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Searched defs:GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h730 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/angle/include/GLES3/
Dgl3.h923 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dgl31.h925 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dgl32.h925 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/mesa3d/include/GLES3/
Dgl3.h923 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dgl31.h923 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dgl32.h923 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/swiftshader/include/GLES3/
Dgl3.h923 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h706 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl896 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/swiftshader/include/GL/
Dglcorearb.h1445 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dglext.h1332 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/mesa3d/include/GL/
Dglcorearb.h1445 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dglext.h1333 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs4344 pub const GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: u32 = 35377; constant
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h7708 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro