/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/effects/GrXfermodeFragmentProcessor.h" #include "src/core/SkXfermodePriv.h" #include "src/gpu/GrFragmentProcessor.h" #include "src/gpu/SkGr.h" #include "src/gpu/effects/generated/GrConstColorProcessor.h" #include "src/gpu/glsl/GrGLSLBlend.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" // Some of the cpu implementations of blend modes differ too much from the GPU enough that // we can't use the cpu implementation to implement constantOutputForConstantInput. static inline bool does_cpu_blend_impl_match_gpu(SkBlendMode mode) { // The non-seperable modes differ too much. So does SoftLight. ColorBurn differs too much on our // test iOS device (but we just disable it across the aboard since it may happen on untested // GPUs). return mode <= SkBlendMode::kLastSeparableMode && mode != SkBlendMode::kSoftLight && mode != SkBlendMode::kColorBurn; } ////////////////////////////////////////////////////////////////////////////// class ComposeTwoFragmentProcessor : public GrFragmentProcessor { public: static std::unique_ptr Make(std::unique_ptr src, std::unique_ptr dst, SkBlendMode mode) { return std::unique_ptr( new ComposeTwoFragmentProcessor(std::move(src), std::move(dst), mode)); } const char* name() const override { return "ComposeTwo"; } #ifdef SK_DEBUG SkString dumpInfo() const override { SkString str; str.appendf("Mode: %s", SkBlendMode_Name(fMode)); for (int i = 0; i < this->numChildProcessors(); ++i) { str.appendf(" [%s %s]", this->childProcessor(i).name(), this->childProcessor(i).dumpInfo().c_str()); } return str; } #endif std::unique_ptr clone() const override; SkBlendMode getMode() const { return fMode; } private: ComposeTwoFragmentProcessor(std::unique_ptr src, std::unique_ptr dst, SkBlendMode mode) : INHERITED(kComposeTwoFragmentProcessor_ClassID, OptFlags(src.get(), dst.get(), mode)) , fMode(mode) { SkDEBUGCODE(int shaderAChildIndex = )this->registerChildProcessor(std::move(src)); SkDEBUGCODE(int shaderBChildIndex = )this->registerChildProcessor(std::move(dst)); SkASSERT(0 == shaderAChildIndex); SkASSERT(1 == shaderBChildIndex); } static OptimizationFlags OptFlags(const GrFragmentProcessor* src, const GrFragmentProcessor* dst, SkBlendMode mode) { OptimizationFlags flags; switch (mode) { case SkBlendMode::kClear: case SkBlendMode::kSrc: case SkBlendMode::kDst: SK_ABORT("Should never create clear, src, or dst compose two FP."); flags = kNone_OptimizationFlags; break; // Produces opaque if both src and dst are opaque. case SkBlendMode::kSrcIn: case SkBlendMode::kDstIn: case SkBlendMode::kModulate: flags = src->preservesOpaqueInput() && dst->preservesOpaqueInput() ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags; break; // Produces zero when both are opaque, indeterminate if one is opaque. case SkBlendMode::kSrcOut: case SkBlendMode::kDstOut: case SkBlendMode::kXor: flags = kNone_OptimizationFlags; break; // Is opaque if the dst is opaque. case SkBlendMode::kSrcATop: flags = dst->preservesOpaqueInput() ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags; break; // DstATop is the converse of kSrcATop. Screen is also opaque if the src is a opaque. case SkBlendMode::kDstATop: case SkBlendMode::kScreen: flags = src->preservesOpaqueInput() ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags; break; // These modes are all opaque if either src or dst is opaque. All the advanced modes // compute alpha as src-over. case SkBlendMode::kSrcOver: case SkBlendMode::kDstOver: case SkBlendMode::kPlus: case SkBlendMode::kOverlay: case SkBlendMode::kDarken: case SkBlendMode::kLighten: case SkBlendMode::kColorDodge: case SkBlendMode::kColorBurn: case SkBlendMode::kHardLight: case SkBlendMode::kSoftLight: case SkBlendMode::kDifference: case SkBlendMode::kExclusion: case SkBlendMode::kMultiply: case SkBlendMode::kHue: case SkBlendMode::kSaturation: case SkBlendMode::kColor: case SkBlendMode::kLuminosity: flags = src->preservesOpaqueInput() || dst->preservesOpaqueInput() ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags; break; } if (does_cpu_blend_impl_match_gpu(mode) && src->hasConstantOutputForConstantInput() && dst->hasConstantOutputForConstantInput()) { flags |= kConstantOutputForConstantInput_OptimizationFlag; } return flags; } void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { b->add32((int)fMode); } bool onIsEqual(const GrFragmentProcessor& other) const override { const ComposeTwoFragmentProcessor& cs = other.cast(); return fMode == cs.fMode; } SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override { SkPMColor4f opaqueInput = { input.fR, input.fG, input.fB, 1 }; SkPMColor4f src = ConstantOutputForConstantInput(this->childProcessor(0), opaqueInput); SkPMColor4f dst = ConstantOutputForConstantInput(this->childProcessor(1), opaqueInput); SkPMColor4f res = SkBlendMode_Apply(fMode, src, dst); return res * input.fA; } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; SkBlendMode fMode; GR_DECLARE_FRAGMENT_PROCESSOR_TEST typedef GrFragmentProcessor INHERITED; }; ///////////////////////////////////////////////////////////////////// class GLComposeTwoFragmentProcessor : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs&) override; private: typedef GrGLSLFragmentProcessor INHERITED; }; ///////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ComposeTwoFragmentProcessor); #if GR_TEST_UTILS std::unique_ptr ComposeTwoFragmentProcessor::TestCreate( GrProcessorTestData* d) { // Create two random frag procs. std::unique_ptr fpA(GrProcessorUnitTest::MakeChildFP(d)); std::unique_ptr fpB(GrProcessorUnitTest::MakeChildFP(d)); SkBlendMode mode; do { mode = static_cast(d->fRandom->nextRangeU(0, (int)SkBlendMode::kLastMode)); } while (SkBlendMode::kClear == mode || SkBlendMode::kSrc == mode || SkBlendMode::kDst == mode); return std::unique_ptr( new ComposeTwoFragmentProcessor(std::move(fpA), std::move(fpB), mode)); } #endif std::unique_ptr ComposeTwoFragmentProcessor::clone() const { auto src = this->childProcessor(0).clone(); auto dst = this->childProcessor(1).clone(); return std::unique_ptr( new ComposeTwoFragmentProcessor(std::move(src), std::move(dst), fMode)); } GrGLSLFragmentProcessor* ComposeTwoFragmentProcessor::onCreateGLSLInstance() const{ return new GLComposeTwoFragmentProcessor; } ///////////////////////////////////////////////////////////////////// void GLComposeTwoFragmentProcessor::emitCode(EmitArgs& args) { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const ComposeTwoFragmentProcessor& cs = args.fFp.cast(); const char* inputColor = nullptr; if (args.fInputColor) { inputColor = "inputColor"; fragBuilder->codeAppendf("half4 inputColor = half4(%s.rgb, 1.0);", args.fInputColor); } // declare outputColor and emit the code for each of the two children SkString srcColor = this->invokeChild(0, inputColor, args); SkString dstColor = this->invokeChild(1, inputColor, args); // emit blend code SkBlendMode mode = cs.getMode(); fragBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkBlendMode_Name(mode)); GrGLSLBlend::AppendMode(fragBuilder, srcColor.c_str(), dstColor.c_str(), args.fOutputColor, mode); // re-multiply the output color by the input color's alpha if (args.fInputColor) { fragBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, args.fInputColor); } } std::unique_ptr GrXfermodeFragmentProcessor::MakeFromTwoProcessors( std::unique_ptr src, std::unique_ptr dst, SkBlendMode mode) { switch (mode) { case SkBlendMode::kClear: return GrConstColorProcessor::Make(SK_PMColor4fTRANSPARENT, GrConstColorProcessor::InputMode::kIgnore); case SkBlendMode::kSrc: return src; case SkBlendMode::kDst: return dst; default: return ComposeTwoFragmentProcessor::Make(std::move(src), std::move(dst), mode); } } ////////////////////////////////////////////////////////////////////////////// class ComposeOneFragmentProcessor : public GrFragmentProcessor { public: enum Child { kDst_Child, kSrc_Child, }; static std::unique_ptr Make(std::unique_ptr fp, SkBlendMode mode, Child child) { if (!fp) { return nullptr; } return std::unique_ptr( new ComposeOneFragmentProcessor(std::move(fp), mode, child)); } const char* name() const override { return "ComposeOne"; } #ifdef SK_DEBUG SkString dumpInfo() const override { SkString str; str.appendf("Mode: %s, Child: %s", SkBlendMode_Name(fMode), kDst_Child == fChild ? "Dst" : "Src"); for (int i = 0; i < this->numChildProcessors(); ++i) { str.appendf(" [%s %s]", this->childProcessor(i).name(), this->childProcessor(i).dumpInfo().c_str()); } return str; } #endif std::unique_ptr clone() const override; SkBlendMode mode() const { return fMode; } Child child() const { return fChild; } private: OptimizationFlags OptFlags(const GrFragmentProcessor* fp, SkBlendMode mode, Child child) { OptimizationFlags flags; switch (mode) { case SkBlendMode::kClear: SK_ABORT("Should never create clear compose one FP."); flags = kNone_OptimizationFlags; break; case SkBlendMode::kSrc: SkASSERT(child == kSrc_Child); flags = fp->preservesOpaqueInput() ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags; break; case SkBlendMode::kDst: SkASSERT(child == kDst_Child); flags = fp->preservesOpaqueInput() ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags; break; // Produces opaque if both src and dst are opaque. These also will modulate the child's // output by either the input color or alpha. However, if the child is not compatible // with the coverage as alpha then it may produce a color that is not valid premul. case SkBlendMode::kSrcIn: case SkBlendMode::kDstIn: case SkBlendMode::kModulate: flags = ProcessorOptimizationFlags(fp) & ~kConstantOutputForConstantInput_OptimizationFlag; break; // Produces zero when both are opaque, indeterminate if one is opaque. case SkBlendMode::kSrcOut: case SkBlendMode::kDstOut: case SkBlendMode::kXor: flags = kNone_OptimizationFlags; break; // Is opaque if the dst is opaque. case SkBlendMode::kSrcATop: if (child == kDst_Child) { flags = fp->preservesOpaqueInput() ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags; } else { flags = kPreservesOpaqueInput_OptimizationFlag; } break; // DstATop is the converse of kSrcATop. Screen is also opaque if the src is a opaque. case SkBlendMode::kDstATop: case SkBlendMode::kScreen: if (child == kSrc_Child) { flags = fp->preservesOpaqueInput() ? kPreservesOpaqueInput_OptimizationFlag : kNone_OptimizationFlags; } else { flags = kPreservesOpaqueInput_OptimizationFlag; } break; // These modes are all opaque if either src or dst is opaque. All the advanced modes // compute alpha as src-over. case SkBlendMode::kSrcOver: case SkBlendMode::kDstOver: case SkBlendMode::kPlus: case SkBlendMode::kOverlay: case SkBlendMode::kDarken: case SkBlendMode::kLighten: case SkBlendMode::kColorDodge: case SkBlendMode::kColorBurn: case SkBlendMode::kHardLight: case SkBlendMode::kSoftLight: case SkBlendMode::kDifference: case SkBlendMode::kExclusion: case SkBlendMode::kMultiply: case SkBlendMode::kHue: case SkBlendMode::kSaturation: case SkBlendMode::kColor: case SkBlendMode::kLuminosity: flags = kPreservesOpaqueInput_OptimizationFlag; break; } if (does_cpu_blend_impl_match_gpu(mode) && fp->hasConstantOutputForConstantInput()) { flags |= kConstantOutputForConstantInput_OptimizationFlag; } return flags; } void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { static_assert(((int)SkBlendMode::kLastMode & UINT16_MAX) == (int)SkBlendMode::kLastMode); b->add32((int)fMode | (fChild << 16)); } bool onIsEqual(const GrFragmentProcessor& that) const override { return fMode == that.cast().fMode; } SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inputColor) const override { SkPMColor4f childColor = ConstantOutputForConstantInput(this->childProcessor(0), SK_PMColor4fWHITE); SkPMColor4f src, dst; if (kSrc_Child == fChild) { src = childColor; dst = inputColor; } else { src = inputColor; dst = childColor; } return SkBlendMode_Apply(fMode, src, dst); } private: ComposeOneFragmentProcessor(std::unique_ptr fp, SkBlendMode mode, Child child) : INHERITED(kComposeOneFragmentProcessor_ClassID, OptFlags(fp.get(), mode, child)) , fMode(mode) , fChild(child) { SkDEBUGCODE(int dstIndex =) this->registerChildProcessor(std::move(fp)); SkASSERT(0 == dstIndex); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; SkBlendMode fMode; Child fChild; GR_DECLARE_FRAGMENT_PROCESSOR_TEST typedef GrFragmentProcessor INHERITED; }; ////////////////////////////////////////////////////////////////////////////// class GLComposeOneFragmentProcessor : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; SkBlendMode mode = args.fFp.cast().mode(); ComposeOneFragmentProcessor::Child child = args.fFp.cast().child(); SkString childColor = this->invokeChild(0, args); // emit blend code fragBuilder->codeAppendf("// Compose Xfer Mode: %s\n", SkBlendMode_Name(mode)); const char* childStr = childColor.c_str(); if (ComposeOneFragmentProcessor::kDst_Child == child) { GrGLSLBlend::AppendMode(fragBuilder, args.fInputColor, childStr, args.fOutputColor, mode); } else { GrGLSLBlend::AppendMode(fragBuilder, childStr, args.fInputColor, args.fOutputColor, mode); } } private: typedef GrGLSLFragmentProcessor INHERITED; }; ///////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ComposeOneFragmentProcessor); #if GR_TEST_UTILS std::unique_ptr ComposeOneFragmentProcessor::TestCreate( GrProcessorTestData* d) { // Create one random frag procs. // For now, we'll prevent either children from being a shader with children to prevent the // possibility of an arbitrarily large tree of procs. std::unique_ptr dst(GrProcessorUnitTest::MakeChildFP(d)); SkBlendMode mode; ComposeOneFragmentProcessor::Child child; do { mode = static_cast(d->fRandom->nextRangeU(0, (int)SkBlendMode::kLastMode)); child = d->fRandom->nextBool() ? kDst_Child : kSrc_Child; } while (SkBlendMode::kClear == mode || (SkBlendMode::kDst == mode && child == kSrc_Child) || (SkBlendMode::kSrc == mode && child == kDst_Child)); return std::unique_ptr( new ComposeOneFragmentProcessor(std::move(dst), mode, child)); } #endif GrGLSLFragmentProcessor* ComposeOneFragmentProcessor::onCreateGLSLInstance() const { return new GLComposeOneFragmentProcessor; } std::unique_ptr ComposeOneFragmentProcessor::clone() const { return std::unique_ptr( new ComposeOneFragmentProcessor(this->childProcessor(0).clone(), fMode, fChild)); } ////////////////////////////////////////////////////////////////////////////// // It may seems as though when the input FP is the dst and the mode is kDst (or same for src/kSrc) // that these factories could simply return the input FP. However, that doesn't have quite // the same effect as the returned compose FP will replace the FP's input with solid white and // ignore the original input. This could be implemented as: // RunInSeries(ConstColor(WHITE, kIgnoreInput), inputFP). std::unique_ptr GrXfermodeFragmentProcessor::MakeFromDstProcessor( std::unique_ptr dst, SkBlendMode mode) { switch (mode) { case SkBlendMode::kClear: return GrConstColorProcessor::Make(SK_PMColor4fTRANSPARENT, GrConstColorProcessor::InputMode::kIgnore); case SkBlendMode::kSrc: return nullptr; default: return ComposeOneFragmentProcessor::Make(std::move(dst), mode, ComposeOneFragmentProcessor::kDst_Child); } } std::unique_ptr GrXfermodeFragmentProcessor::MakeFromSrcProcessor( std::unique_ptr src, SkBlendMode mode) { switch (mode) { case SkBlendMode::kClear: return GrConstColorProcessor::Make(SK_PMColor4fTRANSPARENT, GrConstColorProcessor::InputMode::kIgnore); case SkBlendMode::kDst: return nullptr; default: return ComposeOneFragmentProcessor::Make(std::move(src), mode, ComposeOneFragmentProcessor::kSrc_Child); } }