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Searched defs:GL_SHADER_IMAGE_ACCESS_BARRIER_BIT (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/include/GLES3/
Dgl31.h1298 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
Dgl32.h1298 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/angle/include/GLES3/
Dgl31.h1300 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
Dgl32.h1300 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h1043 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl34 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/swiftshader/include/GL/
Dglcorearb.h2163 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
Dglext.h2110 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/mesa3d/include/GL/
Dglcorearb.h2126 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
Dglext.h2074 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs877 pub const GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: u32 = 32; constant
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h6461 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro