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Searched defs:GL_COMPRESSED_RGBA8_ETC2_EAC (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dtexture_format_map.json11 "GL_COMPRESSED_RGBA8_ETC2_EAC": "R8G8B8A8_UNORM", string
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h796 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/angle/src/libANGLE/renderer/
Dload_functions_data.json356 "GL_COMPRESSED_RGBA8_ETC2_EAC": { object
/external/angle/include/GLES3/
Dgl3.h989 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dgl31.h991 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dgl32.h991 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/mesa3d/include/GLES3/
Dgl3.h989 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dgl31.h989 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dgl32.h989 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/swiftshader/include/GLES3/
Dgl3.h989 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h1093 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1591 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/swiftshader/include/GL/
Dglcorearb.h2265 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dglext.h2212 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/mesa3d/include/GL/
Dglcorearb.h2228 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
Dglext.h2176 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs6012 pub const GL_COMPRESSED_RGBA8_ETC2_EAC: u32 = 37496; constant
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h3880 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 macro