// The size of the golden images (DMs) const CANVAS_WIDTH = 600; const CANVAS_HEIGHT = 600; function reportSurface(surface, testname, done) { // In docker, the webgl canvas is blank, but the surface has the pixel // data. So, we copy it out and draw it to a normal canvas to take a picture. // To be consistent across CPU and GPU, we just do it for all configurations // (even though the CPU canvas shows up after flush just fine). let pixels = surface.getCanvas().readPixels(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); pixels = new Uint8ClampedArray(pixels.buffer); const imageData = new ImageData(pixels, CANVAS_WIDTH, CANVAS_HEIGHT); const reportingCanvas = document.getElementById('report'); reportingCanvas.getContext('2d').putImageData(imageData, 0, 0); reportCanvas(reportingCanvas, testname).then(() => { done(); }).catch(reportError(done)); } function starPath(CanvasKit, X=128, Y=128, R=116) { let p = new CanvasKit.SkPath(); p.moveTo(X + R, Y); for (let i = 1; i < 8; i++) { let a = 2.6927937 * i; p.lineTo(X + R * Math.cos(a), Y + R * Math.sin(a)); } return p; }