/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrTessellator_DEFINED #define GrTessellator_DEFINED #include "include/core/SkPoint.h" #include "include/private/SkColorData.h" #include "src/gpu/GrColor.h" class GrEagerVertexAllocator; class SkPath; struct SkRect; /** * Provides utility functions for converting paths to a collection of triangles. */ #define TESSELLATOR_WIREFRAME 0 namespace GrTessellator { struct WindingVertex { SkPoint fPos; int fWinding; }; // Triangulates a path to an array of vertices. Each triangle is represented as a set of three // WindingVertex entries, each of which contains the position and winding count (which is the same // for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak! int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, WindingVertex** verts); enum class Mode { kNormal, // Surround path edges with coverage ramps for antialiasing. kEdgeAntialias, // Tessellate only each contour's inner polygon. The inner polygons connect the endpoints of // each verb. (i.e., they are the path that would result from collapsing all curves to single // lines.) // // If the inner polygons are not simple (e.g., self intersection, double winding), then the // tessellator aborts and returns 0. kSimpleInnerPolygons }; constexpr size_t GetVertexStride(Mode mode) { return sizeof(SkPoint) + ((Mode::kEdgeAntialias == mode) ? sizeof(float) : 0); } int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, GrEagerVertexAllocator*, Mode, bool *isLinear); } #endif