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Searched defs:GL_DYNAMIC_DRAW (Results 1 – 24 of 24) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h122 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/swiftshader/include/GLES/
Dgl.h376 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/mesa3d/include/GLES/
Dgl.h376 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h516 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/mesa3d/include/GLES2/
Dgl2.h126 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/angle/include/GLES2/
Dgl2.h126 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/swiftshader/include/GLES2/
Dgl2.h126 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/angle/include/GLES/
Dgl.h380 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h146 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/angle/include/GLES3/
Dgl3.h126 #define GL_DYNAMIC_DRAW 0x88E8 macro
Dgl31.h128 #define GL_DYNAMIC_DRAW 0x88E8 macro
Dgl32.h128 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/mesa3d/include/GLES3/
Dgl3.h126 #define GL_DYNAMIC_DRAW 0x88E8 macro
Dgl31.h126 #define GL_DYNAMIC_DRAW 0x88E8 macro
Dgl32.h126 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/swiftshader/include/GLES3/
Dgl3.h126 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h358 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl855 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/swiftshader/include/GL/
Dglcorearb.h642 #define GL_DYNAMIC_DRAW 0x88E8 macro
Dglext.h493 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/mesa3d/include/GL/
Dglcorearb.h642 #define GL_DYNAMIC_DRAW 0x88E8 macro
Dglext.h494 #define GL_DYNAMIC_DRAW 0x88E8 macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs4114 pub const GL_DYNAMIC_DRAW: u32 = 35048; constant
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h1670 #define GL_DYNAMIC_DRAW 0x88E8 macro