing = find_existing_assembly(cache, assembly, prog_data->program_size); /* If we can find a matching prog in the cache already, then reuse the * existing stuff without creating new copy into the underlying buffer * object. This is notably useful for programs generating shaders at * runtime, where multiple shaders may compile to the same thing in our * backend. */ if (existing) { pipe_resource_reference(&shader->assembly.res, existing->assembly.res); shader->assembly.offset = existing->assembly.offset; shader->map = existing->map; } else { shader->assembly.res = NULL; u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64, &shader->assembly.offset, &shader->assembly.res, &shader->map); memcpy(shader->map, assembly, prog_data->program_size); struct iris_resource *res = (void *) shader->assembly.res; uint64_t shader_data_addr = res->bo->gtt_offset + shader->assembly.offset + prog_data->const_data_offset; struct brw_shader_reloc_value reloc_values[] = { { .id = IRIS_SHADER_RELOC_CONST_DATA_ADDR_LOW, .value = shader_data_addr, }, { .id = IRIS_SHADER_RELOC_CONST_DATA_ADDR_HIGH, .value = shader_data_addr >> 32, }, }; brw_write_shader_relocs(&screen->devinfo, shader->map, prog_data, reloc_values, ARRAY_SIZE(reloc_values)); } list_inithead(&shader->link); shader->prog_data = prog_data; shader->streamout = streamout; shader->system_values = system_values; shader->num_system_values = num_system_values; shader->kernel_input_size = kernel_input_size; shader->num_cbufs = num_cbufs; shader->bt = *bt; ralloc_steal(shader, shader->prog_data); ralloc_steal(shader->prog_data, (void *)prog_data->relocs); ralloc_steal(shader->prog_data, prog_data->param); ralloc_steal(shader->prog_data, prog_data->pull_param); ralloc_steal(shader, shader->streamout); ralloc_steal(shader, shader->system_values); /* Store the 3DSTATE shader packets and other derived state. */ screen->vtbl.store_derived_program_state(ice, cache_id, shader); struct keybox *keybox = make_keybox(shader, cache_id, key, key_size); _mesa_hash_table_insert(ice->shaders.cache, keybox, shader); return shader; } bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch, const void *key, uint32_t key_size, uint32_t *kernel_out, void *prog_data_out) { struct blorp_context *blorp = blorp_batch->blorp; struct iris_context *ice = blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; struct iris_compiled_shader *shader = iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key); if (!shader) return false; struct iris_bo *bo = iris_resource_bo(shader->assembly.res); *kernel_out = iris_bo_offset_from_base_address(bo) + shader->assembly.offset; *((void **) prog_data_out) = shader->prog_data; iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); return true; } bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage, const void *key, uint32_t key_size, const void *kernel, UNUSED uint32_t kernel_size, const struct brw_stage_prog_data *prog_data_templ, UNUSED uint32_t prog_data_size, uint32_t *kernel_out, void *prog_data_out) { struct blorp_context *blorp = blorp_batch->blorp; struct iris_context *ice = blorp->driver_ctx; struct iris_batch *batch = blorp_batch->driver_batch; void *prog_data = ralloc_size(NULL, prog_data_size); memcpy(prog_data, prog_data_templ, prog_data_size); struct iris_binding_table bt; memset(&bt, 0, sizeof(bt)); struct iris_compiled_shader *shader = iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel, prog_data, NULL, NULL, 0, 0, 0, &bt); struct iris_bo *bo = iris_resource_bo(shader->assembly.res); *kernel_out = iris_bo_offset_from_base_address(bo) + shader->assembly.offset; *((void **) prog_data_out) = shader->prog_data; iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE); return true; } void iris_init_program_cache(struct iris_context *ice) { ice->shaders.cache = _mesa_hash_table_create(ice, keybox_hash, keybox_equals); ice->shaders.uploader = u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, IRIS_RESOURCE_FLAG_SHADER_MEMZONE); for (int i = 0; i < MESA_SHADER_STAGES; i++) list_inithead(&ice->shaders.deleted_variants[i]); } void iris_destroy_program_cache(struct iris_context *ice) { for (int i = 0; i < MESA_SHADER_STAGES; i++) { ice->shaders.prog[i] = NULL; list_for_each_entry_safe(struct iris_compiled_shader, shader, &ice->shaders.deleted_variants[i], link) { pipe_resource_reference(&shader->assembly.res, NULL); } } hash_table_foreach(ice->shaders.cache, entry) { struct iris_compiled_shader *shader = entry->data; pipe_resource_reference(&shader->assembly.res, NULL); } u_upload_destroy(ice->shaders.uploader); ralloc_free(ice->shaders.cache); } static const char * cache_name(enum iris_program_cache_id cache_id) { if (cache_id == IRIS_CACHE_BLORP) return "BLORP"; return _mesa_shader_stage_to_string(cache_id); } void iris_print_program_cache(struct iris_context *ice) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct gen_device_info *devinfo = &screen->devinfo; hash_table_foreach(ice->shaders.cache, entry) { const struct keybox *keybox = entry->key; struct iris_compiled_shader *shader = entry->data; fprintf(stderr, "%s:\n", cache_name(keybox->cache_id)); gen_disassemble(devinfo, shader->map, 0, stderr); } }