Home
last modified time | relevance | path

Searched defs:GL_MAX_VIEWPORT_DIMS (Results 1 – 23 of 23) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h200 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/swiftshader/include/GLES/
Dgl.h204 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/mesa3d/include/GLES/
Dgl.h204 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h243 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/mesa3d/include/GLES2/
Dgl2.h181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/angle/include/GLES2/
Dgl2.h181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/swiftshader/include/GLES2/
Dgl2.h181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/angle/include/GLES/
Dgl.h208 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h224 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/angle/include/GLES3/
Dgl3.h181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
Dgl31.h183 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
Dgl32.h183 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/mesa3d/include/GLES3/
Dgl3.h181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
Dgl31.h181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
Dgl32.h181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/mesa3d/include/GL/
Dgl.h483 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
Dglcorearb.h195 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/swiftshader/include/GLES3/
Dgl3.h181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h93 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl193 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/swiftshader/include/GL/
Dglcorearb.h194 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs1316 pub const GL_MAX_VIEWPORT_DIMS: u32 = 3386; constant
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h566 #define GL_MAX_VIEWPORT_DIMS 0x0D3A macro