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Searched defs:GL_MAX_ELEMENTS_VERTICES (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h518 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/angle/include/GLES3/
Dgl3.h695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dgl31.h697 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dgl32.h697 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/mesa3d/include/GLES3/
Dgl3.h695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dgl31.h695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dgl32.h695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/mesa3d/include/GL/
Dgl.h1448 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dglcorearb.h457 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dglext.h94 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/swiftshader/include/GLES3/
Dgl3.h695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h222 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl371 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/swiftshader/include/GL/
Dglcorearb.h456 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dglext.h92 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs2082 pub const GL_MAX_ELEMENTS_VERTICES: u32 = 33000; constant
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h1232 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro