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Searched defs:GL_DEPTH_STENCIL_TEXTURE_MODE (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/include/GLES3/
Dgl31.h1338 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
Dgl32.h1338 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/angle/include/GLES3/
Dgl31.h1340 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
Dgl32.h1340 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h1134 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1478 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/swiftshader/include/GL/
Dglcorearb.h2500 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
Dglext.h2447 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/mesa3d/include/GL/
Dglcorearb.h2463 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
Dglext.h2411 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs5778 pub const GL_DEPTH_STENCIL_TEXTURE_MODE: u32 = 37098; constant
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h6936 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro