/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 172 #define GL_FRONT_FACE 0x0B46 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 168 #define GL_FRONT_FACE 0x0B46 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 168 #define GL_FRONT_FACE 0x0B46 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 204 #define GL_FRONT_FACE 0x0B46 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 154 #define GL_FRONT_FACE 0x0B46 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 154 #define GL_FRONT_FACE 0x0B46 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 154 #define GL_FRONT_FACE 0x0B46 macro
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/external/angle/include/GLES/ |
D | gl.h | 172 #define GL_FRONT_FACE 0x0B46 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 196 #define GL_FRONT_FACE 0x0B46 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 154 #define GL_FRONT_FACE 0x0B46 macro
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D | gl31.h | 156 #define GL_FRONT_FACE 0x0B46 macro
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D | gl32.h | 156 #define GL_FRONT_FACE 0x0B46 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 154 #define GL_FRONT_FACE 0x0B46 macro
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D | gl31.h | 154 #define GL_FRONT_FACE 0x0B46 macro
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D | gl32.h | 154 #define GL_FRONT_FACE 0x0B46 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 244 #define GL_FRONT_FACE 0x0B46 macro
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D | glcorearb.h | 151 #define GL_FRONT_FACE 0x0B46 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 154 #define GL_FRONT_FACE 0x0B46 macro
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 63 #define GL_FRONT_FACE 0x0B46 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 147 #define GL_FRONT_FACE 0x0B46 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 150 #define GL_FRONT_FACE 0x0B46 macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 1159 pub const GL_FRONT_FACE: u32 = 2886; constant
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 433 #define GL_FRONT_FACE 0x0B46 macro
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