/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 61 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 61 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 389 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/angle/include/GLES2/ |
D | gl2.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 413 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/angle/include/GLES3/ |
D | gl3.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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D | gl31.h | 326 #define GL_FLOAT_MAT2 0x8B5A macro
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D | gl32.h | 326 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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D | gl31.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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D | gl32.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 410 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 941 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 746 #define GL_FLOAT_MAT2 0x8B5A macro
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D | glext.h | 616 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 746 #define GL_FLOAT_MAT2 0x8B5A macro
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D | glext.h | 617 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 4422 pub const GL_FLOAT_MAT2: u32 = 35674; constant
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 1782 #define GL_FLOAT_MAT2 0x8B5A macro
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