// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if V8_TARGET_ARCH_IA32 #include "src/deoptimizer/deoptimizer.h" namespace v8 { namespace internal { const bool Deoptimizer::kSupportsFixedDeoptExitSizes = true; const int Deoptimizer::kNonLazyDeoptExitSize = 5; const int Deoptimizer::kLazyDeoptExitSize = 5; Float32 RegisterValues::GetFloatRegister(unsigned n) const { return Float32::FromBits( static_cast(double_registers_[n].get_bits())); } void FrameDescription::SetCallerPc(unsigned offset, intptr_t value) { SetFrameSlot(offset, value); } void FrameDescription::SetCallerFp(unsigned offset, intptr_t value) { SetFrameSlot(offset, value); } void FrameDescription::SetCallerConstantPool(unsigned offset, intptr_t value) { // No embedded constant pool support. UNREACHABLE(); } void FrameDescription::SetPc(intptr_t pc) { pc_ = pc; } } // namespace internal } // namespace v8 #endif // V8_TARGET_ARCH_IA32