/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ in half3x3 gradientMatrix; @coordTransform { gradientMatrix } void main() { // We add a tiny delta to t. When gradient stops are set up so that a hard stop in a vertically // or horizontally oriented gradient falls exactly at a column or row of pixel centers we can // we can get slightly different interpolated t values along the column/row. By adding the delta // we will consistently get the color to the "right" of the stop. Of course if the hard stop // falls at X.5 - delta then we still could get inconsistent results, but that is much less // likely. crbug.com/938592 // If/when we add filtering of the gradient this can be removed. half t = half(sk_TransformedCoords2D[0].x) + 0.00001; sk_OutColor = half4(t, 1, 0, 0); // y = 1 for always valid } ////////////////////////////////////////////////////////////////////////////// @header { #include "src/gpu/gradients/GrGradientShader.h" #include "src/shaders/gradients/SkLinearGradient.h" } // The linear gradient never rejects a pixel so it doesn't change opacity @optimizationFlags { kPreservesOpaqueInput_OptimizationFlag } @make { static std::unique_ptr Make(const SkLinearGradient& gradient, const GrFPArgs& args); } @cppEnd { std::unique_ptr GrLinearGradientLayout::Make( const SkLinearGradient& grad, const GrFPArgs& args) { SkMatrix matrix; if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { return nullptr; } matrix.postConcat(grad.getGradientMatrix()); return std::unique_ptr(new GrLinearGradientLayout(matrix)); } } ////////////////////////////////////////////////////////////////////////////// @test(d) { SkScalar scale = GrGradientShader::RandomParams::kGradientScale; SkPoint points[] = {{d->fRandom->nextRangeScalar(0.0f, scale), d->fRandom->nextRangeScalar(0.0f, scale)}, {d->fRandom->nextRangeScalar(0.0f, scale), d->fRandom->nextRangeScalar(0.0f, scale)}}; GrGradientShader::RandomParams params(d->fRandom); auto shader = params.fUseColors4f ? SkGradientShader::MakeLinear(points, params.fColors4f, params.fColorSpace, params.fStops, params.fColorCount, params.fTileMode) : SkGradientShader::MakeLinear(points, params.fColors, params.fStops, params.fColorCount, params.fTileMode); GrTest::TestAsFPArgs asFPArgs(d); std::unique_ptr fp = as_SB(shader)->asFragmentProcessor(asFPArgs.args()); SkASSERT_RELEASE(fp); return fp; }