// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_EXECUTION_V8THREADS_H_ #define V8_EXECUTION_V8THREADS_H_ #include #include "src/execution/isolate.h" namespace v8 { namespace internal { class RootVisitor; class ThreadLocalTop; class ThreadState { public: // Returns nullptr after the last one. ThreadState* Next(); enum List { FREE_LIST, IN_USE_LIST }; void LinkInto(List list); void Unlink(); // Id of thread. void set_id(ThreadId id) { id_ = id; } ThreadId id() { return id_; } // Get data area for archiving a thread. char* data() { return data_; } private: explicit ThreadState(ThreadManager* thread_manager); ~ThreadState(); void AllocateSpace(); ThreadId id_; char* data_; ThreadState* next_; ThreadState* previous_; ThreadManager* thread_manager_; friend class ThreadManager; }; class ThreadVisitor { public: // ThreadLocalTop may be only available during this call. virtual void VisitThread(Isolate* isolate, ThreadLocalTop* top) = 0; protected: virtual ~ThreadVisitor() = default; }; class ThreadManager { public: void Lock(); void Unlock(); void InitThread(const ExecutionAccess&); void ArchiveThread(); bool RestoreThread(); void FreeThreadResources(); bool IsArchived(); void Iterate(RootVisitor* v); void IterateArchivedThreads(ThreadVisitor* v); bool IsLockedByCurrentThread() const { return mutex_owner_.load(std::memory_order_relaxed) == ThreadId::Current(); } bool IsLockedByThread(ThreadId id) const { return mutex_owner_.load(std::memory_order_relaxed) == id; } ThreadId CurrentId(); // Iterate over in-use states. ThreadState* FirstThreadStateInUse(); ThreadState* GetFreeThreadState(); private: explicit ThreadManager(Isolate* isolate); ~ThreadManager(); void DeleteThreadStateList(ThreadState* anchor); void EagerlyArchiveThread(); base::Mutex mutex_; // {ThreadId} must be trivially copyable to be stored in {std::atomic}. ASSERT_TRIVIALLY_COPYABLE(i::ThreadId); std::atomic mutex_owner_; ThreadId lazily_archived_thread_; ThreadState* lazily_archived_thread_state_; // In the following two lists there is always at least one object on the list. // The first object is a flying anchor that is only there to simplify linking // and unlinking. // Head of linked list of free states. ThreadState* free_anchor_; // Head of linked list of states in use. ThreadState* in_use_anchor_; Isolate* isolate_; friend class Isolate; friend class ThreadState; }; } // namespace internal } // namespace v8 #endif // V8_EXECUTION_V8THREADS_H_