/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 433 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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D | gl2ext.h | 304 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 355 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 355 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 355 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 457 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/angle/src/libANGLE/renderer/ |
D | load_functions_data.json | 247 "GL_DEPTH_COMPONENT16": { object
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/external/angle/include/GLES3/ |
D | gl3.h | 355 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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D | gl31.h | 357 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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D | gl32.h | 357 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 355 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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D | gl31.h | 355 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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D | gl32.h | 355 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 355 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 329 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 386 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 570 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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D | glext.h | 322 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 571 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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D | glext.h | 324 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 2254 pub const GL_DEPTH_COMPONENT16: u32 = 33189; constant
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 1489 #define GL_DEPTH_COMPONENT16 0x81A5 macro
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