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1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "test_utils/angle_test_configs.h"
8 
9 #include "common/platform.h"
10 #include "util/util_gl.h"
11 
12 namespace angle
13 {
14 
PlatformParameters()15 PlatformParameters::PlatformParameters() : PlatformParameters(2, 0, GLESDriverType::AngleEGL) {}
16 
PlatformParameters(EGLint majorVersion,EGLint minorVersion,const EGLPlatformParameters & eglPlatformParameters)17 PlatformParameters::PlatformParameters(EGLint majorVersion,
18                                        EGLint minorVersion,
19                                        const EGLPlatformParameters &eglPlatformParameters)
20     : driver(GLESDriverType::AngleEGL),
21       noFixture(false),
22       eglParameters(eglPlatformParameters),
23       majorVersion(majorVersion),
24       minorVersion(minorVersion)
25 {
26     initDefaultParameters();
27 }
28 
PlatformParameters(EGLint majorVersion,EGLint minorVersion,GLESDriverType driver)29 PlatformParameters::PlatformParameters(EGLint majorVersion,
30                                        EGLint minorVersion,
31                                        GLESDriverType driver)
32     : driver(driver), noFixture(false), majorVersion(majorVersion), minorVersion(minorVersion)
33 {
34     initDefaultParameters();
35 }
36 
getRenderer() const37 EGLint PlatformParameters::getRenderer() const
38 {
39     return eglParameters.renderer;
40 }
41 
getDeviceType() const42 EGLint PlatformParameters::getDeviceType() const
43 {
44     return eglParameters.deviceType;
45 }
46 
isSwiftshader() const47 bool PlatformParameters::isSwiftshader() const
48 {
49     return eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE;
50 }
51 
initDefaultParameters()52 void PlatformParameters::initDefaultParameters()
53 {
54     // Default debug layers to enabled in tests.
55     eglParameters.debugLayersEnabled = EGL_TRUE;
56 }
57 
operator <(const PlatformParameters & a,const PlatformParameters & b)58 bool operator<(const PlatformParameters &a, const PlatformParameters &b)
59 {
60     return a.tie() < b.tie();
61 }
62 
operator ==(const PlatformParameters & a,const PlatformParameters & b)63 bool operator==(const PlatformParameters &a, const PlatformParameters &b)
64 {
65     return a.tie() == b.tie();
66 }
67 
operator !=(const PlatformParameters & a,const PlatformParameters & b)68 bool operator!=(const PlatformParameters &a, const PlatformParameters &b)
69 {
70     return a.tie() != b.tie();
71 }
72 
GetRendererName(EGLint renderer)73 const char *GetRendererName(EGLint renderer)
74 {
75     switch (renderer)
76     {
77         case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
78             return "Default";
79         case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
80             return "D3D9";
81         case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
82             return "D3D11";
83         case EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE:
84             return "Metal";
85         case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
86             return "Null";
87         case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
88             return "OpenGL";
89         case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
90             return "OpenGLES";
91         case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
92             return "Vulkan";
93         default:
94             return "Undefined";
95     }
96 }
97 
operator <<(std::ostream & stream,const PlatformParameters & pp)98 std::ostream &operator<<(std::ostream &stream, const PlatformParameters &pp)
99 {
100     stream << "ES" << pp.majorVersion << "_";
101     if (pp.minorVersion != 0)
102     {
103         stream << pp.minorVersion << "_";
104     }
105 
106     switch (pp.driver)
107     {
108         case GLESDriverType::AngleEGL:
109             stream << GetRendererName(pp.eglParameters.renderer);
110             break;
111         case GLESDriverType::SystemWGL:
112             stream << "WGL";
113             break;
114         case GLESDriverType::SystemEGL:
115             stream << "GLES";
116             break;
117         default:
118             stream << "Error";
119             break;
120     }
121 
122     if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
123     {
124         stream << "_" << pp.eglParameters.majorVersion;
125     }
126 
127     if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
128     {
129         stream << "_" << pp.eglParameters.minorVersion;
130     }
131 
132     switch (pp.eglParameters.deviceType)
133     {
134         case EGL_DONT_CARE:
135         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
136             // default
137             break;
138 
139         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
140             stream << "_Null";
141             break;
142 
143         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE:
144             stream << "_Reference";
145             break;
146 
147         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE:
148             stream << "_Warp";
149             break;
150 
151         case EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE:
152             stream << "_SwiftShader";
153             break;
154 
155         default:
156             stream << "_Error";
157             break;
158     }
159 
160     switch (pp.eglParameters.presentPath)
161     {
162         case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
163             stream << "_PresentPathCopy";
164             break;
165 
166         case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
167             stream << "_PresentPathFast";
168             break;
169 
170         case EGL_DONT_CARE:
171             // default
172             break;
173 
174         default:
175             stream << "_Error";
176             break;
177     }
178 
179     if (pp.noFixture)
180     {
181         stream << "_NoFixture";
182     }
183 
184     if (pp.eglParameters.contextVirtualization == EGL_FALSE)
185     {
186         stream << "_NoVirtual";
187     }
188 
189     if (pp.eglParameters.transformFeedbackFeature == EGL_FALSE)
190     {
191         stream << "_NoTransformFeedback";
192     }
193     else if (pp.eglParameters.transformFeedbackFeature == EGL_TRUE)
194     {
195         stream << "_TransformFeedback";
196     }
197 
198     if (pp.eglParameters.allocateNonZeroMemoryFeature == EGL_FALSE)
199     {
200         stream << "_NoAllocateNonZeroMemory";
201     }
202     else if (pp.eglParameters.allocateNonZeroMemoryFeature == EGL_TRUE)
203     {
204         stream << "_AllocateNonZeroMemory";
205     }
206 
207     return stream;
208 }
209 
210 // EGL platforms
211 namespace egl_platform
212 {
213 
DEFAULT()214 EGLPlatformParameters DEFAULT()
215 {
216     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
217 }
218 
DEFAULT_NULL()219 EGLPlatformParameters DEFAULT_NULL()
220 {
221     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_DONT_CARE,
222                                  EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
223 }
224 
D3D9()225 EGLPlatformParameters D3D9()
226 {
227     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
228                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
229 }
230 
D3D9_NULL()231 EGLPlatformParameters D3D9_NULL()
232 {
233     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
234                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
235 }
236 
D3D9_REFERENCE()237 EGLPlatformParameters D3D9_REFERENCE()
238 {
239     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
240                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
241 }
242 
D3D11()243 EGLPlatformParameters D3D11()
244 {
245     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
246                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
247 }
248 
D3D11_PRESENT_PATH_FAST()249 EGLPlatformParameters D3D11_PRESENT_PATH_FAST()
250 {
251     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
252                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
253                                  EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
254 }
255 
D3D11_FL11_1()256 EGLPlatformParameters D3D11_FL11_1()
257 {
258     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
259                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
260 }
261 
D3D11_FL11_0()262 EGLPlatformParameters D3D11_FL11_0()
263 {
264     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
265                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
266 }
267 
D3D11_FL10_1()268 EGLPlatformParameters D3D11_FL10_1()
269 {
270     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
271                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
272 }
273 
D3D11_FL10_0()274 EGLPlatformParameters D3D11_FL10_0()
275 {
276     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
277                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
278 }
279 
D3D11_FL9_3()280 EGLPlatformParameters D3D11_FL9_3()
281 {
282     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
283                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
284 }
285 
D3D11_NULL()286 EGLPlatformParameters D3D11_NULL()
287 {
288     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
289                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
290 }
291 
D3D11_WARP()292 EGLPlatformParameters D3D11_WARP()
293 {
294     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
295                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
296 }
297 
D3D11_FL11_1_WARP()298 EGLPlatformParameters D3D11_FL11_1_WARP()
299 {
300     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
301                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
302 }
303 
D3D11_FL11_0_WARP()304 EGLPlatformParameters D3D11_FL11_0_WARP()
305 {
306     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
307                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
308 }
309 
D3D11_FL10_1_WARP()310 EGLPlatformParameters D3D11_FL10_1_WARP()
311 {
312     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
313                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
314 }
315 
D3D11_FL10_0_WARP()316 EGLPlatformParameters D3D11_FL10_0_WARP()
317 {
318     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
319                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
320 }
321 
D3D11_FL9_3_WARP()322 EGLPlatformParameters D3D11_FL9_3_WARP()
323 {
324     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
325                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE);
326 }
327 
D3D11_REFERENCE()328 EGLPlatformParameters D3D11_REFERENCE()
329 {
330     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
331                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
332 }
333 
D3D11_FL11_1_REFERENCE()334 EGLPlatformParameters D3D11_FL11_1_REFERENCE()
335 {
336     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 1,
337                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
338 }
339 
D3D11_FL11_0_REFERENCE()340 EGLPlatformParameters D3D11_FL11_0_REFERENCE()
341 {
342     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0,
343                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
344 }
345 
D3D11_FL10_1_REFERENCE()346 EGLPlatformParameters D3D11_FL10_1_REFERENCE()
347 {
348     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1,
349                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
350 }
351 
D3D11_FL10_0_REFERENCE()352 EGLPlatformParameters D3D11_FL10_0_REFERENCE()
353 {
354     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0,
355                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
356 }
357 
D3D11_FL9_3_REFERENCE()358 EGLPlatformParameters D3D11_FL9_3_REFERENCE()
359 {
360     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3,
361                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE);
362 }
363 
OPENGL()364 EGLPlatformParameters OPENGL()
365 {
366     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
367 }
368 
OPENGL(EGLint major,EGLint minor)369 EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
370 {
371     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, major, minor, EGL_DONT_CARE);
372 }
373 
OPENGL_NULL()374 EGLPlatformParameters OPENGL_NULL()
375 {
376     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
377                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
378 }
379 
OPENGLES()380 EGLPlatformParameters OPENGLES()
381 {
382     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
383 }
384 
OPENGLES(EGLint major,EGLint minor)385 EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
386 {
387     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
388                                  EGL_DONT_CARE);
389 }
390 
OPENGLES_NULL()391 EGLPlatformParameters OPENGLES_NULL()
392 {
393     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE,
394                                  EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
395 }
396 
OPENGL_OR_GLES()397 EGLPlatformParameters OPENGL_OR_GLES()
398 {
399 #if defined(ANGLE_PLATFORM_ANDROID)
400     return OPENGLES();
401 #else
402     return OPENGL();
403 #endif
404 }
405 
OPENGL_OR_GLES(EGLint major,EGLint minor)406 EGLPlatformParameters OPENGL_OR_GLES(EGLint major, EGLint minor)
407 {
408 #if defined(ANGLE_PLATFORM_ANDROID)
409     return OPENGLES(major, minor);
410 #else
411     return OPENGL(major, minor);
412 #endif
413 }
414 
OPENGL_OR_GLES_NULL()415 EGLPlatformParameters OPENGL_OR_GLES_NULL()
416 {
417 #if defined(ANGLE_PLATFORM_ANDROID)
418     return OPENGLES_NULL();
419 #else
420     return OPENGL_NULL();
421 #endif
422 }
423 
VULKAN()424 EGLPlatformParameters VULKAN()
425 {
426     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE);
427 }
428 
VULKAN_NULL()429 EGLPlatformParameters VULKAN_NULL()
430 {
431     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
432                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
433 }
434 
VULKAN_SWIFTSHADER()435 EGLPlatformParameters VULKAN_SWIFTSHADER()
436 {
437     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
438                                  EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE);
439 }
METAL()440 EGLPlatformParameters METAL()
441 {
442     return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
443 }
444 
445 }  // namespace egl_platform
446 
447 // ANGLE tests platforms
ES1_D3D9()448 PlatformParameters ES1_D3D9()
449 {
450     return PlatformParameters(1, 0, egl_platform::D3D9());
451 }
452 
ES2_D3D9()453 PlatformParameters ES2_D3D9()
454 {
455     return PlatformParameters(2, 0, egl_platform::D3D9());
456 }
457 
ES1_D3D11()458 PlatformParameters ES1_D3D11()
459 {
460     return PlatformParameters(1, 0, egl_platform::D3D11());
461 }
462 
ES2_D3D11()463 PlatformParameters ES2_D3D11()
464 {
465     return PlatformParameters(2, 0, egl_platform::D3D11());
466 }
467 
ES2_D3D11_PRESENT_PATH_FAST()468 PlatformParameters ES2_D3D11_PRESENT_PATH_FAST()
469 {
470     return PlatformParameters(2, 0, egl_platform::D3D11_PRESENT_PATH_FAST());
471 }
472 
ES2_D3D11_FL11_0()473 PlatformParameters ES2_D3D11_FL11_0()
474 {
475     return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
476 }
477 
ES2_D3D11_FL10_1()478 PlatformParameters ES2_D3D11_FL10_1()
479 {
480     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
481 }
482 
ES2_D3D11_FL10_0()483 PlatformParameters ES2_D3D11_FL10_0()
484 {
485     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
486 }
487 
ES2_D3D11_FL9_3()488 PlatformParameters ES2_D3D11_FL9_3()
489 {
490     return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
491 }
492 
ES2_D3D11_WARP()493 PlatformParameters ES2_D3D11_WARP()
494 {
495     return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
496 }
497 
ES2_D3D11_FL11_0_WARP()498 PlatformParameters ES2_D3D11_FL11_0_WARP()
499 {
500     return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
501 }
502 
ES2_D3D11_FL10_1_WARP()503 PlatformParameters ES2_D3D11_FL10_1_WARP()
504 {
505     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
506 }
507 
ES2_D3D11_FL10_0_WARP()508 PlatformParameters ES2_D3D11_FL10_0_WARP()
509 {
510     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
511 }
512 
ES2_D3D11_FL9_3_WARP()513 PlatformParameters ES2_D3D11_FL9_3_WARP()
514 {
515     return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
516 }
517 
ES2_D3D11_REFERENCE()518 PlatformParameters ES2_D3D11_REFERENCE()
519 {
520     return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
521 }
522 
ES2_D3D11_FL11_0_REFERENCE()523 PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
524 {
525     return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
526 }
527 
ES2_D3D11_FL10_1_REFERENCE()528 PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
529 {
530     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
531 }
532 
ES2_D3D11_FL10_0_REFERENCE()533 PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
534 {
535     return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
536 }
537 
ES2_D3D11_FL9_3_REFERENCE()538 PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
539 {
540     return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
541 }
542 
ES3_D3D11()543 PlatformParameters ES3_D3D11()
544 {
545     return PlatformParameters(3, 0, egl_platform::D3D11());
546 }
547 
ES3_D3D11_FL11_1()548 PlatformParameters ES3_D3D11_FL11_1()
549 {
550     return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
551 }
552 
ES3_D3D11_FL11_0()553 PlatformParameters ES3_D3D11_FL11_0()
554 {
555     return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
556 }
557 
ES3_D3D11_FL10_1()558 PlatformParameters ES3_D3D11_FL10_1()
559 {
560     return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
561 }
562 
ES31_D3D11()563 PlatformParameters ES31_D3D11()
564 {
565     return PlatformParameters(3, 1, egl_platform::D3D11());
566 }
567 
ES31_D3D11_FL11_1()568 PlatformParameters ES31_D3D11_FL11_1()
569 {
570     return PlatformParameters(3, 1, egl_platform::D3D11_FL11_1());
571 }
572 
ES31_D3D11_FL11_0()573 PlatformParameters ES31_D3D11_FL11_0()
574 {
575     return PlatformParameters(3, 1, egl_platform::D3D11_FL11_0());
576 }
577 
ES3_D3D11_WARP()578 PlatformParameters ES3_D3D11_WARP()
579 {
580     return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
581 }
582 
ES3_D3D11_FL11_1_WARP()583 PlatformParameters ES3_D3D11_FL11_1_WARP()
584 {
585     return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
586 }
587 
ES3_D3D11_FL11_0_WARP()588 PlatformParameters ES3_D3D11_FL11_0_WARP()
589 {
590     return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
591 }
592 
ES3_D3D11_FL10_1_WARP()593 PlatformParameters ES3_D3D11_FL10_1_WARP()
594 {
595     return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
596 }
597 
ES1_OPENGLES()598 PlatformParameters ES1_OPENGLES()
599 {
600     return PlatformParameters(1, 0, egl_platform::OPENGLES());
601 }
602 
ES2_OPENGLES()603 PlatformParameters ES2_OPENGLES()
604 {
605     return PlatformParameters(2, 0, egl_platform::OPENGLES());
606 }
607 
ES2_OPENGLES(EGLint major,EGLint minor)608 PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
609 {
610     return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
611 }
612 
ES3_OPENGLES()613 PlatformParameters ES3_OPENGLES()
614 {
615     return PlatformParameters(3, 0, egl_platform::OPENGLES());
616 }
617 
ES3_OPENGLES(EGLint major,EGLint minor)618 PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
619 {
620     return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
621 }
622 
ES31_OPENGLES()623 PlatformParameters ES31_OPENGLES()
624 {
625     return PlatformParameters(3, 1, egl_platform::OPENGLES());
626 }
627 
ES31_OPENGLES(EGLint major,EGLint minor)628 PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
629 {
630     return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
631 }
632 
ES1_OPENGL()633 PlatformParameters ES1_OPENGL()
634 {
635     return PlatformParameters(1, 0, egl_platform::OPENGL());
636 }
637 
ES2_OPENGL()638 PlatformParameters ES2_OPENGL()
639 {
640     return PlatformParameters(2, 0, egl_platform::OPENGL());
641 }
642 
ES2_OPENGL(EGLint major,EGLint minor)643 PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
644 {
645     return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
646 }
647 
ES3_OPENGL()648 PlatformParameters ES3_OPENGL()
649 {
650     return PlatformParameters(3, 0, egl_platform::OPENGL());
651 }
652 
ES3_OPENGL(EGLint major,EGLint minor)653 PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
654 {
655     return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
656 }
657 
ES31_OPENGL()658 PlatformParameters ES31_OPENGL()
659 {
660     return PlatformParameters(3, 1, egl_platform::OPENGL());
661 }
662 
ES31_OPENGL(EGLint major,EGLint minor)663 PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
664 {
665     return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
666 }
667 
ES1_NULL()668 PlatformParameters ES1_NULL()
669 {
670     return PlatformParameters(1, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
671 }
672 
ES2_NULL()673 PlatformParameters ES2_NULL()
674 {
675     return PlatformParameters(2, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
676 }
677 
ES3_NULL()678 PlatformParameters ES3_NULL()
679 {
680     return PlatformParameters(3, 0, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
681 }
682 
ES31_NULL()683 PlatformParameters ES31_NULL()
684 {
685     return PlatformParameters(3, 1, EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE));
686 }
687 
ES1_VULKAN()688 PlatformParameters ES1_VULKAN()
689 {
690     return PlatformParameters(1, 0, egl_platform::VULKAN());
691 }
692 
ES1_VULKAN_NULL()693 PlatformParameters ES1_VULKAN_NULL()
694 {
695     return PlatformParameters(1, 0, egl_platform::VULKAN_NULL());
696 }
697 
ES1_VULKAN_SWIFTSHADER()698 PlatformParameters ES1_VULKAN_SWIFTSHADER()
699 {
700     return PlatformParameters(1, 0, egl_platform::VULKAN_SWIFTSHADER());
701 }
702 
ES2_VULKAN()703 PlatformParameters ES2_VULKAN()
704 {
705     return PlatformParameters(2, 0, egl_platform::VULKAN());
706 }
707 
ES2_VULKAN_NULL()708 PlatformParameters ES2_VULKAN_NULL()
709 {
710     return PlatformParameters(2, 0, egl_platform::VULKAN_NULL());
711 }
712 
ES2_VULKAN_SWIFTSHADER()713 PlatformParameters ES2_VULKAN_SWIFTSHADER()
714 {
715     return PlatformParameters(2, 0, egl_platform::VULKAN_SWIFTSHADER());
716 }
717 
ES3_VULKAN()718 PlatformParameters ES3_VULKAN()
719 {
720     return PlatformParameters(3, 0, egl_platform::VULKAN());
721 }
722 
ES3_VULKAN_NULL()723 PlatformParameters ES3_VULKAN_NULL()
724 {
725     return PlatformParameters(3, 0, egl_platform::VULKAN_NULL());
726 }
727 
ES3_VULKAN_SWIFTSHADER()728 PlatformParameters ES3_VULKAN_SWIFTSHADER()
729 {
730     return PlatformParameters(3, 0, egl_platform::VULKAN_SWIFTSHADER());
731 }
732 
ES31_VULKAN()733 PlatformParameters ES31_VULKAN()
734 {
735     return PlatformParameters(3, 1, egl_platform::VULKAN());
736 }
737 
ES31_VULKAN_NULL()738 PlatformParameters ES31_VULKAN_NULL()
739 {
740     return PlatformParameters(3, 1, egl_platform::VULKAN_NULL());
741 }
742 
ES31_VULKAN_SWIFTSHADER()743 PlatformParameters ES31_VULKAN_SWIFTSHADER()
744 {
745     return PlatformParameters(3, 1, egl_platform::VULKAN_SWIFTSHADER());
746 }
747 
ES1_METAL()748 PlatformParameters ES1_METAL()
749 {
750     return PlatformParameters(1, 0, egl_platform::METAL());
751 }
752 
ES2_METAL()753 PlatformParameters ES2_METAL()
754 {
755     return PlatformParameters(2, 0, egl_platform::METAL());
756 }
757 
ES3_METAL()758 PlatformParameters ES3_METAL()
759 {
760     return PlatformParameters(3, 0, egl_platform::METAL());
761 }
762 
ES2_WGL()763 PlatformParameters ES2_WGL()
764 {
765     return PlatformParameters(2, 0, GLESDriverType::SystemWGL);
766 }
767 
ES3_WGL()768 PlatformParameters ES3_WGL()
769 {
770     return PlatformParameters(3, 0, GLESDriverType::SystemWGL);
771 }
772 }  // namespace angle
773