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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gles_3_2_autogen.h: Creates a macro for interfaces in Context.
9 
10 #ifndef ANGLE_CONTEXT_GLES_3_2_AUTOGEN_H_
11 #define ANGLE_CONTEXT_GLES_3_2_AUTOGEN_H_
12 
13 #define ANGLE_GLES_3_2_CONTEXT_API                                                                 \
14     void blendBarrier();                                                                           \
15     void blendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);                     \
16     void blendEquationi(GLuint buf, GLenum mode);                                                  \
17     void blendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,             \
18                             GLenum dstAlpha);                                                      \
19     void blendFunci(GLuint buf, GLenum src, GLenum dst);                                           \
20     void colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);             \
21     void copyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX,            \
22                           GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget,                \
23                           GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth,    \
24                           GLsizei srcHeight, GLsizei srcDepth);                                    \
25     void debugMessageCallback(GLDEBUGPROC callback, const void *userParam);                        \
26     void debugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count,           \
27                              const GLuint *ids, GLboolean enabled);                                \
28     void debugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity,                \
29                             GLsizei length, const GLchar *buf);                                    \
30     void disablei(GLenum target, GLuint index);                                                    \
31     void drawElementsBaseVertex(PrimitiveMode modePacked, GLsizei count,                           \
32                                 DrawElementsType typePacked, const void *indices,                  \
33                                 GLint basevertex);                                                 \
34     void drawElementsInstancedBaseVertex(PrimitiveMode modePacked, GLsizei count,                  \
35                                          DrawElementsType typePacked, const void *indices,         \
36                                          GLsizei instancecount, GLint basevertex);                 \
37     void drawRangeElementsBaseVertex(PrimitiveMode modePacked, GLuint start, GLuint end,           \
38                                      GLsizei count, DrawElementsType typePacked,                   \
39                                      const void *indices, GLint basevertex);                       \
40     void enablei(GLenum target, GLuint index);                                                     \
41     void framebufferTexture(GLenum target, GLenum attachment, TextureID texturePacked,             \
42                             GLint level);                                                          \
43     GLuint getDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types,       \
44                               GLuint *ids, GLenum *severities, GLsizei *lengths,                   \
45                               GLchar *messageLog);                                                 \
46     GLenum getGraphicsResetStatus();                                                               \
47     void getObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length,          \
48                         GLchar *label);                                                            \
49     void getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);      \
50     void getPointerv(GLenum pname, void **params);                                                 \
51     void getSamplerParameterIiv(SamplerID samplerPacked, GLenum pname, GLint *params);             \
52     void getSamplerParameterIuiv(SamplerID samplerPacked, GLenum pname, GLuint *params);           \
53     void getTexParameterIiv(TextureType targetPacked, GLenum pname, GLint *params);                \
54     void getTexParameterIuiv(TextureType targetPacked, GLenum pname, GLuint *params);              \
55     void getnUniformfv(ShaderProgramID programPacked, UniformLocation locationPacked,              \
56                        GLsizei bufSize, GLfloat *params);                                          \
57     void getnUniformiv(ShaderProgramID programPacked, UniformLocation locationPacked,              \
58                        GLsizei bufSize, GLint *params);                                            \
59     void getnUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked,             \
60                         GLsizei bufSize, GLuint *params);                                          \
61     GLboolean isEnabledi(GLenum target, GLuint index) const;                                       \
62     void minSampleShading(GLfloat value);                                                          \
63     void objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);         \
64     void objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);                     \
65     void patchParameteri(GLenum pname, GLint value);                                               \
66     void popDebugGroup();                                                                          \
67     void primitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW,              \
68                               GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);             \
69     void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);          \
70     void readnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,  \
71                      GLsizei bufSize, void *data);                                                 \
72     void samplerParameterIiv(SamplerID samplerPacked, GLenum pname, const GLint *param);           \
73     void samplerParameterIuiv(SamplerID samplerPacked, GLenum pname, const GLuint *param);         \
74     void texBuffer(GLenum target, GLenum internalformat, BufferID bufferPacked);                   \
75     void texBufferRange(GLenum target, GLenum internalformat, BufferID bufferPacked,               \
76                         GLintptr offset, GLsizeiptr size);                                         \
77     void texParameterIiv(TextureType targetPacked, GLenum pname, const GLint *params);             \
78     void texParameterIuiv(TextureType targetPacked, GLenum pname, const GLuint *params);           \
79     void texStorage3DMultisample(TextureType targetPacked, GLsizei samples, GLenum internalformat, \
80                                  GLsizei width, GLsizei height, GLsizei depth,                     \
81                                  GLboolean fixedsamplelocations);
82 
83 #endif  // ANGLE_CONTEXT_API_3_2_AUTOGEN_H_
84