/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 326 #define GL_TEXTURE 0x1702 macro
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/external/swiftshader/include/GLES/ |
D | gl.h | 285 #define GL_TEXTURE 0x1702 macro
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/external/mesa3d/include/GLES/ |
D | gl.h | 285 #define GL_TEXTURE 0x1702 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/ |
D | gl.h | 353 #define GL_TEXTURE 0x1702 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 268 #define GL_TEXTURE 0x1702 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 268 #define GL_TEXTURE 0x1702 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 268 #define GL_TEXTURE 0x1702 macro
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/external/angle/include/GLES/ |
D | gl.h | 289 #define GL_TEXTURE 0x1702 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 350 #define GL_TEXTURE 0x1702 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 268 #define GL_TEXTURE 0x1702 macro
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D | gl31.h | 270 #define GL_TEXTURE 0x1702 macro
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D | gl32.h | 270 #define GL_TEXTURE 0x1702 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 268 #define GL_TEXTURE 0x1702 macro
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D | gl31.h | 268 #define GL_TEXTURE 0x1702 macro
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D | gl32.h | 268 #define GL_TEXTURE 0x1702 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 213 #define GL_TEXTURE 0x1702 macro
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D | glcorearb.h | 230 #define GL_TEXTURE 0x1702 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 268 #define GL_TEXTURE 0x1702 macro
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 179 #define GL_TEXTURE 0x1702 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 238 #define GL_TEXTURE 0x1702 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 229 #define GL_TEXTURE 0x1702 macro
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/external/crosvm/gpu_renderer/src/generated/ |
D | epoxy_egl.rs | 1453 pub const GL_TEXTURE: u32 = 5890; constant
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 665 #define GL_TEXTURE 0x1702 macro
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