// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_SLOTS_H_ #define V8_OBJECTS_SLOTS_H_ #include "src/base/memory.h" #include "src/common/globals.h" namespace v8 { namespace internal { class Object; template class SlotBase { public: using TData = Data; static constexpr size_t kSlotDataSize = sizeof(Data); static constexpr size_t kSlotDataAlignment = SlotDataAlignment; Subclass& operator++() { // Prefix increment. ptr_ += kSlotDataSize; return *static_cast(this); } Subclass operator++(int) { // Postfix increment. Subclass result = *static_cast(this); ptr_ += kSlotDataSize; return result; } Subclass& operator--() { // Prefix decrement. ptr_ -= kSlotDataSize; return *static_cast(this); } Subclass operator--(int) { // Postfix decrement. Subclass result = *static_cast(this); ptr_ -= kSlotDataSize; return result; } bool operator<(const SlotBase& other) const { return ptr_ < other.ptr_; } bool operator<=(const SlotBase& other) const { return ptr_ <= other.ptr_; } bool operator>(const SlotBase& other) const { return ptr_ > other.ptr_; } bool operator>=(const SlotBase& other) const { return ptr_ >= other.ptr_; } bool operator==(const SlotBase& other) const { return ptr_ == other.ptr_; } bool operator!=(const SlotBase& other) const { return ptr_ != other.ptr_; } size_t operator-(const SlotBase& other) const { DCHECK_GE(ptr_, other.ptr_); return static_cast((ptr_ - other.ptr_) / kSlotDataSize); } Subclass operator-(int i) const { return Subclass(ptr_ - i * kSlotDataSize); } Subclass operator+(int i) const { return Subclass(ptr_ + i * kSlotDataSize); } friend Subclass operator+(int i, const Subclass& slot) { return Subclass(slot.ptr_ + i * kSlotDataSize); } Subclass& operator+=(int i) { ptr_ += i * kSlotDataSize; return *static_cast(this); } Subclass operator-(int i) { return Subclass(ptr_ - i * kSlotDataSize); } Subclass& operator-=(int i) { ptr_ -= i * kSlotDataSize; return *static_cast(this); } void* ToVoidPtr() const { return reinterpret_cast(address()); } Address address() const { return ptr_; } // For symmetry with Handle. TData* location() const { return reinterpret_cast(ptr_); } protected: explicit SlotBase(Address ptr) : ptr_(ptr) { DCHECK(IsAligned(ptr, kSlotDataAlignment)); } private: // This field usually describes an on-heap address (a slot within an object), // so its type should not be a pointer to another C++ wrapper class. // Type safety is provided by well-defined conversion operations. Address ptr_; }; // An FullObjectSlot instance describes a kSystemPointerSize-sized field // ("slot") holding a tagged pointer (smi or strong heap object). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). class FullObjectSlot : public SlotBase { public: using TObject = Object; using THeapObjectSlot = FullHeapObjectSlot; // Tagged value stored in this slot is guaranteed to never be a weak pointer. static constexpr bool kCanBeWeak = false; FullObjectSlot() : SlotBase(kNullAddress) {} explicit FullObjectSlot(Address ptr) : SlotBase(ptr) {} explicit FullObjectSlot(const Address* ptr) : SlotBase(reinterpret_cast
(ptr)) {} inline explicit FullObjectSlot(Object* object); template explicit FullObjectSlot(SlotBase slot) : SlotBase(slot.address()) {} // Compares memory representation of a value stored in the slot with given // raw value. inline bool contains_value(Address raw_value) const; inline Object operator*() const; inline Object load(IsolateRoot isolate) const; inline void store(Object value) const; inline Object Acquire_Load() const; inline Object Acquire_Load(IsolateRoot isolate) const; inline Object Relaxed_Load() const; inline Object Relaxed_Load(IsolateRoot isolate) const; inline void Relaxed_Store(Object value) const; inline void Release_Store(Object value) const; inline Object Relaxed_CompareAndSwap(Object old, Object target) const; inline Object Release_CompareAndSwap(Object old, Object target) const; }; // A FullMaybeObjectSlot instance describes a kSystemPointerSize-sized field // ("slot") holding a possibly-weak tagged pointer (think: MaybeObject). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). class FullMaybeObjectSlot : public SlotBase { public: using TObject = MaybeObject; using THeapObjectSlot = FullHeapObjectSlot; // Tagged value stored in this slot can be a weak pointer. static constexpr bool kCanBeWeak = true; FullMaybeObjectSlot() : SlotBase(kNullAddress) {} explicit FullMaybeObjectSlot(Address ptr) : SlotBase(ptr) {} explicit FullMaybeObjectSlot(Object* ptr) : SlotBase(reinterpret_cast
(ptr)) {} explicit FullMaybeObjectSlot(MaybeObject* ptr) : SlotBase(reinterpret_cast
(ptr)) {} template explicit FullMaybeObjectSlot(SlotBase slot) : SlotBase(slot.address()) {} inline MaybeObject operator*() const; inline MaybeObject load(IsolateRoot isolate) const; inline void store(MaybeObject value) const; inline MaybeObject Relaxed_Load() const; inline MaybeObject Relaxed_Load(IsolateRoot isolate) const; inline void Relaxed_Store(MaybeObject value) const; inline void Release_CompareAndSwap(MaybeObject old, MaybeObject target) const; }; // A FullHeapObjectSlot instance describes a kSystemPointerSize-sized field // ("slot") holding a weak or strong pointer to a heap object (think: // HeapObjectReference). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). // In case it is known that that slot contains a strong heap object pointer, // ToHeapObject() can be used to retrieve that heap object. class FullHeapObjectSlot : public SlotBase { public: FullHeapObjectSlot() : SlotBase(kNullAddress) {} explicit FullHeapObjectSlot(Address ptr) : SlotBase(ptr) {} explicit FullHeapObjectSlot(Object* ptr) : SlotBase(reinterpret_cast
(ptr)) {} template explicit FullHeapObjectSlot(SlotBase slot) : SlotBase(slot.address()) {} inline HeapObjectReference operator*() const; inline HeapObjectReference load(IsolateRoot isolate) const; inline void store(HeapObjectReference value) const; inline HeapObject ToHeapObject() const; inline void StoreHeapObject(HeapObject value) const; }; // TODO(ishell, v8:8875): When pointer compression is enabled the [u]intptr_t // and double fields are only kTaggedSize aligned so in order to avoid undefined // behavior in C++ code we use this iterator adaptor when using STL algorithms // with unaligned pointers. // It will be removed once all v8:8875 is fixed and all the full pointer and // double values in compressed V8 heap are properly aligned. template class UnalignedSlot : public SlotBase, T, 1> { public: // This class is a stand-in for "T&" that uses custom read/write operations // for the actual memory accesses. class Reference { public: explicit Reference(Address address) : address_(address) {} Reference(const Reference&) V8_NOEXCEPT = default; Reference& operator=(const Reference& other) V8_NOEXCEPT { base::WriteUnalignedValue(address_, other.value()); return *this; } Reference& operator=(T value) { base::WriteUnalignedValue(address_, value); return *this; } // Values of type UnalignedSlot::reference must be implicitly convertible // to UnalignedSlot::value_type. operator T() const { return value(); } void swap(Reference& other) { T tmp = value(); base::WriteUnalignedValue(address_, other.value()); base::WriteUnalignedValue(other.address_, tmp); } bool operator<(const Reference& other) const { return value() < other.value(); } bool operator==(const Reference& other) const { return value() == other.value(); } private: T value() const { return base::ReadUnalignedValue(address_); } Address address_; }; // The rest of this class follows C++'s "RandomAccessIterator" requirements. // Most of the heavy lifting is inherited from SlotBase. using difference_type = int; using value_type = T; using reference = Reference; using pointer = T*; using iterator_category = std::random_access_iterator_tag; UnalignedSlot() : SlotBase, T, 1>(kNullAddress) {} explicit UnalignedSlot(Address address) : SlotBase, T, 1>(address) {} explicit UnalignedSlot(T* address) : SlotBase, T, 1>(reinterpret_cast
(address)) {} Reference operator*() const { return Reference(SlotBase, T, 1>::address()); } Reference operator[](difference_type i) const { return Reference(SlotBase, T, 1>::address() + i * sizeof(T)); } friend void swap(Reference lhs, Reference rhs) { lhs.swap(rhs); } friend difference_type operator-(UnalignedSlot a, UnalignedSlot b) { return static_cast(a.address() - b.address()) / sizeof(T); } }; // An off-heap uncompressed object slot can be the same as an on-heap one, with // a few methods deleted. class OffHeapFullObjectSlot : public FullObjectSlot { public: OffHeapFullObjectSlot() : FullObjectSlot() {} explicit OffHeapFullObjectSlot(const Address* ptr) : FullObjectSlot(ptr) {} inline Object operator*() const = delete; using FullObjectSlot::Relaxed_Load; inline Object Relaxed_Load() const = delete; }; } // namespace internal } // namespace v8 #endif // V8_OBJECTS_SLOTS_H_