/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/sksl/SkSLSPIRVtoHLSL.h" #if defined(SK_DIRECT3D) #include "third_party/externals/spirv-cross/spirv_hlsl.hpp" /* * This translation unit serves as a bridge between Skia/SkSL and SPIRV-Cross. * Each library is built with a separate copy of spirv.h (or spirv.hpp), so we * avoid conflicts by never including both in the same cpp. */ namespace SkSL { bool SPIRVtoHLSL(const String& spirv, String* hlsl) { spirv_cross::CompilerHLSL hlslCompiler((const uint32_t*)spirv.c_str(), spirv.size() / sizeof(uint32_t)); hlsl->assign(hlslCompiler.compile()); return true; } } #else namespace SkSL { bool SPIRVtoHLSL(const String&, String*) { return false; } } #endif