1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // gl_enum_utils_autogen.cpp: 9 // mapping of GLenum value to string. 10 11 #include "libANGLE/gl_enum_utils_autogen.h" 12 13 #include "libANGLE/gl_enum_utils.h" 14 15 #include <sstream> 16 17 #include "common/bitset_utils.h" 18 19 namespace gl 20 { GLenumToString(GLenumGroup enumGroup,unsigned int value)21const char *GLenumToString(GLenumGroup enumGroup, unsigned int value) 22 { 23 switch (enumGroup) 24 { 25 case GLenumGroup::AlphaFunction: 26 { 27 switch (value) 28 { 29 case 0x200: 30 return "GL_NEVER"; 31 case 0x201: 32 return "GL_LESS"; 33 case 0x202: 34 return "GL_EQUAL"; 35 case 0x203: 36 return "GL_LEQUAL"; 37 case 0x204: 38 return "GL_GREATER"; 39 case 0x205: 40 return "GL_NOTEQUAL"; 41 case 0x206: 42 return "GL_GEQUAL"; 43 case 0x207: 44 return "GL_ALWAYS"; 45 default: 46 return kUnknownGLenumString; 47 } 48 } 49 50 case GLenumGroup::AtomicCounterBufferPName: 51 { 52 switch (value) 53 { 54 case 0x92C1: 55 return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; 56 default: 57 return kUnknownGLenumString; 58 } 59 } 60 61 case GLenumGroup::AttribMask: 62 { 63 switch (value) 64 { 65 case 0x100: 66 return "GL_DEPTH_BUFFER_BIT"; 67 case 0x400: 68 return "GL_STENCIL_BUFFER_BIT"; 69 case 0x4000: 70 return "GL_COLOR_BUFFER_BIT"; 71 default: 72 return kUnknownGLenumString; 73 } 74 } 75 76 case GLenumGroup::AttributeType: 77 { 78 switch (value) 79 { 80 case 0x8B50: 81 return "GL_FLOAT_VEC2"; 82 case 0x8B51: 83 return "GL_FLOAT_VEC3"; 84 case 0x8B52: 85 return "GL_FLOAT_VEC4"; 86 case 0x8B53: 87 return "GL_INT_VEC2"; 88 case 0x8B54: 89 return "GL_INT_VEC3"; 90 case 0x8B55: 91 return "GL_INT_VEC4"; 92 case 0x8B56: 93 return "GL_BOOL"; 94 case 0x8B57: 95 return "GL_BOOL_VEC2"; 96 case 0x8B58: 97 return "GL_BOOL_VEC3"; 98 case 0x8B59: 99 return "GL_BOOL_VEC4"; 100 case 0x8B5A: 101 return "GL_FLOAT_MAT2"; 102 case 0x8B5B: 103 return "GL_FLOAT_MAT3"; 104 case 0x8B5C: 105 return "GL_FLOAT_MAT4"; 106 case 0x8B5E: 107 return "GL_SAMPLER_2D"; 108 case 0x8B5F: 109 return "GL_SAMPLER_3D"; 110 case 0x8B60: 111 return "GL_SAMPLER_CUBE"; 112 case 0x8B62: 113 return "GL_SAMPLER_2D_SHADOW"; 114 case 0x8B65: 115 return "GL_FLOAT_MAT2x3"; 116 case 0x8B66: 117 return "GL_FLOAT_MAT2x4"; 118 case 0x8B67: 119 return "GL_FLOAT_MAT3x2"; 120 case 0x8B68: 121 return "GL_FLOAT_MAT3x4"; 122 case 0x8B69: 123 return "GL_FLOAT_MAT4x2"; 124 case 0x8B6A: 125 return "GL_FLOAT_MAT4x3"; 126 default: 127 return kUnknownGLenumString; 128 } 129 } 130 131 case GLenumGroup::BindTransformFeedbackTarget: 132 { 133 switch (value) 134 { 135 case 0x8E22: 136 return "GL_TRANSFORM_FEEDBACK"; 137 default: 138 return kUnknownGLenumString; 139 } 140 } 141 142 case GLenumGroup::BlendEquationModeEXT: 143 { 144 switch (value) 145 { 146 case 0x8006: 147 return "GL_FUNC_ADD"; 148 case 0x800A: 149 return "GL_FUNC_SUBTRACT"; 150 case 0x800B: 151 return "GL_FUNC_REVERSE_SUBTRACT"; 152 default: 153 return kUnknownGLenumString; 154 } 155 } 156 157 case GLenumGroup::BlendingFactor: 158 { 159 switch (value) 160 { 161 case 0x0: 162 return "GL_ZERO"; 163 case 0x1: 164 return "GL_ONE"; 165 case 0x300: 166 return "GL_SRC_COLOR"; 167 case 0x301: 168 return "GL_ONE_MINUS_SRC_COLOR"; 169 case 0x302: 170 return "GL_SRC_ALPHA"; 171 case 0x303: 172 return "GL_ONE_MINUS_SRC_ALPHA"; 173 case 0x304: 174 return "GL_DST_ALPHA"; 175 case 0x305: 176 return "GL_ONE_MINUS_DST_ALPHA"; 177 case 0x306: 178 return "GL_DST_COLOR"; 179 case 0x307: 180 return "GL_ONE_MINUS_DST_COLOR"; 181 case 0x308: 182 return "GL_SRC_ALPHA_SATURATE"; 183 case 0x8001: 184 return "GL_CONSTANT_COLOR"; 185 case 0x8002: 186 return "GL_ONE_MINUS_CONSTANT_COLOR"; 187 case 0x8003: 188 return "GL_CONSTANT_ALPHA"; 189 case 0x8004: 190 return "GL_ONE_MINUS_CONSTANT_ALPHA"; 191 default: 192 return kUnknownGLenumString; 193 } 194 } 195 196 case GLenumGroup::BlitFramebufferFilter: 197 { 198 switch (value) 199 { 200 case 0x2600: 201 return "GL_NEAREST"; 202 case 0x2601: 203 return "GL_LINEAR"; 204 default: 205 return kUnknownGLenumString; 206 } 207 } 208 209 case GLenumGroup::Boolean: 210 { 211 switch (value) 212 { 213 case 0x0: 214 return "GL_FALSE"; 215 case 0x1: 216 return "GL_TRUE"; 217 default: 218 return kUnknownGLenumString; 219 } 220 } 221 222 case GLenumGroup::Buffer: 223 { 224 switch (value) 225 { 226 case 0x1800: 227 return "GL_COLOR"; 228 case 0x1801: 229 return "GL_DEPTH"; 230 case 0x1802: 231 return "GL_STENCIL"; 232 default: 233 return kUnknownGLenumString; 234 } 235 } 236 237 case GLenumGroup::BufferAccessARB: 238 { 239 switch (value) 240 { 241 case 0x88B8: 242 return "GL_READ_ONLY"; 243 case 0x88B9: 244 return "GL_WRITE_ONLY"; 245 case 0x88BA: 246 return "GL_READ_WRITE"; 247 default: 248 return kUnknownGLenumString; 249 } 250 } 251 252 case GLenumGroup::BufferAccessMask: 253 { 254 switch (value) 255 { 256 case 0x1: 257 return "GL_MAP_READ_BIT"; 258 case 0x2: 259 return "GL_MAP_WRITE_BIT"; 260 case 0x4: 261 return "GL_MAP_INVALIDATE_RANGE_BIT"; 262 case 0x8: 263 return "GL_MAP_INVALIDATE_BUFFER_BIT"; 264 case 0x10: 265 return "GL_MAP_FLUSH_EXPLICIT_BIT"; 266 case 0x20: 267 return "GL_MAP_UNSYNCHRONIZED_BIT"; 268 default: 269 return kUnknownGLenumString; 270 } 271 } 272 273 case GLenumGroup::BufferStorageTarget: 274 { 275 switch (value) 276 { 277 case 0x8892: 278 return "GL_ARRAY_BUFFER"; 279 case 0x8893: 280 return "GL_ELEMENT_ARRAY_BUFFER"; 281 case 0x88EB: 282 return "GL_PIXEL_PACK_BUFFER"; 283 case 0x88EC: 284 return "GL_PIXEL_UNPACK_BUFFER"; 285 case 0x8A11: 286 return "GL_UNIFORM_BUFFER"; 287 case 0x8C2A: 288 return "GL_TEXTURE_BUFFER"; 289 case 0x8C8E: 290 return "GL_TRANSFORM_FEEDBACK_BUFFER"; 291 case 0x8F36: 292 return "GL_COPY_READ_BUFFER"; 293 case 0x8F37: 294 return "GL_COPY_WRITE_BUFFER"; 295 case 0x8F3F: 296 return "GL_DRAW_INDIRECT_BUFFER"; 297 case 0x90D2: 298 return "GL_SHADER_STORAGE_BUFFER"; 299 case 0x90EE: 300 return "GL_DISPATCH_INDIRECT_BUFFER"; 301 case 0x92C0: 302 return "GL_ATOMIC_COUNTER_BUFFER"; 303 default: 304 return kUnknownGLenumString; 305 } 306 } 307 308 case GLenumGroup::BufferTargetARB: 309 { 310 switch (value) 311 { 312 case 0x8892: 313 return "GL_ARRAY_BUFFER"; 314 case 0x8893: 315 return "GL_ELEMENT_ARRAY_BUFFER"; 316 case 0x88EB: 317 return "GL_PIXEL_PACK_BUFFER"; 318 case 0x88EC: 319 return "GL_PIXEL_UNPACK_BUFFER"; 320 case 0x8A11: 321 return "GL_UNIFORM_BUFFER"; 322 case 0x8C2A: 323 return "GL_TEXTURE_BUFFER"; 324 case 0x8C8E: 325 return "GL_TRANSFORM_FEEDBACK_BUFFER"; 326 case 0x8F36: 327 return "GL_COPY_READ_BUFFER"; 328 case 0x8F37: 329 return "GL_COPY_WRITE_BUFFER"; 330 case 0x8F3F: 331 return "GL_DRAW_INDIRECT_BUFFER"; 332 case 0x90D2: 333 return "GL_SHADER_STORAGE_BUFFER"; 334 case 0x90EE: 335 return "GL_DISPATCH_INDIRECT_BUFFER"; 336 case 0x92C0: 337 return "GL_ATOMIC_COUNTER_BUFFER"; 338 default: 339 return kUnknownGLenumString; 340 } 341 } 342 343 case GLenumGroup::BufferUsageARB: 344 { 345 switch (value) 346 { 347 case 0x88E0: 348 return "GL_STREAM_DRAW"; 349 case 0x88E1: 350 return "GL_STREAM_READ"; 351 case 0x88E2: 352 return "GL_STREAM_COPY"; 353 case 0x88E4: 354 return "GL_STATIC_DRAW"; 355 case 0x88E5: 356 return "GL_STATIC_READ"; 357 case 0x88E6: 358 return "GL_STATIC_COPY"; 359 case 0x88E8: 360 return "GL_DYNAMIC_DRAW"; 361 case 0x88E9: 362 return "GL_DYNAMIC_READ"; 363 case 0x88EA: 364 return "GL_DYNAMIC_COPY"; 365 default: 366 return kUnknownGLenumString; 367 } 368 } 369 370 case GLenumGroup::CheckFramebufferStatusTarget: 371 { 372 switch (value) 373 { 374 case 0x8CA8: 375 return "GL_READ_FRAMEBUFFER"; 376 case 0x8CA9: 377 return "GL_DRAW_FRAMEBUFFER"; 378 case 0x8D40: 379 return "GL_FRAMEBUFFER"; 380 default: 381 return kUnknownGLenumString; 382 } 383 } 384 385 case GLenumGroup::ClearBufferMask: 386 { 387 switch (value) 388 { 389 case 0x100: 390 return "GL_DEPTH_BUFFER_BIT"; 391 case 0x400: 392 return "GL_STENCIL_BUFFER_BIT"; 393 case 0x4000: 394 return "GL_COLOR_BUFFER_BIT"; 395 default: 396 return kUnknownGLenumString; 397 } 398 } 399 400 case GLenumGroup::ColorBuffer: 401 { 402 switch (value) 403 { 404 case 0x0: 405 return "GL_NONE"; 406 case 0x404: 407 return "GL_FRONT"; 408 case 0x405: 409 return "GL_BACK"; 410 case 0x408: 411 return "GL_FRONT_AND_BACK"; 412 case 0x8CE0: 413 return "GL_COLOR_ATTACHMENT0"; 414 case 0x8CE1: 415 return "GL_COLOR_ATTACHMENT1"; 416 case 0x8CE2: 417 return "GL_COLOR_ATTACHMENT2"; 418 case 0x8CE3: 419 return "GL_COLOR_ATTACHMENT3"; 420 case 0x8CE4: 421 return "GL_COLOR_ATTACHMENT4"; 422 case 0x8CE5: 423 return "GL_COLOR_ATTACHMENT5"; 424 case 0x8CE6: 425 return "GL_COLOR_ATTACHMENT6"; 426 case 0x8CE7: 427 return "GL_COLOR_ATTACHMENT7"; 428 case 0x8CE8: 429 return "GL_COLOR_ATTACHMENT8"; 430 case 0x8CE9: 431 return "GL_COLOR_ATTACHMENT9"; 432 case 0x8CEA: 433 return "GL_COLOR_ATTACHMENT10"; 434 case 0x8CEB: 435 return "GL_COLOR_ATTACHMENT11"; 436 case 0x8CEC: 437 return "GL_COLOR_ATTACHMENT12"; 438 case 0x8CED: 439 return "GL_COLOR_ATTACHMENT13"; 440 case 0x8CEE: 441 return "GL_COLOR_ATTACHMENT14"; 442 case 0x8CEF: 443 return "GL_COLOR_ATTACHMENT15"; 444 case 0x8CF0: 445 return "GL_COLOR_ATTACHMENT16"; 446 case 0x8CF1: 447 return "GL_COLOR_ATTACHMENT17"; 448 case 0x8CF2: 449 return "GL_COLOR_ATTACHMENT18"; 450 case 0x8CF3: 451 return "GL_COLOR_ATTACHMENT19"; 452 case 0x8CF4: 453 return "GL_COLOR_ATTACHMENT20"; 454 case 0x8CF5: 455 return "GL_COLOR_ATTACHMENT21"; 456 case 0x8CF6: 457 return "GL_COLOR_ATTACHMENT22"; 458 case 0x8CF7: 459 return "GL_COLOR_ATTACHMENT23"; 460 case 0x8CF8: 461 return "GL_COLOR_ATTACHMENT24"; 462 case 0x8CF9: 463 return "GL_COLOR_ATTACHMENT25"; 464 case 0x8CFA: 465 return "GL_COLOR_ATTACHMENT26"; 466 case 0x8CFB: 467 return "GL_COLOR_ATTACHMENT27"; 468 case 0x8CFC: 469 return "GL_COLOR_ATTACHMENT28"; 470 case 0x8CFD: 471 return "GL_COLOR_ATTACHMENT29"; 472 case 0x8CFE: 473 return "GL_COLOR_ATTACHMENT30"; 474 case 0x8CFF: 475 return "GL_COLOR_ATTACHMENT31"; 476 default: 477 return kUnknownGLenumString; 478 } 479 } 480 481 case GLenumGroup::ColorMaterialFace: 482 { 483 switch (value) 484 { 485 case 0x404: 486 return "GL_FRONT"; 487 case 0x405: 488 return "GL_BACK"; 489 case 0x408: 490 return "GL_FRONT_AND_BACK"; 491 default: 492 return kUnknownGLenumString; 493 } 494 } 495 496 case GLenumGroup::ColorPointerType: 497 { 498 switch (value) 499 { 500 case 0x1400: 501 return "GL_BYTE"; 502 case 0x1401: 503 return "GL_UNSIGNED_BYTE"; 504 case 0x1402: 505 return "GL_SHORT"; 506 case 0x1403: 507 return "GL_UNSIGNED_SHORT"; 508 case 0x1404: 509 return "GL_INT"; 510 case 0x1405: 511 return "GL_UNSIGNED_INT"; 512 case 0x1406: 513 return "GL_FLOAT"; 514 default: 515 return kUnknownGLenumString; 516 } 517 } 518 519 case GLenumGroup::ContextFlagMask: 520 { 521 switch (value) 522 { 523 case 0x2: 524 return "GL_CONTEXT_FLAG_DEBUG_BIT"; 525 case 0x4: 526 return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"; 527 default: 528 return kUnknownGLenumString; 529 } 530 } 531 532 case GLenumGroup::CopyBufferSubDataTarget: 533 { 534 switch (value) 535 { 536 case 0x8892: 537 return "GL_ARRAY_BUFFER"; 538 case 0x8893: 539 return "GL_ELEMENT_ARRAY_BUFFER"; 540 case 0x88EB: 541 return "GL_PIXEL_PACK_BUFFER"; 542 case 0x88EC: 543 return "GL_PIXEL_UNPACK_BUFFER"; 544 case 0x8A11: 545 return "GL_UNIFORM_BUFFER"; 546 case 0x8C2A: 547 return "GL_TEXTURE_BUFFER"; 548 case 0x8C8E: 549 return "GL_TRANSFORM_FEEDBACK_BUFFER"; 550 case 0x8F36: 551 return "GL_COPY_READ_BUFFER"; 552 case 0x8F37: 553 return "GL_COPY_WRITE_BUFFER"; 554 case 0x8F3F: 555 return "GL_DRAW_INDIRECT_BUFFER"; 556 case 0x90D2: 557 return "GL_SHADER_STORAGE_BUFFER"; 558 case 0x90EE: 559 return "GL_DISPATCH_INDIRECT_BUFFER"; 560 case 0x92C0: 561 return "GL_ATOMIC_COUNTER_BUFFER"; 562 default: 563 return kUnknownGLenumString; 564 } 565 } 566 567 case GLenumGroup::CullFaceMode: 568 { 569 switch (value) 570 { 571 case 0x404: 572 return "GL_FRONT"; 573 case 0x405: 574 return "GL_BACK"; 575 case 0x408: 576 return "GL_FRONT_AND_BACK"; 577 default: 578 return kUnknownGLenumString; 579 } 580 } 581 582 case GLenumGroup::DebugSeverity: 583 { 584 switch (value) 585 { 586 case 0x1100: 587 return "GL_DONT_CARE"; 588 case 0x9146: 589 return "GL_DEBUG_SEVERITY_HIGH"; 590 case 0x9147: 591 return "GL_DEBUG_SEVERITY_MEDIUM"; 592 case 0x9148: 593 return "GL_DEBUG_SEVERITY_LOW"; 594 default: 595 return kUnknownGLenumString; 596 } 597 } 598 599 case GLenumGroup::DebugSource: 600 { 601 switch (value) 602 { 603 case 0x1100: 604 return "GL_DONT_CARE"; 605 case 0x8246: 606 return "GL_DEBUG_SOURCE_API"; 607 case 0x8247: 608 return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; 609 case 0x8248: 610 return "GL_DEBUG_SOURCE_SHADER_COMPILER"; 611 case 0x8249: 612 return "GL_DEBUG_SOURCE_THIRD_PARTY"; 613 case 0x824A: 614 return "GL_DEBUG_SOURCE_APPLICATION"; 615 case 0x824B: 616 return "GL_DEBUG_SOURCE_OTHER"; 617 default: 618 return kUnknownGLenumString; 619 } 620 } 621 622 case GLenumGroup::DebugType: 623 { 624 switch (value) 625 { 626 case 0x1100: 627 return "GL_DONT_CARE"; 628 case 0x824C: 629 return "GL_DEBUG_TYPE_ERROR"; 630 case 0x824D: 631 return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; 632 case 0x824E: 633 return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; 634 case 0x824F: 635 return "GL_DEBUG_TYPE_PORTABILITY"; 636 case 0x8250: 637 return "GL_DEBUG_TYPE_PERFORMANCE"; 638 case 0x8251: 639 return "GL_DEBUG_TYPE_OTHER"; 640 case 0x8268: 641 return "GL_DEBUG_TYPE_MARKER"; 642 case 0x8269: 643 return "GL_DEBUG_TYPE_PUSH_GROUP"; 644 case 0x826A: 645 return "GL_DEBUG_TYPE_POP_GROUP"; 646 default: 647 return kUnknownGLenumString; 648 } 649 } 650 651 case GLenumGroup::DefaultGroup: 652 { 653 switch (value) 654 { 655 case 0x16: 656 return "GL_UUID_SIZE_EXT"; 657 case 0x308: 658 return "GL_SRC_ALPHA_SATURATE_EXT"; 659 case 0x503: 660 return "GL_STACK_OVERFLOW_KHR"; 661 case 0x504: 662 return "GL_STACK_UNDERFLOW_KHR"; 663 case 0x507: 664 return "GL_CONTEXT_LOST"; 665 case 0x1004: 666 return "GL_TEXTURE_BORDER_COLOR_OES"; 667 case 0x2500: 668 return "GL_TEXTURE_GEN_MODE_OES"; 669 case 0x8005: 670 return "GL_BLEND_COLOR"; 671 case 0x8007: 672 return "GL_MIN"; 673 case 0x8008: 674 return "GL_MAX"; 675 case 0x8009: 676 return "GL_BLEND_EQUATION"; 677 case 0x803C: 678 return "GL_ALPHA8_EXT"; 679 case 0x8040: 680 return "GL_LUMINANCE8_EXT"; 681 case 0x8045: 682 return "GL_LUMINANCE8_ALPHA8_EXT"; 683 case 0x806A: 684 return "GL_TEXTURE_BINDING_3D_OES"; 685 case 0x8071: 686 return "GL_TEXTURE_DEPTH"; 687 case 0x8073: 688 return "GL_MAX_3D_TEXTURE_SIZE"; 689 case 0x8074: 690 return "GL_VERTEX_ARRAY_KHR"; 691 case 0x809E: 692 return "GL_SAMPLE_ALPHA_TO_COVERAGE"; 693 case 0x80A0: 694 return "GL_SAMPLE_COVERAGE"; 695 case 0x80AA: 696 return "GL_SAMPLE_COVERAGE_VALUE"; 697 case 0x80AB: 698 return "GL_SAMPLE_COVERAGE_INVERT"; 699 case 0x80C8: 700 return "GL_BLEND_DST_RGB"; 701 case 0x80C9: 702 return "GL_BLEND_SRC_RGB"; 703 case 0x80CA: 704 return "GL_BLEND_DST_ALPHA"; 705 case 0x80CB: 706 return "GL_BLEND_SRC_ALPHA"; 707 case 0x80E8: 708 return "GL_MAX_ELEMENTS_VERTICES"; 709 case 0x80E9: 710 return "GL_MAX_ELEMENTS_INDICES"; 711 case 0x812D: 712 return "GL_CLAMP_TO_BORDER_OES"; 713 case 0x81A6: 714 return "GL_DEPTH_COMPONENT24"; 715 case 0x8210: 716 return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"; 717 case 0x8218: 718 return "GL_FRAMEBUFFER_DEFAULT"; 719 case 0x821A: 720 return "GL_DEPTH_STENCIL_ATTACHMENT"; 721 case 0x821B: 722 return "GL_MAJOR_VERSION"; 723 case 0x821C: 724 return "GL_MINOR_VERSION"; 725 case 0x821D: 726 return "GL_NUM_EXTENSIONS"; 727 case 0x821E: 728 return "GL_CONTEXT_FLAGS"; 729 case 0x8221: 730 return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"; 731 case 0x8228: 732 return "GL_RG_INTEGER"; 733 case 0x8242: 734 return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; 735 case 0x8243: 736 return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"; 737 case 0x8244: 738 return "GL_DEBUG_CALLBACK_FUNCTION_KHR"; 739 case 0x8245: 740 return "GL_DEBUG_CALLBACK_USER_PARAM_KHR"; 741 case 0x8246: 742 return "GL_DEBUG_SOURCE_API_KHR"; 743 case 0x8247: 744 return "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"; 745 case 0x8248: 746 return "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"; 747 case 0x8249: 748 return "GL_DEBUG_SOURCE_THIRD_PARTY_KHR"; 749 case 0x824A: 750 return "GL_DEBUG_SOURCE_APPLICATION_KHR"; 751 case 0x824B: 752 return "GL_DEBUG_SOURCE_OTHER_KHR"; 753 case 0x824C: 754 return "GL_DEBUG_TYPE_ERROR_KHR"; 755 case 0x824D: 756 return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"; 757 case 0x824E: 758 return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"; 759 case 0x824F: 760 return "GL_DEBUG_TYPE_PORTABILITY_KHR"; 761 case 0x8250: 762 return "GL_DEBUG_TYPE_PERFORMANCE_KHR"; 763 case 0x8251: 764 return "GL_DEBUG_TYPE_OTHER_KHR"; 765 case 0x8252: 766 return "GL_LOSE_CONTEXT_ON_RESET"; 767 case 0x8253: 768 return "GL_GUILTY_CONTEXT_RESET_EXT"; 769 case 0x8254: 770 return "GL_INNOCENT_CONTEXT_RESET_EXT"; 771 case 0x8255: 772 return "GL_UNKNOWN_CONTEXT_RESET_EXT"; 773 case 0x8256: 774 return "GL_RESET_NOTIFICATION_STRATEGY"; 775 case 0x825A: 776 return "GL_PROGRAM_PIPELINE_BINDING"; 777 case 0x825E: 778 return "GL_LAYER_PROVOKING_VERTEX"; 779 case 0x8260: 780 return "GL_UNDEFINED_VERTEX"; 781 case 0x8261: 782 return "GL_NO_RESET_NOTIFICATION"; 783 case 0x8262: 784 return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"; 785 case 0x8263: 786 return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; 787 case 0x8264: 788 return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; 789 case 0x8265: 790 return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; 791 case 0x8266: 792 return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; 793 case 0x8268: 794 return "GL_DEBUG_TYPE_MARKER_KHR"; 795 case 0x8269: 796 return "GL_DEBUG_TYPE_PUSH_GROUP_KHR"; 797 case 0x826A: 798 return "GL_DEBUG_TYPE_POP_GROUP_KHR"; 799 case 0x826B: 800 return "GL_DEBUG_SEVERITY_NOTIFICATION"; 801 case 0x826C: 802 return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; 803 case 0x826D: 804 return "GL_DEBUG_GROUP_STACK_DEPTH"; 805 case 0x826E: 806 return "GL_MAX_UNIFORM_LOCATIONS"; 807 case 0x82D4: 808 return "GL_VERTEX_ATTRIB_BINDING"; 809 case 0x82D6: 810 return "GL_VERTEX_BINDING_DIVISOR"; 811 case 0x82D7: 812 return "GL_VERTEX_BINDING_OFFSET"; 813 case 0x82D8: 814 return "GL_VERTEX_BINDING_STRIDE"; 815 case 0x82D9: 816 return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; 817 case 0x82DA: 818 return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; 819 case 0x82DF: 820 return "GL_TEXTURE_IMMUTABLE_LEVELS"; 821 case 0x82E0: 822 return "GL_BUFFER_KHR"; 823 case 0x82E1: 824 return "GL_SHADER_KHR"; 825 case 0x82E2: 826 return "GL_PROGRAM_KHR"; 827 case 0x82E3: 828 return "GL_QUERY_KHR"; 829 case 0x82E4: 830 return "GL_PROGRAM_PIPELINE_KHR"; 831 case 0x82E5: 832 return "GL_MAX_VERTEX_ATTRIB_STRIDE"; 833 case 0x82E6: 834 return "GL_SAMPLER_KHR"; 835 case 0x82E7: 836 return "GL_DISPLAY_LIST"; 837 case 0x82E8: 838 return "GL_MAX_LABEL_LENGTH"; 839 case 0x8363: 840 return "GL_UNSIGNED_SHORT_5_6_5"; 841 case 0x8370: 842 return "GL_MIRRORED_REPEAT"; 843 case 0x84E0: 844 return "GL_ACTIVE_TEXTURE"; 845 case 0x84E8: 846 return "GL_MAX_RENDERBUFFER_SIZE"; 847 case 0x84F2: 848 return "GL_ALL_COMPLETED_NV"; 849 case 0x84F3: 850 return "GL_FENCE_STATUS_NV"; 851 case 0x84F4: 852 return "GL_FENCE_CONDITION_NV"; 853 case 0x84FA: 854 return "GL_UNSIGNED_INT_24_8"; 855 case 0x84FD: 856 return "GL_MAX_TEXTURE_LOD_BIAS"; 857 case 0x84FE: 858 return "GL_TEXTURE_MAX_ANISOTROPY_EXT"; 859 case 0x84FF: 860 return "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"; 861 case 0x8507: 862 return "GL_INCR_WRAP"; 863 case 0x8508: 864 return "GL_DECR_WRAP"; 865 case 0x8511: 866 return "GL_NORMAL_MAP_OES"; 867 case 0x8512: 868 return "GL_REFLECTION_MAP_OES"; 869 case 0x8513: 870 return "GL_TEXTURE_CUBE_MAP_OES"; 871 case 0x8514: 872 return "GL_TEXTURE_BINDING_CUBE_MAP"; 873 case 0x8515: 874 return "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"; 875 case 0x8516: 876 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"; 877 case 0x8517: 878 return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"; 879 case 0x8518: 880 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"; 881 case 0x8519: 882 return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"; 883 case 0x851A: 884 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"; 885 case 0x851C: 886 return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; 887 case 0x8589: 888 return "GL_SRC1_ALPHA_EXT"; 889 case 0x85B5: 890 return "GL_VERTEX_ARRAY_BINDING"; 891 case 0x8645: 892 return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; 893 case 0x86A2: 894 return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; 895 case 0x86A3: 896 return "GL_COMPRESSED_TEXTURE_FORMATS"; 897 case 0x86A4: 898 return "GL_MAX_VERTEX_UNITS_OES"; 899 case 0x86A9: 900 return "GL_WEIGHT_ARRAY_TYPE_OES"; 901 case 0x86AA: 902 return "GL_WEIGHT_ARRAY_STRIDE_OES"; 903 case 0x86AB: 904 return "GL_WEIGHT_ARRAY_SIZE_OES"; 905 case 0x86AC: 906 return "GL_WEIGHT_ARRAY_POINTER_OES"; 907 case 0x86AD: 908 return "GL_WEIGHT_ARRAY_OES"; 909 case 0x8741: 910 return "GL_PROGRAM_BINARY_LENGTH_OES"; 911 case 0x87FE: 912 return "GL_NUM_PROGRAM_BINARY_FORMATS"; 913 case 0x87FF: 914 return "GL_PROGRAM_BINARY_FORMATS"; 915 case 0x8800: 916 return "GL_STENCIL_BACK_FUNC"; 917 case 0x8801: 918 return "GL_STENCIL_BACK_FAIL"; 919 case 0x8802: 920 return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; 921 case 0x8803: 922 return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; 923 case 0x8815: 924 return "GL_RGB32F"; 925 case 0x8816: 926 return "GL_ALPHA32F_EXT"; 927 case 0x8818: 928 return "GL_LUMINANCE32F_EXT"; 929 case 0x8819: 930 return "GL_LUMINANCE_ALPHA32F_EXT"; 931 case 0x881C: 932 return "GL_ALPHA16F_EXT"; 933 case 0x881E: 934 return "GL_LUMINANCE16F_EXT"; 935 case 0x881F: 936 return "GL_LUMINANCE_ALPHA16F_EXT"; 937 case 0x8824: 938 return "GL_MAX_DRAW_BUFFERS"; 939 case 0x8825: 940 return "GL_DRAW_BUFFER0"; 941 case 0x8826: 942 return "GL_DRAW_BUFFER1"; 943 case 0x8827: 944 return "GL_DRAW_BUFFER2"; 945 case 0x8828: 946 return "GL_DRAW_BUFFER3"; 947 case 0x8829: 948 return "GL_DRAW_BUFFER4"; 949 case 0x882A: 950 return "GL_DRAW_BUFFER5"; 951 case 0x882B: 952 return "GL_DRAW_BUFFER6"; 953 case 0x882C: 954 return "GL_DRAW_BUFFER7"; 955 case 0x882D: 956 return "GL_DRAW_BUFFER8"; 957 case 0x882E: 958 return "GL_DRAW_BUFFER9"; 959 case 0x882F: 960 return "GL_DRAW_BUFFER10"; 961 case 0x8830: 962 return "GL_DRAW_BUFFER11"; 963 case 0x8831: 964 return "GL_DRAW_BUFFER12"; 965 case 0x8832: 966 return "GL_DRAW_BUFFER13"; 967 case 0x8833: 968 return "GL_DRAW_BUFFER14"; 969 case 0x8834: 970 return "GL_DRAW_BUFFER15"; 971 case 0x883D: 972 return "GL_BLEND_EQUATION_ALPHA"; 973 case 0x8840: 974 return "GL_MATRIX_PALETTE_OES"; 975 case 0x8842: 976 return "GL_MAX_PALETTE_MATRICES_OES"; 977 case 0x8843: 978 return "GL_CURRENT_PALETTE_MATRIX_OES"; 979 case 0x8844: 980 return "GL_MATRIX_INDEX_ARRAY_OES"; 981 case 0x8846: 982 return "GL_MATRIX_INDEX_ARRAY_SIZE_OES"; 983 case 0x8847: 984 return "GL_MATRIX_INDEX_ARRAY_TYPE_OES"; 985 case 0x8848: 986 return "GL_MATRIX_INDEX_ARRAY_STRIDE_OES"; 987 case 0x8849: 988 return "GL_MATRIX_INDEX_ARRAY_POINTER_OES"; 989 case 0x884A: 990 return "GL_TEXTURE_DEPTH_SIZE"; 991 case 0x884E: 992 return "GL_COMPARE_REF_TO_TEXTURE"; 993 case 0x8864: 994 return "GL_QUERY_COUNTER_BITS_EXT"; 995 case 0x8865: 996 return "GL_CURRENT_QUERY_EXT"; 997 case 0x8866: 998 return "GL_QUERY_RESULT_EXT"; 999 case 0x8867: 1000 return "GL_QUERY_RESULT_AVAILABLE_EXT"; 1001 case 0x8869: 1002 return "GL_MAX_VERTEX_ATTRIBS"; 1003 case 0x886C: 1004 return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"; 1005 case 0x886D: 1006 return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"; 1007 case 0x8872: 1008 return "GL_MAX_TEXTURE_IMAGE_UNITS"; 1009 case 0x887F: 1010 return "GL_GEOMETRY_SHADER_INVOCATIONS"; 1011 case 0x8894: 1012 return "GL_ARRAY_BUFFER_BINDING"; 1013 case 0x8895: 1014 return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; 1015 case 0x889E: 1016 return "GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"; 1017 case 0x88B9: 1018 return "GL_WRITE_ONLY_OES"; 1019 case 0x88BB: 1020 return "GL_BUFFER_ACCESS_OES"; 1021 case 0x88BC: 1022 return "GL_BUFFER_MAPPED_OES"; 1023 case 0x88BD: 1024 return "GL_BUFFER_MAP_POINTER"; 1025 case 0x88BF: 1026 return "GL_TIME_ELAPSED_EXT"; 1027 case 0x88ED: 1028 return "GL_PIXEL_PACK_BUFFER_BINDING"; 1029 case 0x88EF: 1030 return "GL_PIXEL_UNPACK_BUFFER_BINDING"; 1031 case 0x88F1: 1032 return "GL_TEXTURE_STENCIL_SIZE"; 1033 case 0x88F9: 1034 return "GL_SRC1_COLOR_EXT"; 1035 case 0x88FA: 1036 return "GL_ONE_MINUS_SRC1_COLOR_EXT"; 1037 case 0x88FB: 1038 return "GL_ONE_MINUS_SRC1_ALPHA_EXT"; 1039 case 0x88FC: 1040 return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"; 1041 case 0x88FE: 1042 return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"; 1043 case 0x88FF: 1044 return "GL_MAX_ARRAY_TEXTURE_LAYERS"; 1045 case 0x8904: 1046 return "GL_MIN_PROGRAM_TEXEL_OFFSET"; 1047 case 0x8905: 1048 return "GL_MAX_PROGRAM_TEXEL_OFFSET"; 1049 case 0x8916: 1050 return "GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"; 1051 case 0x8917: 1052 return "GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"; 1053 case 0x8918: 1054 return "GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"; 1055 case 0x8919: 1056 return "GL_SAMPLER_BINDING"; 1057 case 0x898A: 1058 return "GL_POINT_SIZE_ARRAY_TYPE_OES"; 1059 case 0x898B: 1060 return "GL_POINT_SIZE_ARRAY_STRIDE_OES"; 1061 case 0x898C: 1062 return "GL_POINT_SIZE_ARRAY_POINTER_OES"; 1063 case 0x8A28: 1064 return "GL_UNIFORM_BUFFER_BINDING"; 1065 case 0x8A29: 1066 return "GL_UNIFORM_BUFFER_START"; 1067 case 0x8A2A: 1068 return "GL_UNIFORM_BUFFER_SIZE"; 1069 case 0x8A2B: 1070 return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; 1071 case 0x8A2C: 1072 return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; 1073 case 0x8A2D: 1074 return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; 1075 case 0x8A2E: 1076 return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; 1077 case 0x8A2F: 1078 return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; 1079 case 0x8A30: 1080 return "GL_MAX_UNIFORM_BLOCK_SIZE"; 1081 case 0x8A31: 1082 return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; 1083 case 0x8A32: 1084 return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; 1085 case 0x8A33: 1086 return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; 1087 case 0x8A34: 1088 return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; 1089 case 0x8B49: 1090 return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; 1091 case 0x8B4A: 1092 return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; 1093 case 0x8B4B: 1094 return "GL_MAX_VARYING_COMPONENTS"; 1095 case 0x8B4C: 1096 return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; 1097 case 0x8B4D: 1098 return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; 1099 case 0x8B8D: 1100 return "GL_CURRENT_PROGRAM"; 1101 case 0x8B9C: 1102 return "GL_POINT_SIZE_ARRAY_OES"; 1103 case 0x8B9D: 1104 return "GL_TEXTURE_CROP_RECT_OES"; 1105 case 0x8B9E: 1106 return "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"; 1107 case 0x8B9F: 1108 return "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"; 1109 case 0x8C10: 1110 return "GL_TEXTURE_RED_TYPE"; 1111 case 0x8C11: 1112 return "GL_TEXTURE_GREEN_TYPE"; 1113 case 0x8C12: 1114 return "GL_TEXTURE_BLUE_TYPE"; 1115 case 0x8C13: 1116 return "GL_TEXTURE_ALPHA_TYPE"; 1117 case 0x8C16: 1118 return "GL_TEXTURE_DEPTH_TYPE"; 1119 case 0x8C17: 1120 return "GL_UNSIGNED_NORMALIZED"; 1121 case 0x8C1D: 1122 return "GL_TEXTURE_BINDING_2D_ARRAY"; 1123 case 0x8C29: 1124 return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; 1125 case 0x8C2A: 1126 return "GL_TEXTURE_BUFFER_BINDING"; 1127 case 0x8C2B: 1128 return "GL_MAX_TEXTURE_BUFFER_SIZE"; 1129 case 0x8C2C: 1130 return "GL_TEXTURE_BINDING_BUFFER"; 1131 case 0x8C2D: 1132 return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"; 1133 case 0x8C2F: 1134 return "GL_ANY_SAMPLES_PASSED_EXT"; 1135 case 0x8C36: 1136 return "GL_SAMPLE_SHADING"; 1137 case 0x8C37: 1138 return "GL_MIN_SAMPLE_SHADING_VALUE"; 1139 case 0x8C3E: 1140 return "GL_UNSIGNED_INT_5_9_9_9_REV"; 1141 case 0x8C3F: 1142 return "GL_TEXTURE_SHARED_SIZE"; 1143 case 0x8C80: 1144 return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"; 1145 case 0x8C87: 1146 return "GL_PRIMITIVES_GENERATED_EXT"; 1147 case 0x8C89: 1148 return "GL_RASTERIZER_DISCARD"; 1149 case 0x8C8A: 1150 return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"; 1151 case 0x8C8B: 1152 return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"; 1153 case 0x8C8C: 1154 return "GL_INTERLEAVED_ATTRIBS"; 1155 case 0x8C8D: 1156 return "GL_SEPARATE_ATTRIBS"; 1157 case 0x8CA3: 1158 return "GL_STENCIL_BACK_REF"; 1159 case 0x8CA4: 1160 return "GL_STENCIL_BACK_VALUE_MASK"; 1161 case 0x8CA5: 1162 return "GL_STENCIL_BACK_WRITEMASK"; 1163 case 0x8CA6: 1164 return "GL_DRAW_FRAMEBUFFER_BINDING"; 1165 case 0x8CA7: 1166 return "GL_RENDERBUFFER_BINDING"; 1167 case 0x8CA8: 1168 return "GL_READ_FRAMEBUFFER_ANGLE"; 1169 case 0x8CA9: 1170 return "GL_DRAW_FRAMEBUFFER_ANGLE"; 1171 case 0x8CAA: 1172 return "GL_READ_FRAMEBUFFER_BINDING"; 1173 case 0x8CAB: 1174 return "GL_RENDERBUFFER_SAMPLES_ANGLE"; 1175 case 0x8CD0: 1176 return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; 1177 case 0x8CD1: 1178 return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"; 1179 case 0x8CD2: 1180 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"; 1181 case 0x8CD3: 1182 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"; 1183 case 0x8CD4: 1184 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"; 1185 case 0x8CD5: 1186 return "GL_FRAMEBUFFER_COMPLETE_OES"; 1187 case 0x8CD6: 1188 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"; 1189 case 0x8CD7: 1190 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"; 1191 case 0x8CD9: 1192 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; 1193 case 0x8CDA: 1194 return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"; 1195 case 0x8CDD: 1196 return "GL_FRAMEBUFFER_UNSUPPORTED_OES"; 1197 case 0x8D20: 1198 return "GL_STENCIL_ATTACHMENT"; 1199 case 0x8D40: 1200 return "GL_FRAMEBUFFER_OES"; 1201 case 0x8D41: 1202 return "GL_RENDERBUFFER_OES"; 1203 case 0x8D42: 1204 return "GL_RENDERBUFFER_WIDTH_OES"; 1205 case 0x8D43: 1206 return "GL_RENDERBUFFER_HEIGHT_OES"; 1207 case 0x8D44: 1208 return "GL_RENDERBUFFER_INTERNAL_FORMAT_OES"; 1209 case 0x8D48: 1210 return "GL_STENCIL_INDEX8"; 1211 case 0x8D50: 1212 return "GL_RENDERBUFFER_RED_SIZE_OES"; 1213 case 0x8D51: 1214 return "GL_RENDERBUFFER_GREEN_SIZE_OES"; 1215 case 0x8D52: 1216 return "GL_RENDERBUFFER_BLUE_SIZE_OES"; 1217 case 0x8D53: 1218 return "GL_RENDERBUFFER_ALPHA_SIZE_OES"; 1219 case 0x8D54: 1220 return "GL_RENDERBUFFER_DEPTH_SIZE_OES"; 1221 case 0x8D55: 1222 return "GL_RENDERBUFFER_STENCIL_SIZE_OES"; 1223 case 0x8D56: 1224 return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"; 1225 case 0x8D57: 1226 return "GL_MAX_SAMPLES"; 1227 case 0x8D60: 1228 return "GL_TEXTURE_GEN_STR_OES"; 1229 case 0x8D62: 1230 return "GL_RGB565"; 1231 case 0x8D69: 1232 return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; 1233 case 0x8D6A: 1234 return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"; 1235 case 0x8D6B: 1236 return "GL_MAX_ELEMENT_INDEX"; 1237 case 0x8D6C: 1238 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"; 1239 case 0x8D94: 1240 return "GL_RED_INTEGER"; 1241 case 0x8D98: 1242 return "GL_RGB_INTEGER"; 1243 case 0x8D99: 1244 return "GL_RGBA_INTEGER"; 1245 case 0x8DA7: 1246 return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"; 1247 case 0x8DA8: 1248 return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"; 1249 case 0x8DAD: 1250 return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; 1251 case 0x8DC1: 1252 return "GL_SAMPLER_2D_ARRAY"; 1253 case 0x8DC2: 1254 return "GL_SAMPLER_BUFFER"; 1255 case 0x8DC4: 1256 return "GL_SAMPLER_2D_ARRAY_SHADOW"; 1257 case 0x8DC5: 1258 return "GL_SAMPLER_CUBE_SHADOW"; 1259 case 0x8DC6: 1260 return "GL_UNSIGNED_INT_VEC2"; 1261 case 0x8DC7: 1262 return "GL_UNSIGNED_INT_VEC3"; 1263 case 0x8DC8: 1264 return "GL_UNSIGNED_INT_VEC4"; 1265 case 0x8DCA: 1266 return "GL_INT_SAMPLER_2D"; 1267 case 0x8DCB: 1268 return "GL_INT_SAMPLER_3D"; 1269 case 0x8DCC: 1270 return "GL_INT_SAMPLER_CUBE"; 1271 case 0x8DCF: 1272 return "GL_INT_SAMPLER_2D_ARRAY"; 1273 case 0x8DD0: 1274 return "GL_INT_SAMPLER_BUFFER"; 1275 case 0x8DD2: 1276 return "GL_UNSIGNED_INT_SAMPLER_2D"; 1277 case 0x8DD3: 1278 return "GL_UNSIGNED_INT_SAMPLER_3D"; 1279 case 0x8DD4: 1280 return "GL_UNSIGNED_INT_SAMPLER_CUBE"; 1281 case 0x8DD7: 1282 return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; 1283 case 0x8DD8: 1284 return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; 1285 case 0x8DD9: 1286 return "GL_GEOMETRY_SHADER_EXT"; 1287 case 0x8DDF: 1288 return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; 1289 case 0x8DE0: 1290 return "GL_MAX_GEOMETRY_OUTPUT_VERTICES"; 1291 case 0x8DE1: 1292 return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"; 1293 case 0x8DF8: 1294 return "GL_SHADER_BINARY_FORMATS"; 1295 case 0x8DF9: 1296 return "GL_NUM_SHADER_BINARY_FORMATS"; 1297 case 0x8DFA: 1298 return "GL_SHADER_COMPILER"; 1299 case 0x8DFB: 1300 return "GL_MAX_VERTEX_UNIFORM_VECTORS"; 1301 case 0x8DFC: 1302 return "GL_MAX_VARYING_VECTORS"; 1303 case 0x8DFD: 1304 return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; 1305 case 0x8E1E: 1306 return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"; 1307 case 0x8E1F: 1308 return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"; 1309 case 0x8E25: 1310 return "GL_TRANSFORM_FEEDBACK_BINDING"; 1311 case 0x8E28: 1312 return "GL_TIMESTAMP_EXT"; 1313 case 0x8E4D: 1314 return "GL_FIRST_VERTEX_CONVENTION_EXT"; 1315 case 0x8E4E: 1316 return "GL_LAST_VERTEX_CONVENTION_EXT"; 1317 case 0x8E4F: 1318 return "GL_PROVOKING_VERTEX"; 1319 case 0x8E50: 1320 return "GL_SAMPLE_POSITION"; 1321 case 0x8E51: 1322 return "GL_SAMPLE_MASK"; 1323 case 0x8E52: 1324 return "GL_SAMPLE_MASK_VALUE"; 1325 case 0x8E59: 1326 return "GL_MAX_SAMPLE_MASK_WORDS"; 1327 case 0x8E5A: 1328 return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"; 1329 case 0x8E5B: 1330 return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"; 1331 case 0x8E5C: 1332 return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"; 1333 case 0x8E5D: 1334 return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"; 1335 case 0x8E5E: 1336 return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"; 1337 case 0x8E5F: 1338 return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"; 1339 case 0x8E75: 1340 return "GL_TESS_CONTROL_OUTPUT_VERTICES"; 1341 case 0x8E76: 1342 return "GL_TESS_GEN_MODE"; 1343 case 0x8E77: 1344 return "GL_TESS_GEN_SPACING"; 1345 case 0x8E78: 1346 return "GL_TESS_GEN_VERTEX_ORDER"; 1347 case 0x8E79: 1348 return "GL_TESS_GEN_POINT_MODE"; 1349 case 0x8E7A: 1350 return "GL_ISOLINES"; 1351 case 0x8E7B: 1352 return "GL_FRACTIONAL_ODD"; 1353 case 0x8E7C: 1354 return "GL_FRACTIONAL_EVEN"; 1355 case 0x8E7D: 1356 return "GL_MAX_PATCH_VERTICES"; 1357 case 0x8E7E: 1358 return "GL_MAX_TESS_GEN_LEVEL"; 1359 case 0x8E7F: 1360 return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"; 1361 case 0x8E80: 1362 return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"; 1363 case 0x8E81: 1364 return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"; 1365 case 0x8E82: 1366 return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"; 1367 case 0x8E83: 1368 return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"; 1369 case 0x8E84: 1370 return "GL_MAX_TESS_PATCH_COMPONENTS"; 1371 case 0x8E85: 1372 return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"; 1373 case 0x8E86: 1374 return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"; 1375 case 0x8E89: 1376 return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; 1377 case 0x8E8A: 1378 return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; 1379 case 0x8F36: 1380 return "GL_COPY_READ_BUFFER_BINDING"; 1381 case 0x8F37: 1382 return "GL_COPY_WRITE_BUFFER_BINDING"; 1383 case 0x8F38: 1384 return "GL_MAX_IMAGE_UNITS"; 1385 case 0x8F39: 1386 return "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"; 1387 case 0x8F3A: 1388 return "GL_IMAGE_BINDING_NAME"; 1389 case 0x8F3B: 1390 return "GL_IMAGE_BINDING_LEVEL"; 1391 case 0x8F3C: 1392 return "GL_IMAGE_BINDING_LAYERED"; 1393 case 0x8F3D: 1394 return "GL_IMAGE_BINDING_LAYER"; 1395 case 0x8F3E: 1396 return "GL_IMAGE_BINDING_ACCESS"; 1397 case 0x8F43: 1398 return "GL_DRAW_INDIRECT_BUFFER_BINDING"; 1399 case 0x8F4F: 1400 return "GL_VERTEX_BINDING_BUFFER"; 1401 case 0x8F9C: 1402 return "GL_SIGNED_NORMALIZED"; 1403 case 0x8FBB: 1404 return "GL_GPU_DISJOINT_EXT"; 1405 case 0x8FBD: 1406 return "GL_SR8_EXT"; 1407 case 0x900A: 1408 return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"; 1409 case 0x900C: 1410 return "GL_SAMPLER_CUBE_MAP_ARRAY"; 1411 case 0x900D: 1412 return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; 1413 case 0x900E: 1414 return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; 1415 case 0x900F: 1416 return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; 1417 case 0x904D: 1418 return "GL_IMAGE_2D"; 1419 case 0x904E: 1420 return "GL_IMAGE_3D"; 1421 case 0x9050: 1422 return "GL_IMAGE_CUBE"; 1423 case 0x9051: 1424 return "GL_IMAGE_BUFFER"; 1425 case 0x9053: 1426 return "GL_IMAGE_2D_ARRAY"; 1427 case 0x9054: 1428 return "GL_IMAGE_CUBE_MAP_ARRAY"; 1429 case 0x9058: 1430 return "GL_INT_IMAGE_2D"; 1431 case 0x9059: 1432 return "GL_INT_IMAGE_3D"; 1433 case 0x905B: 1434 return "GL_INT_IMAGE_CUBE"; 1435 case 0x905C: 1436 return "GL_INT_IMAGE_BUFFER"; 1437 case 0x905E: 1438 return "GL_INT_IMAGE_2D_ARRAY"; 1439 case 0x905F: 1440 return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; 1441 case 0x9063: 1442 return "GL_UNSIGNED_INT_IMAGE_2D"; 1443 case 0x9064: 1444 return "GL_UNSIGNED_INT_IMAGE_3D"; 1445 case 0x9066: 1446 return "GL_UNSIGNED_INT_IMAGE_CUBE"; 1447 case 0x9067: 1448 return "GL_UNSIGNED_INT_IMAGE_BUFFER"; 1449 case 0x9069: 1450 return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; 1451 case 0x906A: 1452 return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; 1453 case 0x906E: 1454 return "GL_IMAGE_BINDING_FORMAT"; 1455 case 0x90C8: 1456 return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"; 1457 case 0x90C9: 1458 return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"; 1459 case 0x90CA: 1460 return "GL_MAX_VERTEX_IMAGE_UNIFORMS"; 1461 case 0x90CB: 1462 return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"; 1463 case 0x90CC: 1464 return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"; 1465 case 0x90CD: 1466 return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"; 1467 case 0x90CE: 1468 return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"; 1469 case 0x90CF: 1470 return "GL_MAX_COMBINED_IMAGE_UNIFORMS"; 1471 case 0x90D3: 1472 return "GL_SHADER_STORAGE_BUFFER_BINDING"; 1473 case 0x90D4: 1474 return "GL_SHADER_STORAGE_BUFFER_START"; 1475 case 0x90D5: 1476 return "GL_SHADER_STORAGE_BUFFER_SIZE"; 1477 case 0x90D6: 1478 return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; 1479 case 0x90D7: 1480 return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; 1481 case 0x90D8: 1482 return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; 1483 case 0x90D9: 1484 return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; 1485 case 0x90DA: 1486 return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; 1487 case 0x90DB: 1488 return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; 1489 case 0x90DC: 1490 return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; 1491 case 0x90DD: 1492 return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; 1493 case 0x90DE: 1494 return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"; 1495 case 0x90DF: 1496 return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; 1497 case 0x90EB: 1498 return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; 1499 case 0x90EF: 1500 return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; 1501 case 0x90F3: 1502 return "GL_CONTEXT_ROBUST_ACCESS_EXT"; 1503 case 0x9102: 1504 return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"; 1505 case 0x9104: 1506 return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; 1507 case 0x9105: 1508 return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; 1509 case 0x9106: 1510 return "GL_TEXTURE_SAMPLES"; 1511 case 0x9107: 1512 return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"; 1513 case 0x9108: 1514 return "GL_SAMPLER_2D_MULTISAMPLE"; 1515 case 0x9109: 1516 return "GL_INT_SAMPLER_2D_MULTISAMPLE"; 1517 case 0x910A: 1518 return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; 1519 case 0x910B: 1520 return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; 1521 case 0x910C: 1522 return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; 1523 case 0x910D: 1524 return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; 1525 case 0x910E: 1526 return "GL_MAX_COLOR_TEXTURE_SAMPLES"; 1527 case 0x910F: 1528 return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; 1529 case 0x9110: 1530 return "GL_MAX_INTEGER_SAMPLES"; 1531 case 0x9111: 1532 return "GL_MAX_SERVER_WAIT_TIMEOUT"; 1533 case 0x9116: 1534 return "GL_SYNC_FENCE"; 1535 case 0x9118: 1536 return "GL_UNSIGNALED"; 1537 case 0x9119: 1538 return "GL_SIGNALED"; 1539 case 0x9122: 1540 return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; 1541 case 0x9123: 1542 return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; 1543 case 0x9124: 1544 return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; 1545 case 0x9125: 1546 return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; 1547 case 0x912F: 1548 return "GL_TEXTURE_IMMUTABLE_FORMAT"; 1549 case 0x9143: 1550 return "GL_MAX_DEBUG_MESSAGE_LENGTH"; 1551 case 0x9144: 1552 return "GL_MAX_DEBUG_LOGGED_MESSAGES"; 1553 case 0x9145: 1554 return "GL_DEBUG_LOGGED_MESSAGES"; 1555 case 0x9146: 1556 return "GL_DEBUG_SEVERITY_HIGH_KHR"; 1557 case 0x9147: 1558 return "GL_DEBUG_SEVERITY_MEDIUM_KHR"; 1559 case 0x9148: 1560 return "GL_DEBUG_SEVERITY_LOW_KHR"; 1561 case 0x919D: 1562 return "GL_TEXTURE_BUFFER_OFFSET"; 1563 case 0x919E: 1564 return "GL_TEXTURE_BUFFER_SIZE"; 1565 case 0x919F: 1566 return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; 1567 case 0x91B0: 1568 return "GL_MAX_SHADER_COMPILER_THREADS_KHR"; 1569 case 0x91B1: 1570 return "GL_COMPLETION_STATUS_KHR"; 1571 case 0x91BB: 1572 return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; 1573 case 0x91BC: 1574 return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; 1575 case 0x91BD: 1576 return "GL_MAX_COMPUTE_IMAGE_UNIFORMS"; 1577 case 0x91BE: 1578 return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; 1579 case 0x91BF: 1580 return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; 1581 case 0x9294: 1582 return "GL_MULTIPLY"; 1583 case 0x9295: 1584 return "GL_SCREEN"; 1585 case 0x9296: 1586 return "GL_OVERLAY"; 1587 case 0x9297: 1588 return "GL_DARKEN"; 1589 case 0x9298: 1590 return "GL_LIGHTEN"; 1591 case 0x9299: 1592 return "GL_COLORDODGE"; 1593 case 0x929A: 1594 return "GL_COLORBURN"; 1595 case 0x929B: 1596 return "GL_HARDLIGHT"; 1597 case 0x929C: 1598 return "GL_SOFTLIGHT"; 1599 case 0x929E: 1600 return "GL_DIFFERENCE"; 1601 case 0x92A0: 1602 return "GL_EXCLUSION"; 1603 case 0x92AD: 1604 return "GL_HSL_HUE"; 1605 case 0x92AE: 1606 return "GL_HSL_SATURATION"; 1607 case 0x92AF: 1608 return "GL_HSL_COLOR"; 1609 case 0x92B0: 1610 return "GL_HSL_LUMINOSITY"; 1611 case 0x92BE: 1612 return "GL_PRIMITIVE_BOUNDING_BOX"; 1613 case 0x92C2: 1614 return "GL_ATOMIC_COUNTER_BUFFER_START"; 1615 case 0x92C3: 1616 return "GL_ATOMIC_COUNTER_BUFFER_SIZE"; 1617 case 0x92CC: 1618 return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"; 1619 case 0x92CD: 1620 return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"; 1621 case 0x92CE: 1622 return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"; 1623 case 0x92CF: 1624 return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"; 1625 case 0x92D0: 1626 return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"; 1627 case 0x92D1: 1628 return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"; 1629 case 0x92D2: 1630 return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; 1631 case 0x92D3: 1632 return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; 1633 case 0x92D4: 1634 return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; 1635 case 0x92D5: 1636 return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; 1637 case 0x92D6: 1638 return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; 1639 case 0x92D7: 1640 return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; 1641 case 0x92D8: 1642 return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"; 1643 case 0x92DB: 1644 return "GL_UNSIGNED_INT_ATOMIC_COUNTER"; 1645 case 0x92DC: 1646 return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"; 1647 case 0x92E0: 1648 return "GL_DEBUG_OUTPUT"; 1649 case 0x92E7: 1650 return "GL_IS_PER_PATCH"; 1651 case 0x92F9: 1652 return "GL_NAME_LENGTH"; 1653 case 0x92FA: 1654 return "GL_TYPE"; 1655 case 0x92FB: 1656 return "GL_ARRAY_SIZE"; 1657 case 0x92FC: 1658 return "GL_OFFSET"; 1659 case 0x92FD: 1660 return "GL_BLOCK_INDEX"; 1661 case 0x92FE: 1662 return "GL_ARRAY_STRIDE"; 1663 case 0x92FF: 1664 return "GL_MATRIX_STRIDE"; 1665 case 0x9300: 1666 return "GL_IS_ROW_MAJOR"; 1667 case 0x9301: 1668 return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; 1669 case 0x9302: 1670 return "GL_BUFFER_BINDING"; 1671 case 0x9303: 1672 return "GL_BUFFER_DATA_SIZE"; 1673 case 0x9304: 1674 return "GL_NUM_ACTIVE_VARIABLES"; 1675 case 0x9305: 1676 return "GL_ACTIVE_VARIABLES"; 1677 case 0x9306: 1678 return "GL_REFERENCED_BY_VERTEX_SHADER"; 1679 case 0x9307: 1680 return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; 1681 case 0x9308: 1682 return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; 1683 case 0x9309: 1684 return "GL_REFERENCED_BY_GEOMETRY_SHADER"; 1685 case 0x930A: 1686 return "GL_REFERENCED_BY_FRAGMENT_SHADER"; 1687 case 0x930B: 1688 return "GL_REFERENCED_BY_COMPUTE_SHADER"; 1689 case 0x930C: 1690 return "GL_TOP_LEVEL_ARRAY_SIZE"; 1691 case 0x930D: 1692 return "GL_TOP_LEVEL_ARRAY_STRIDE"; 1693 case 0x930E: 1694 return "GL_LOCATION"; 1695 case 0x930F: 1696 return "GL_LOCATION_INDEX_EXT"; 1697 case 0x9312: 1698 return "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"; 1699 case 0x9315: 1700 return "GL_MAX_FRAMEBUFFER_WIDTH"; 1701 case 0x9316: 1702 return "GL_MAX_FRAMEBUFFER_HEIGHT"; 1703 case 0x9317: 1704 return "GL_MAX_FRAMEBUFFER_LAYERS"; 1705 case 0x9318: 1706 return "GL_MAX_FRAMEBUFFER_SAMPLES"; 1707 case 0x9381: 1708 return "GL_MULTISAMPLE_LINE_WIDTH_RANGE"; 1709 case 0x9382: 1710 return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"; 1711 case 0x93A0: 1712 return "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"; 1713 case 0x93A1: 1714 return "GL_BGRA8_EXT"; 1715 case 0x93A6: 1716 return "GL_PROGRAM_BINARY_ANGLE"; 1717 case 0x93AE: 1718 return "GL_HANDLE_TYPE_ZIRCON_VMO_ANGLE"; 1719 case 0x93AF: 1720 return "GL_HANDLE_TYPE_ZIRCON_EVENT_ANGLE"; 1721 case 0x93B0: 1722 return "GL_COMPRESSED_RGBA_ASTC_4x4"; 1723 case 0x93B1: 1724 return "GL_COMPRESSED_RGBA_ASTC_5x4"; 1725 case 0x93B2: 1726 return "GL_COMPRESSED_RGBA_ASTC_5x5"; 1727 case 0x93B3: 1728 return "GL_COMPRESSED_RGBA_ASTC_6x5"; 1729 case 0x93B4: 1730 return "GL_COMPRESSED_RGBA_ASTC_6x6"; 1731 case 0x93B5: 1732 return "GL_COMPRESSED_RGBA_ASTC_8x5"; 1733 case 0x93B6: 1734 return "GL_COMPRESSED_RGBA_ASTC_8x6"; 1735 case 0x93B7: 1736 return "GL_COMPRESSED_RGBA_ASTC_8x8"; 1737 case 0x93B8: 1738 return "GL_COMPRESSED_RGBA_ASTC_10x5"; 1739 case 0x93B9: 1740 return "GL_COMPRESSED_RGBA_ASTC_10x6"; 1741 case 0x93BA: 1742 return "GL_COMPRESSED_RGBA_ASTC_10x8"; 1743 case 0x93BB: 1744 return "GL_COMPRESSED_RGBA_ASTC_10x10"; 1745 case 0x93BC: 1746 return "GL_COMPRESSED_RGBA_ASTC_12x10"; 1747 case 0x93BD: 1748 return "GL_COMPRESSED_RGBA_ASTC_12x12"; 1749 case 0x93D0: 1750 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"; 1751 case 0x93D1: 1752 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"; 1753 case 0x93D2: 1754 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"; 1755 case 0x93D3: 1756 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"; 1757 case 0x93D4: 1758 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"; 1759 case 0x93D5: 1760 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"; 1761 case 0x93D6: 1762 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"; 1763 case 0x93D7: 1764 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"; 1765 case 0x93D8: 1766 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"; 1767 case 0x93D9: 1768 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"; 1769 case 0x93DA: 1770 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"; 1771 case 0x93DB: 1772 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"; 1773 case 0x93DC: 1774 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"; 1775 case 0x93DD: 1776 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"; 1777 case 0x9582: 1778 return "GL_NUM_TILING_TYPES_EXT"; 1779 case 0x9583: 1780 return "GL_TILING_TYPES_EXT"; 1781 case 0x9584: 1782 return "GL_OPTIMAL_TILING_EXT"; 1783 case 0x9585: 1784 return "GL_LINEAR_TILING_EXT"; 1785 case 0x9630: 1786 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"; 1787 case 0x9631: 1788 return "GL_MAX_VIEWS_OVR"; 1789 case 0x9632: 1790 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"; 1791 case 0x9633: 1792 return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"; 1793 default: 1794 return kUnknownGLenumString; 1795 } 1796 } 1797 1798 case GLenumGroup::DepthFunction: 1799 { 1800 switch (value) 1801 { 1802 case 0x200: 1803 return "GL_NEVER"; 1804 case 0x201: 1805 return "GL_LESS"; 1806 case 0x202: 1807 return "GL_EQUAL"; 1808 case 0x203: 1809 return "GL_LEQUAL"; 1810 case 0x204: 1811 return "GL_GREATER"; 1812 case 0x205: 1813 return "GL_NOTEQUAL"; 1814 case 0x206: 1815 return "GL_GEQUAL"; 1816 case 0x207: 1817 return "GL_ALWAYS"; 1818 default: 1819 return kUnknownGLenumString; 1820 } 1821 } 1822 1823 case GLenumGroup::DrawBufferMode: 1824 { 1825 switch (value) 1826 { 1827 case 0x0: 1828 return "GL_NONE"; 1829 case 0x404: 1830 return "GL_FRONT"; 1831 case 0x405: 1832 return "GL_BACK"; 1833 case 0x408: 1834 return "GL_FRONT_AND_BACK"; 1835 default: 1836 return kUnknownGLenumString; 1837 } 1838 } 1839 1840 case GLenumGroup::DrawElementsType: 1841 { 1842 switch (value) 1843 { 1844 case 0x1401: 1845 return "GL_UNSIGNED_BYTE"; 1846 case 0x1403: 1847 return "GL_UNSIGNED_SHORT"; 1848 case 0x1405: 1849 return "GL_UNSIGNED_INT"; 1850 default: 1851 return kUnknownGLenumString; 1852 } 1853 } 1854 1855 case GLenumGroup::EnableCap: 1856 { 1857 switch (value) 1858 { 1859 case 0xB44: 1860 return "GL_CULL_FACE"; 1861 case 0xB71: 1862 return "GL_DEPTH_TEST"; 1863 case 0xB90: 1864 return "GL_STENCIL_TEST"; 1865 case 0xBD0: 1866 return "GL_DITHER"; 1867 case 0xBE2: 1868 return "GL_BLEND"; 1869 case 0xC11: 1870 return "GL_SCISSOR_TEST"; 1871 case 0xDE1: 1872 return "GL_TEXTURE_2D"; 1873 case 0x8037: 1874 return "GL_POLYGON_OFFSET_FILL"; 1875 case 0x8074: 1876 return "GL_VERTEX_ARRAY"; 1877 default: 1878 return kUnknownGLenumString; 1879 } 1880 } 1881 1882 case GLenumGroup::ErrorCode: 1883 { 1884 switch (value) 1885 { 1886 case 0x500: 1887 return "GL_INVALID_ENUM"; 1888 case 0x501: 1889 return "GL_INVALID_VALUE"; 1890 case 0x502: 1891 return "GL_INVALID_OPERATION"; 1892 case 0x503: 1893 return "GL_STACK_OVERFLOW"; 1894 case 0x504: 1895 return "GL_STACK_UNDERFLOW"; 1896 case 0x505: 1897 return "GL_OUT_OF_MEMORY"; 1898 case 0x506: 1899 return "GL_INVALID_FRAMEBUFFER_OPERATION"; 1900 default: 1901 return kUnknownGLenumString; 1902 } 1903 } 1904 1905 case GLenumGroup::ExternalHandleType: 1906 { 1907 switch (value) 1908 { 1909 case 0x9586: 1910 return "GL_HANDLE_TYPE_OPAQUE_FD_EXT"; 1911 default: 1912 return kUnknownGLenumString; 1913 } 1914 } 1915 1916 case GLenumGroup::FogCoordinatePointerType: 1917 { 1918 switch (value) 1919 { 1920 case 0x1406: 1921 return "GL_FLOAT"; 1922 default: 1923 return kUnknownGLenumString; 1924 } 1925 } 1926 1927 case GLenumGroup::FogMode: 1928 { 1929 switch (value) 1930 { 1931 case 0x2601: 1932 return "GL_LINEAR"; 1933 default: 1934 return kUnknownGLenumString; 1935 } 1936 } 1937 1938 case GLenumGroup::FogPointerTypeEXT: 1939 { 1940 switch (value) 1941 { 1942 case 0x1406: 1943 return "GL_FLOAT"; 1944 default: 1945 return kUnknownGLenumString; 1946 } 1947 } 1948 1949 case GLenumGroup::FogPointerTypeIBM: 1950 { 1951 switch (value) 1952 { 1953 case 0x1406: 1954 return "GL_FLOAT"; 1955 default: 1956 return kUnknownGLenumString; 1957 } 1958 } 1959 1960 case GLenumGroup::FramebufferAttachment: 1961 { 1962 switch (value) 1963 { 1964 case 0x8CDF: 1965 return "GL_MAX_COLOR_ATTACHMENTS"; 1966 case 0x8CE0: 1967 return "GL_COLOR_ATTACHMENT0"; 1968 case 0x8CE1: 1969 return "GL_COLOR_ATTACHMENT1"; 1970 case 0x8CE2: 1971 return "GL_COLOR_ATTACHMENT2"; 1972 case 0x8CE3: 1973 return "GL_COLOR_ATTACHMENT3"; 1974 case 0x8CE4: 1975 return "GL_COLOR_ATTACHMENT4"; 1976 case 0x8CE5: 1977 return "GL_COLOR_ATTACHMENT5"; 1978 case 0x8CE6: 1979 return "GL_COLOR_ATTACHMENT6"; 1980 case 0x8CE7: 1981 return "GL_COLOR_ATTACHMENT7"; 1982 case 0x8CE8: 1983 return "GL_COLOR_ATTACHMENT8"; 1984 case 0x8CE9: 1985 return "GL_COLOR_ATTACHMENT9"; 1986 case 0x8CEA: 1987 return "GL_COLOR_ATTACHMENT10"; 1988 case 0x8CEB: 1989 return "GL_COLOR_ATTACHMENT11"; 1990 case 0x8CEC: 1991 return "GL_COLOR_ATTACHMENT12"; 1992 case 0x8CED: 1993 return "GL_COLOR_ATTACHMENT13"; 1994 case 0x8CEE: 1995 return "GL_COLOR_ATTACHMENT14"; 1996 case 0x8CEF: 1997 return "GL_COLOR_ATTACHMENT15"; 1998 case 0x8CF0: 1999 return "GL_COLOR_ATTACHMENT16"; 2000 case 0x8CF1: 2001 return "GL_COLOR_ATTACHMENT17"; 2002 case 0x8CF2: 2003 return "GL_COLOR_ATTACHMENT18"; 2004 case 0x8CF3: 2005 return "GL_COLOR_ATTACHMENT19"; 2006 case 0x8CF4: 2007 return "GL_COLOR_ATTACHMENT20"; 2008 case 0x8CF5: 2009 return "GL_COLOR_ATTACHMENT21"; 2010 case 0x8CF6: 2011 return "GL_COLOR_ATTACHMENT22"; 2012 case 0x8CF7: 2013 return "GL_COLOR_ATTACHMENT23"; 2014 case 0x8CF8: 2015 return "GL_COLOR_ATTACHMENT24"; 2016 case 0x8CF9: 2017 return "GL_COLOR_ATTACHMENT25"; 2018 case 0x8CFA: 2019 return "GL_COLOR_ATTACHMENT26"; 2020 case 0x8CFB: 2021 return "GL_COLOR_ATTACHMENT27"; 2022 case 0x8CFC: 2023 return "GL_COLOR_ATTACHMENT28"; 2024 case 0x8CFD: 2025 return "GL_COLOR_ATTACHMENT29"; 2026 case 0x8CFE: 2027 return "GL_COLOR_ATTACHMENT30"; 2028 case 0x8CFF: 2029 return "GL_COLOR_ATTACHMENT31"; 2030 case 0x8D00: 2031 return "GL_DEPTH_ATTACHMENT"; 2032 default: 2033 return kUnknownGLenumString; 2034 } 2035 } 2036 2037 case GLenumGroup::FramebufferAttachmentParameterName: 2038 { 2039 switch (value) 2040 { 2041 case 0x8210: 2042 return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; 2043 case 0x8211: 2044 return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; 2045 case 0x8212: 2046 return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; 2047 case 0x8213: 2048 return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; 2049 case 0x8214: 2050 return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; 2051 case 0x8215: 2052 return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; 2053 case 0x8216: 2054 return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; 2055 case 0x8217: 2056 return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; 2057 case 0x8CD1: 2058 return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; 2059 case 0x8CD2: 2060 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; 2061 case 0x8CD3: 2062 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; 2063 case 0x8CD4: 2064 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; 2065 case 0x8DA7: 2066 return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; 2067 default: 2068 return kUnknownGLenumString; 2069 } 2070 } 2071 2072 case GLenumGroup::FramebufferParameterName: 2073 { 2074 switch (value) 2075 { 2076 case 0x9310: 2077 return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; 2078 case 0x9311: 2079 return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; 2080 case 0x9312: 2081 return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; 2082 case 0x9313: 2083 return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; 2084 case 0x9314: 2085 return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; 2086 default: 2087 return kUnknownGLenumString; 2088 } 2089 } 2090 2091 case GLenumGroup::FramebufferStatus: 2092 { 2093 switch (value) 2094 { 2095 case 0x8219: 2096 return "GL_FRAMEBUFFER_UNDEFINED"; 2097 case 0x8CD5: 2098 return "GL_FRAMEBUFFER_COMPLETE"; 2099 case 0x8CD6: 2100 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; 2101 case 0x8CD7: 2102 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; 2103 case 0x8CDD: 2104 return "GL_FRAMEBUFFER_UNSUPPORTED"; 2105 case 0x8D56: 2106 return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; 2107 case 0x8DA8: 2108 return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; 2109 default: 2110 return kUnknownGLenumString; 2111 } 2112 } 2113 2114 case GLenumGroup::FramebufferTarget: 2115 { 2116 switch (value) 2117 { 2118 case 0x8CA8: 2119 return "GL_READ_FRAMEBUFFER"; 2120 case 0x8CA9: 2121 return "GL_DRAW_FRAMEBUFFER"; 2122 case 0x8D40: 2123 return "GL_FRAMEBUFFER"; 2124 default: 2125 return kUnknownGLenumString; 2126 } 2127 } 2128 2129 case GLenumGroup::FrontFaceDirection: 2130 { 2131 switch (value) 2132 { 2133 case 0x900: 2134 return "GL_CW"; 2135 case 0x901: 2136 return "GL_CCW"; 2137 default: 2138 return kUnknownGLenumString; 2139 } 2140 } 2141 2142 case GLenumGroup::GetFramebufferParameter: 2143 { 2144 switch (value) 2145 { 2146 case 0x80A8: 2147 return "GL_SAMPLE_BUFFERS"; 2148 case 0x80A9: 2149 return "GL_SAMPLES"; 2150 case 0x8B9A: 2151 return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; 2152 case 0x8B9B: 2153 return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; 2154 case 0x9310: 2155 return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; 2156 case 0x9311: 2157 return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; 2158 case 0x9312: 2159 return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; 2160 case 0x9313: 2161 return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; 2162 case 0x9314: 2163 return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; 2164 default: 2165 return kUnknownGLenumString; 2166 } 2167 } 2168 2169 case GLenumGroup::GetPName: 2170 { 2171 switch (value) 2172 { 2173 case 0xB21: 2174 return "GL_LINE_WIDTH"; 2175 case 0xB44: 2176 return "GL_CULL_FACE"; 2177 case 0xB45: 2178 return "GL_CULL_FACE_MODE"; 2179 case 0xB46: 2180 return "GL_FRONT_FACE"; 2181 case 0xB70: 2182 return "GL_DEPTH_RANGE"; 2183 case 0xB71: 2184 return "GL_DEPTH_TEST"; 2185 case 0xB72: 2186 return "GL_DEPTH_WRITEMASK"; 2187 case 0xB73: 2188 return "GL_DEPTH_CLEAR_VALUE"; 2189 case 0xB74: 2190 return "GL_DEPTH_FUNC"; 2191 case 0xB90: 2192 return "GL_STENCIL_TEST"; 2193 case 0xB91: 2194 return "GL_STENCIL_CLEAR_VALUE"; 2195 case 0xB92: 2196 return "GL_STENCIL_FUNC"; 2197 case 0xB93: 2198 return "GL_STENCIL_VALUE_MASK"; 2199 case 0xB94: 2200 return "GL_STENCIL_FAIL"; 2201 case 0xB95: 2202 return "GL_STENCIL_PASS_DEPTH_FAIL"; 2203 case 0xB96: 2204 return "GL_STENCIL_PASS_DEPTH_PASS"; 2205 case 0xB97: 2206 return "GL_STENCIL_REF"; 2207 case 0xB98: 2208 return "GL_STENCIL_WRITEMASK"; 2209 case 0xBA2: 2210 return "GL_VIEWPORT"; 2211 case 0xBD0: 2212 return "GL_DITHER"; 2213 case 0xBE2: 2214 return "GL_BLEND"; 2215 case 0xC02: 2216 return "GL_READ_BUFFER"; 2217 case 0xC10: 2218 return "GL_SCISSOR_BOX"; 2219 case 0xC11: 2220 return "GL_SCISSOR_TEST"; 2221 case 0xC22: 2222 return "GL_COLOR_CLEAR_VALUE"; 2223 case 0xC23: 2224 return "GL_COLOR_WRITEMASK"; 2225 case 0xCF2: 2226 return "GL_UNPACK_ROW_LENGTH"; 2227 case 0xCF3: 2228 return "GL_UNPACK_SKIP_ROWS"; 2229 case 0xCF4: 2230 return "GL_UNPACK_SKIP_PIXELS"; 2231 case 0xCF5: 2232 return "GL_UNPACK_ALIGNMENT"; 2233 case 0xD02: 2234 return "GL_PACK_ROW_LENGTH"; 2235 case 0xD03: 2236 return "GL_PACK_SKIP_ROWS"; 2237 case 0xD04: 2238 return "GL_PACK_SKIP_PIXELS"; 2239 case 0xD05: 2240 return "GL_PACK_ALIGNMENT"; 2241 case 0xD33: 2242 return "GL_MAX_TEXTURE_SIZE"; 2243 case 0xD3A: 2244 return "GL_MAX_VIEWPORT_DIMS"; 2245 case 0xD50: 2246 return "GL_SUBPIXEL_BITS"; 2247 case 0xD52: 2248 return "GL_RED_BITS"; 2249 case 0xD53: 2250 return "GL_GREEN_BITS"; 2251 case 0xD54: 2252 return "GL_BLUE_BITS"; 2253 case 0xD55: 2254 return "GL_ALPHA_BITS"; 2255 case 0xD56: 2256 return "GL_DEPTH_BITS"; 2257 case 0xD57: 2258 return "GL_STENCIL_BITS"; 2259 case 0xDE1: 2260 return "GL_TEXTURE_2D"; 2261 case 0x2A00: 2262 return "GL_POLYGON_OFFSET_UNITS"; 2263 case 0x8037: 2264 return "GL_POLYGON_OFFSET_FILL"; 2265 case 0x8038: 2266 return "GL_POLYGON_OFFSET_FACTOR"; 2267 case 0x8069: 2268 return "GL_TEXTURE_BINDING_2D"; 2269 case 0x806A: 2270 return "GL_TEXTURE_BINDING_3D"; 2271 case 0x8074: 2272 return "GL_VERTEX_ARRAY"; 2273 case 0x846D: 2274 return "GL_ALIASED_POINT_SIZE_RANGE"; 2275 case 0x846E: 2276 return "GL_ALIASED_LINE_WIDTH_RANGE"; 2277 case 0x9596: 2278 return "GL_NUM_DEVICE_UUIDS_EXT"; 2279 case 0x9597: 2280 return "GL_DEVICE_UUID_EXT"; 2281 case 0x9598: 2282 return "GL_DRIVER_UUID_EXT"; 2283 default: 2284 return kUnknownGLenumString; 2285 } 2286 } 2287 2288 case GLenumGroup::GetPointervPName: 2289 { 2290 switch (value) 2291 { 2292 case 0x8244: 2293 return "GL_DEBUG_CALLBACK_FUNCTION"; 2294 case 0x8245: 2295 return "GL_DEBUG_CALLBACK_USER_PARAM"; 2296 default: 2297 return kUnknownGLenumString; 2298 } 2299 } 2300 2301 case GLenumGroup::GetTextureParameter: 2302 { 2303 switch (value) 2304 { 2305 case 0x1000: 2306 return "GL_TEXTURE_WIDTH"; 2307 case 0x1001: 2308 return "GL_TEXTURE_HEIGHT"; 2309 case 0x1003: 2310 return "GL_TEXTURE_INTERNAL_FORMAT"; 2311 case 0x1004: 2312 return "GL_TEXTURE_BORDER_COLOR"; 2313 case 0x2800: 2314 return "GL_TEXTURE_MAG_FILTER"; 2315 case 0x2801: 2316 return "GL_TEXTURE_MIN_FILTER"; 2317 case 0x2802: 2318 return "GL_TEXTURE_WRAP_S"; 2319 case 0x2803: 2320 return "GL_TEXTURE_WRAP_T"; 2321 case 0x805C: 2322 return "GL_TEXTURE_RED_SIZE"; 2323 case 0x805D: 2324 return "GL_TEXTURE_GREEN_SIZE"; 2325 case 0x805E: 2326 return "GL_TEXTURE_BLUE_SIZE"; 2327 case 0x805F: 2328 return "GL_TEXTURE_ALPHA_SIZE"; 2329 default: 2330 return kUnknownGLenumString; 2331 } 2332 } 2333 2334 case GLenumGroup::GraphicsResetStatus: 2335 { 2336 switch (value) 2337 { 2338 case 0x8253: 2339 return "GL_GUILTY_CONTEXT_RESET"; 2340 case 0x8254: 2341 return "GL_INNOCENT_CONTEXT_RESET"; 2342 case 0x8255: 2343 return "GL_UNKNOWN_CONTEXT_RESET"; 2344 default: 2345 return kUnknownGLenumString; 2346 } 2347 } 2348 2349 case GLenumGroup::HintMode: 2350 { 2351 switch (value) 2352 { 2353 case 0x1100: 2354 return "GL_DONT_CARE"; 2355 case 0x1101: 2356 return "GL_FASTEST"; 2357 case 0x1102: 2358 return "GL_NICEST"; 2359 default: 2360 return kUnknownGLenumString; 2361 } 2362 } 2363 2364 case GLenumGroup::HintTarget: 2365 { 2366 switch (value) 2367 { 2368 case 0x8192: 2369 return "GL_GENERATE_MIPMAP_HINT"; 2370 case 0x8257: 2371 return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; 2372 case 0x8B8B: 2373 return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; 2374 default: 2375 return kUnknownGLenumString; 2376 } 2377 } 2378 2379 case GLenumGroup::IndexPointerType: 2380 { 2381 switch (value) 2382 { 2383 case 0x1402: 2384 return "GL_SHORT"; 2385 case 0x1404: 2386 return "GL_INT"; 2387 case 0x1406: 2388 return "GL_FLOAT"; 2389 default: 2390 return kUnknownGLenumString; 2391 } 2392 } 2393 2394 case GLenumGroup::InternalFormat: 2395 { 2396 switch (value) 2397 { 2398 case 0x1802: 2399 return "GL_STENCIL"; 2400 case 0x1902: 2401 return "GL_DEPTH_COMPONENT"; 2402 case 0x1903: 2403 return "GL_RED"; 2404 case 0x1906: 2405 return "GL_ALPHA"; 2406 case 0x1907: 2407 return "GL_RGB"; 2408 case 0x1908: 2409 return "GL_RGBA"; 2410 case 0x1909: 2411 return "GL_LUMINANCE"; 2412 case 0x190A: 2413 return "GL_LUMINANCE_ALPHA"; 2414 case 0x8051: 2415 return "GL_RGB8"; 2416 case 0x8052: 2417 return "GL_RGB10_EXT"; 2418 case 0x8056: 2419 return "GL_RGBA4"; 2420 case 0x8057: 2421 return "GL_RGB5_A1"; 2422 case 0x8058: 2423 return "GL_RGBA8"; 2424 case 0x8059: 2425 return "GL_RGB10_A2"; 2426 case 0x80E1: 2427 return "GL_BGRA_EXT"; 2428 case 0x81A5: 2429 return "GL_DEPTH_COMPONENT16"; 2430 case 0x81A7: 2431 return "GL_DEPTH_COMPONENT32_OES"; 2432 case 0x8227: 2433 return "GL_RG"; 2434 case 0x8229: 2435 return "GL_R8"; 2436 case 0x822B: 2437 return "GL_RG8"; 2438 case 0x822D: 2439 return "GL_R16F"; 2440 case 0x822E: 2441 return "GL_R32F"; 2442 case 0x822F: 2443 return "GL_RG16F"; 2444 case 0x8230: 2445 return "GL_RG32F"; 2446 case 0x8231: 2447 return "GL_R8I"; 2448 case 0x8232: 2449 return "GL_R8UI"; 2450 case 0x8233: 2451 return "GL_R16I"; 2452 case 0x8234: 2453 return "GL_R16UI"; 2454 case 0x8235: 2455 return "GL_R32I"; 2456 case 0x8236: 2457 return "GL_R32UI"; 2458 case 0x8237: 2459 return "GL_RG8I"; 2460 case 0x8238: 2461 return "GL_RG8UI"; 2462 case 0x8239: 2463 return "GL_RG16I"; 2464 case 0x823A: 2465 return "GL_RG16UI"; 2466 case 0x823B: 2467 return "GL_RG32I"; 2468 case 0x823C: 2469 return "GL_RG32UI"; 2470 case 0x83F0: 2471 return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; 2472 case 0x83F1: 2473 return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; 2474 case 0x83F2: 2475 return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; 2476 case 0x83F3: 2477 return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; 2478 case 0x84F9: 2479 return "GL_DEPTH_STENCIL"; 2480 case 0x8814: 2481 return "GL_RGBA32F"; 2482 case 0x881A: 2483 return "GL_RGBA16F"; 2484 case 0x881B: 2485 return "GL_RGB16F"; 2486 case 0x88F0: 2487 return "GL_DEPTH24_STENCIL8"; 2488 case 0x8C3A: 2489 return "GL_R11F_G11F_B10F"; 2490 case 0x8C3D: 2491 return "GL_RGB9_E5"; 2492 case 0x8C40: 2493 return "GL_SRGB"; 2494 case 0x8C41: 2495 return "GL_SRGB8"; 2496 case 0x8C42: 2497 return "GL_SRGB_ALPHA_EXT"; 2498 case 0x8C43: 2499 return "GL_SRGB8_ALPHA8"; 2500 case 0x8C4C: 2501 return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"; 2502 case 0x8C4D: 2503 return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"; 2504 case 0x8C4E: 2505 return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"; 2506 case 0x8C4F: 2507 return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"; 2508 case 0x8CAC: 2509 return "GL_DEPTH_COMPONENT32F"; 2510 case 0x8CAD: 2511 return "GL_DEPTH32F_STENCIL8"; 2512 case 0x8D64: 2513 return "GL_ETC1_RGB8_OES"; 2514 case 0x8D70: 2515 return "GL_RGBA32UI"; 2516 case 0x8D71: 2517 return "GL_RGB32UI"; 2518 case 0x8D76: 2519 return "GL_RGBA16UI"; 2520 case 0x8D77: 2521 return "GL_RGB16UI"; 2522 case 0x8D7C: 2523 return "GL_RGBA8UI"; 2524 case 0x8D7D: 2525 return "GL_RGB8UI"; 2526 case 0x8D82: 2527 return "GL_RGBA32I"; 2528 case 0x8D83: 2529 return "GL_RGB32I"; 2530 case 0x8D88: 2531 return "GL_RGBA16I"; 2532 case 0x8D89: 2533 return "GL_RGB16I"; 2534 case 0x8D8E: 2535 return "GL_RGBA8I"; 2536 case 0x8D8F: 2537 return "GL_RGB8I"; 2538 case 0x8DBB: 2539 return "GL_COMPRESSED_RED_RGTC1_EXT"; 2540 case 0x8DBC: 2541 return "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"; 2542 case 0x8DBD: 2543 return "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"; 2544 case 0x8DBE: 2545 return "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"; 2546 case 0x8E8C: 2547 return "GL_COMPRESSED_RGBA_BPTC_UNORM_EXT"; 2548 case 0x8E8D: 2549 return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT"; 2550 case 0x8E8E: 2551 return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT"; 2552 case 0x8E8F: 2553 return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT"; 2554 case 0x8F94: 2555 return "GL_R8_SNORM"; 2556 case 0x8F95: 2557 return "GL_RG8_SNORM"; 2558 case 0x8F96: 2559 return "GL_RGB8_SNORM"; 2560 case 0x8F97: 2561 return "GL_RGBA8_SNORM"; 2562 case 0x906F: 2563 return "GL_RGB10_A2UI"; 2564 case 0x9270: 2565 return "GL_COMPRESSED_R11_EAC"; 2566 case 0x9271: 2567 return "GL_COMPRESSED_SIGNED_R11_EAC"; 2568 case 0x9272: 2569 return "GL_COMPRESSED_RG11_EAC"; 2570 case 0x9273: 2571 return "GL_COMPRESSED_SIGNED_RG11_EAC"; 2572 case 0x9274: 2573 return "GL_COMPRESSED_RGB8_ETC2"; 2574 case 0x9275: 2575 return "GL_COMPRESSED_SRGB8_ETC2"; 2576 case 0x9276: 2577 return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; 2578 case 0x9277: 2579 return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; 2580 case 0x9278: 2581 return "GL_COMPRESSED_RGBA8_ETC2_EAC"; 2582 case 0x9279: 2583 return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; 2584 default: 2585 return kUnknownGLenumString; 2586 } 2587 } 2588 2589 case GLenumGroup::InternalFormatPName: 2590 { 2591 switch (value) 2592 { 2593 case 0x80A9: 2594 return "GL_SAMPLES"; 2595 case 0x86A1: 2596 return "GL_TEXTURE_COMPRESSED"; 2597 case 0x90C7: 2598 return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; 2599 case 0x9380: 2600 return "GL_NUM_SAMPLE_COUNTS"; 2601 default: 2602 return kUnknownGLenumString; 2603 } 2604 } 2605 2606 case GLenumGroup::LightEnvModeSGIX: 2607 { 2608 switch (value) 2609 { 2610 case 0x1E01: 2611 return "GL_REPLACE"; 2612 default: 2613 return kUnknownGLenumString; 2614 } 2615 } 2616 2617 case GLenumGroup::ListNameType: 2618 { 2619 switch (value) 2620 { 2621 case 0x1400: 2622 return "GL_BYTE"; 2623 case 0x1401: 2624 return "GL_UNSIGNED_BYTE"; 2625 case 0x1402: 2626 return "GL_SHORT"; 2627 case 0x1403: 2628 return "GL_UNSIGNED_SHORT"; 2629 case 0x1404: 2630 return "GL_INT"; 2631 case 0x1405: 2632 return "GL_UNSIGNED_INT"; 2633 case 0x1406: 2634 return "GL_FLOAT"; 2635 default: 2636 return kUnknownGLenumString; 2637 } 2638 } 2639 2640 case GLenumGroup::LogicOp: 2641 { 2642 switch (value) 2643 { 2644 case 0x150A: 2645 return "GL_INVERT"; 2646 default: 2647 return kUnknownGLenumString; 2648 } 2649 } 2650 2651 case GLenumGroup::MapBufferUsageMask: 2652 { 2653 switch (value) 2654 { 2655 case 0x1: 2656 return "GL_MAP_READ_BIT"; 2657 case 0x2: 2658 return "GL_MAP_WRITE_BIT"; 2659 case 0x4: 2660 return "GL_MAP_INVALIDATE_RANGE_BIT"; 2661 case 0x8: 2662 return "GL_MAP_INVALIDATE_BUFFER_BIT"; 2663 case 0x10: 2664 return "GL_MAP_FLUSH_EXPLICIT_BIT"; 2665 case 0x20: 2666 return "GL_MAP_UNSYNCHRONIZED_BIT"; 2667 default: 2668 return kUnknownGLenumString; 2669 } 2670 } 2671 2672 case GLenumGroup::MaterialFace: 2673 { 2674 switch (value) 2675 { 2676 case 0x404: 2677 return "GL_FRONT"; 2678 case 0x405: 2679 return "GL_BACK"; 2680 case 0x408: 2681 return "GL_FRONT_AND_BACK"; 2682 default: 2683 return kUnknownGLenumString; 2684 } 2685 } 2686 2687 case GLenumGroup::MatrixMode: 2688 { 2689 switch (value) 2690 { 2691 case 0x1702: 2692 return "GL_TEXTURE"; 2693 default: 2694 return kUnknownGLenumString; 2695 } 2696 } 2697 2698 case GLenumGroup::MemoryBarrierMask: 2699 { 2700 switch (value) 2701 { 2702 case 0x1: 2703 return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"; 2704 case 0x2: 2705 return "GL_ELEMENT_ARRAY_BARRIER_BIT"; 2706 case 0x4: 2707 return "GL_UNIFORM_BARRIER_BIT"; 2708 case 0x8: 2709 return "GL_TEXTURE_FETCH_BARRIER_BIT"; 2710 case 0x20: 2711 return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"; 2712 case 0x40: 2713 return "GL_COMMAND_BARRIER_BIT"; 2714 case 0x80: 2715 return "GL_PIXEL_BUFFER_BARRIER_BIT"; 2716 case 0x100: 2717 return "GL_TEXTURE_UPDATE_BARRIER_BIT"; 2718 case 0x200: 2719 return "GL_BUFFER_UPDATE_BARRIER_BIT"; 2720 case 0x400: 2721 return "GL_FRAMEBUFFER_BARRIER_BIT"; 2722 case 0x800: 2723 return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT"; 2724 case 0x1000: 2725 return "GL_ATOMIC_COUNTER_BARRIER_BIT"; 2726 case 0x2000: 2727 return "GL_SHADER_STORAGE_BARRIER_BIT"; 2728 case 0xFFFFFFFF: 2729 return "GL_ALL_BARRIER_BITS"; 2730 default: 2731 return kUnknownGLenumString; 2732 } 2733 } 2734 2735 case GLenumGroup::MemoryObjectParameterName: 2736 { 2737 switch (value) 2738 { 2739 case 0x9581: 2740 return "GL_DEDICATED_MEMORY_OBJECT_EXT"; 2741 case 0x959B: 2742 return "GL_PROTECTED_MEMORY_OBJECT_EXT"; 2743 default: 2744 return kUnknownGLenumString; 2745 } 2746 } 2747 2748 case GLenumGroup::NormalPointerType: 2749 { 2750 switch (value) 2751 { 2752 case 0x1400: 2753 return "GL_BYTE"; 2754 case 0x1402: 2755 return "GL_SHORT"; 2756 case 0x1404: 2757 return "GL_INT"; 2758 case 0x1406: 2759 return "GL_FLOAT"; 2760 default: 2761 return kUnknownGLenumString; 2762 } 2763 } 2764 2765 case GLenumGroup::ObjectIdentifier: 2766 { 2767 switch (value) 2768 { 2769 case 0x1702: 2770 return "GL_TEXTURE"; 2771 case 0x8074: 2772 return "GL_VERTEX_ARRAY"; 2773 case 0x82E0: 2774 return "GL_BUFFER"; 2775 case 0x82E1: 2776 return "GL_SHADER"; 2777 case 0x82E2: 2778 return "GL_PROGRAM"; 2779 case 0x82E3: 2780 return "GL_QUERY"; 2781 case 0x82E4: 2782 return "GL_PROGRAM_PIPELINE"; 2783 case 0x82E6: 2784 return "GL_SAMPLER"; 2785 case 0x8D40: 2786 return "GL_FRAMEBUFFER"; 2787 case 0x8D41: 2788 return "GL_RENDERBUFFER"; 2789 case 0x8E22: 2790 return "GL_TRANSFORM_FEEDBACK"; 2791 default: 2792 return kUnknownGLenumString; 2793 } 2794 } 2795 2796 case GLenumGroup::PatchParameterName: 2797 { 2798 switch (value) 2799 { 2800 case 0x8E72: 2801 return "GL_PATCH_VERTICES"; 2802 default: 2803 return kUnknownGLenumString; 2804 } 2805 } 2806 2807 case GLenumGroup::PathFillMode: 2808 { 2809 switch (value) 2810 { 2811 case 0x150A: 2812 return "GL_INVERT"; 2813 default: 2814 return kUnknownGLenumString; 2815 } 2816 } 2817 2818 case GLenumGroup::PathFontStyle: 2819 { 2820 switch (value) 2821 { 2822 case 0x0: 2823 return "GL_NONE"; 2824 default: 2825 return kUnknownGLenumString; 2826 } 2827 } 2828 2829 case GLenumGroup::PathGenMode: 2830 { 2831 switch (value) 2832 { 2833 case 0x0: 2834 return "GL_NONE"; 2835 default: 2836 return kUnknownGLenumString; 2837 } 2838 } 2839 2840 case GLenumGroup::PathTransformType: 2841 { 2842 switch (value) 2843 { 2844 case 0x0: 2845 return "GL_NONE"; 2846 default: 2847 return kUnknownGLenumString; 2848 } 2849 } 2850 2851 case GLenumGroup::PipelineParameterName: 2852 { 2853 switch (value) 2854 { 2855 case 0x8259: 2856 return "GL_ACTIVE_PROGRAM"; 2857 case 0x8B30: 2858 return "GL_FRAGMENT_SHADER"; 2859 case 0x8B31: 2860 return "GL_VERTEX_SHADER"; 2861 case 0x8B84: 2862 return "GL_INFO_LOG_LENGTH"; 2863 case 0x8DD9: 2864 return "GL_GEOMETRY_SHADER"; 2865 case 0x8E87: 2866 return "GL_TESS_EVALUATION_SHADER"; 2867 case 0x8E88: 2868 return "GL_TESS_CONTROL_SHADER"; 2869 default: 2870 return kUnknownGLenumString; 2871 } 2872 } 2873 2874 case GLenumGroup::PixelCopyType: 2875 { 2876 switch (value) 2877 { 2878 case 0x1800: 2879 return "GL_COLOR"; 2880 case 0x1801: 2881 return "GL_DEPTH"; 2882 case 0x1802: 2883 return "GL_STENCIL"; 2884 default: 2885 return kUnknownGLenumString; 2886 } 2887 } 2888 2889 case GLenumGroup::PixelFormat: 2890 { 2891 switch (value) 2892 { 2893 case 0x1403: 2894 return "GL_UNSIGNED_SHORT"; 2895 case 0x1405: 2896 return "GL_UNSIGNED_INT"; 2897 case 0x1901: 2898 return "GL_STENCIL_INDEX"; 2899 case 0x1902: 2900 return "GL_DEPTH_COMPONENT"; 2901 case 0x1903: 2902 return "GL_RED"; 2903 case 0x1904: 2904 return "GL_GREEN"; 2905 case 0x1905: 2906 return "GL_BLUE"; 2907 case 0x1906: 2908 return "GL_ALPHA"; 2909 case 0x1907: 2910 return "GL_RGB"; 2911 case 0x1908: 2912 return "GL_RGBA"; 2913 case 0x1909: 2914 return "GL_LUMINANCE"; 2915 case 0x190A: 2916 return "GL_LUMINANCE_ALPHA"; 2917 default: 2918 return kUnknownGLenumString; 2919 } 2920 } 2921 2922 case GLenumGroup::PixelStoreParameter: 2923 { 2924 switch (value) 2925 { 2926 case 0xCF2: 2927 return "GL_UNPACK_ROW_LENGTH"; 2928 case 0xCF3: 2929 return "GL_UNPACK_SKIP_ROWS"; 2930 case 0xCF4: 2931 return "GL_UNPACK_SKIP_PIXELS"; 2932 case 0xCF5: 2933 return "GL_UNPACK_ALIGNMENT"; 2934 case 0xD02: 2935 return "GL_PACK_ROW_LENGTH"; 2936 case 0xD03: 2937 return "GL_PACK_SKIP_ROWS"; 2938 case 0xD04: 2939 return "GL_PACK_SKIP_PIXELS"; 2940 case 0xD05: 2941 return "GL_PACK_ALIGNMENT"; 2942 case 0x806D: 2943 return "GL_UNPACK_SKIP_IMAGES"; 2944 case 0x806E: 2945 return "GL_UNPACK_IMAGE_HEIGHT"; 2946 default: 2947 return kUnknownGLenumString; 2948 } 2949 } 2950 2951 case GLenumGroup::PixelTexGenMode: 2952 { 2953 switch (value) 2954 { 2955 case 0x0: 2956 return "GL_NONE"; 2957 case 0x1907: 2958 return "GL_RGB"; 2959 case 0x1908: 2960 return "GL_RGBA"; 2961 case 0x1909: 2962 return "GL_LUMINANCE"; 2963 case 0x190A: 2964 return "GL_LUMINANCE_ALPHA"; 2965 default: 2966 return kUnknownGLenumString; 2967 } 2968 } 2969 2970 case GLenumGroup::PixelType: 2971 { 2972 switch (value) 2973 { 2974 case 0x1400: 2975 return "GL_BYTE"; 2976 case 0x1401: 2977 return "GL_UNSIGNED_BYTE"; 2978 case 0x1402: 2979 return "GL_SHORT"; 2980 case 0x1403: 2981 return "GL_UNSIGNED_SHORT"; 2982 case 0x1404: 2983 return "GL_INT"; 2984 case 0x1405: 2985 return "GL_UNSIGNED_INT"; 2986 case 0x1406: 2987 return "GL_FLOAT"; 2988 case 0x140B: 2989 return "GL_HALF_FLOAT"; 2990 case 0x8033: 2991 return "GL_UNSIGNED_SHORT_4_4_4_4"; 2992 case 0x8034: 2993 return "GL_UNSIGNED_SHORT_5_5_5_1"; 2994 case 0x8365: 2995 return "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"; 2996 case 0x8366: 2997 return "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"; 2998 case 0x8368: 2999 return "GL_UNSIGNED_INT_2_10_10_10_REV"; 3000 case 0x8C3B: 3001 return "GL_UNSIGNED_INT_10F_11F_11F_REV"; 3002 case 0x8D61: 3003 return "GL_HALF_FLOAT_OES"; 3004 default: 3005 return kUnknownGLenumString; 3006 } 3007 } 3008 3009 case GLenumGroup::PrecisionType: 3010 { 3011 switch (value) 3012 { 3013 case 0x8DF0: 3014 return "GL_LOW_FLOAT"; 3015 case 0x8DF1: 3016 return "GL_MEDIUM_FLOAT"; 3017 case 0x8DF2: 3018 return "GL_HIGH_FLOAT"; 3019 case 0x8DF3: 3020 return "GL_LOW_INT"; 3021 case 0x8DF4: 3022 return "GL_MEDIUM_INT"; 3023 case 0x8DF5: 3024 return "GL_HIGH_INT"; 3025 default: 3026 return kUnknownGLenumString; 3027 } 3028 } 3029 3030 case GLenumGroup::PrimitiveType: 3031 { 3032 switch (value) 3033 { 3034 case 0x0: 3035 return "GL_POINTS"; 3036 case 0x1: 3037 return "GL_LINES"; 3038 case 0x2: 3039 return "GL_LINE_LOOP"; 3040 case 0x3: 3041 return "GL_LINE_STRIP"; 3042 case 0x4: 3043 return "GL_TRIANGLES"; 3044 case 0x5: 3045 return "GL_TRIANGLE_STRIP"; 3046 case 0x6: 3047 return "GL_TRIANGLE_FAN"; 3048 case 0x7: 3049 return "GL_QUADS"; 3050 case 0xA: 3051 return "GL_LINES_ADJACENCY"; 3052 case 0xB: 3053 return "GL_LINE_STRIP_ADJACENCY"; 3054 case 0xC: 3055 return "GL_TRIANGLES_ADJACENCY"; 3056 case 0xD: 3057 return "GL_TRIANGLE_STRIP_ADJACENCY"; 3058 case 0xE: 3059 return "GL_PATCHES"; 3060 default: 3061 return kUnknownGLenumString; 3062 } 3063 } 3064 3065 case GLenumGroup::ProgramInterface: 3066 { 3067 switch (value) 3068 { 3069 case 0x8C8E: 3070 return "GL_TRANSFORM_FEEDBACK_BUFFER"; 3071 case 0x92E1: 3072 return "GL_UNIFORM"; 3073 case 0x92E2: 3074 return "GL_UNIFORM_BLOCK"; 3075 case 0x92E3: 3076 return "GL_PROGRAM_INPUT"; 3077 case 0x92E4: 3078 return "GL_PROGRAM_OUTPUT"; 3079 case 0x92E5: 3080 return "GL_BUFFER_VARIABLE"; 3081 case 0x92E6: 3082 return "GL_SHADER_STORAGE_BLOCK"; 3083 case 0x92F4: 3084 return "GL_TRANSFORM_FEEDBACK_VARYING"; 3085 default: 3086 return kUnknownGLenumString; 3087 } 3088 } 3089 3090 case GLenumGroup::ProgramInterfacePName: 3091 { 3092 switch (value) 3093 { 3094 case 0x92F5: 3095 return "GL_ACTIVE_RESOURCES"; 3096 case 0x92F6: 3097 return "GL_MAX_NAME_LENGTH"; 3098 case 0x92F7: 3099 return "GL_MAX_NUM_ACTIVE_VARIABLES"; 3100 default: 3101 return kUnknownGLenumString; 3102 } 3103 } 3104 3105 case GLenumGroup::ProgramParameterPName: 3106 { 3107 switch (value) 3108 { 3109 case 0x8257: 3110 return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; 3111 case 0x8258: 3112 return "GL_PROGRAM_SEPARABLE"; 3113 default: 3114 return kUnknownGLenumString; 3115 } 3116 } 3117 3118 case GLenumGroup::ProgramPropertyARB: 3119 { 3120 switch (value) 3121 { 3122 case 0x8267: 3123 return "GL_COMPUTE_WORK_GROUP_SIZE"; 3124 case 0x8741: 3125 return "GL_PROGRAM_BINARY_LENGTH"; 3126 case 0x8916: 3127 return "GL_GEOMETRY_VERTICES_OUT"; 3128 case 0x8917: 3129 return "GL_GEOMETRY_INPUT_TYPE"; 3130 case 0x8918: 3131 return "GL_GEOMETRY_OUTPUT_TYPE"; 3132 case 0x8A35: 3133 return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; 3134 case 0x8A36: 3135 return "GL_ACTIVE_UNIFORM_BLOCKS"; 3136 case 0x8B80: 3137 return "GL_DELETE_STATUS"; 3138 case 0x8B82: 3139 return "GL_LINK_STATUS"; 3140 case 0x8B83: 3141 return "GL_VALIDATE_STATUS"; 3142 case 0x8B84: 3143 return "GL_INFO_LOG_LENGTH"; 3144 case 0x8B85: 3145 return "GL_ATTACHED_SHADERS"; 3146 case 0x8B86: 3147 return "GL_ACTIVE_UNIFORMS"; 3148 case 0x8B87: 3149 return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; 3150 case 0x8B89: 3151 return "GL_ACTIVE_ATTRIBUTES"; 3152 case 0x8B8A: 3153 return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; 3154 case 0x8C76: 3155 return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; 3156 case 0x8C7F: 3157 return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; 3158 case 0x8C83: 3159 return "GL_TRANSFORM_FEEDBACK_VARYINGS"; 3160 case 0x92D9: 3161 return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; 3162 default: 3163 return kUnknownGLenumString; 3164 } 3165 } 3166 3167 case GLenumGroup::QueryObjectParameterName: 3168 { 3169 switch (value) 3170 { 3171 case 0x8866: 3172 return "GL_QUERY_RESULT"; 3173 case 0x8867: 3174 return "GL_QUERY_RESULT_AVAILABLE"; 3175 default: 3176 return kUnknownGLenumString; 3177 } 3178 } 3179 3180 case GLenumGroup::QueryParameterName: 3181 { 3182 switch (value) 3183 { 3184 case 0x8865: 3185 return "GL_CURRENT_QUERY"; 3186 default: 3187 return kUnknownGLenumString; 3188 } 3189 } 3190 3191 case GLenumGroup::QueryTarget: 3192 { 3193 switch (value) 3194 { 3195 case 0x8C2F: 3196 return "GL_ANY_SAMPLES_PASSED"; 3197 case 0x8C87: 3198 return "GL_PRIMITIVES_GENERATED"; 3199 case 0x8C88: 3200 return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; 3201 case 0x8D6A: 3202 return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; 3203 default: 3204 return kUnknownGLenumString; 3205 } 3206 } 3207 3208 case GLenumGroup::ReadBufferMode: 3209 { 3210 switch (value) 3211 { 3212 case 0x404: 3213 return "GL_FRONT"; 3214 case 0x405: 3215 return "GL_BACK"; 3216 default: 3217 return kUnknownGLenumString; 3218 } 3219 } 3220 3221 case GLenumGroup::RenderbufferParameterName: 3222 { 3223 switch (value) 3224 { 3225 case 0x8CAB: 3226 return "GL_RENDERBUFFER_SAMPLES"; 3227 case 0x8D42: 3228 return "GL_RENDERBUFFER_WIDTH"; 3229 case 0x8D43: 3230 return "GL_RENDERBUFFER_HEIGHT"; 3231 case 0x8D44: 3232 return "GL_RENDERBUFFER_INTERNAL_FORMAT"; 3233 case 0x8D50: 3234 return "GL_RENDERBUFFER_RED_SIZE"; 3235 case 0x8D51: 3236 return "GL_RENDERBUFFER_GREEN_SIZE"; 3237 case 0x8D52: 3238 return "GL_RENDERBUFFER_BLUE_SIZE"; 3239 case 0x8D53: 3240 return "GL_RENDERBUFFER_ALPHA_SIZE"; 3241 case 0x8D54: 3242 return "GL_RENDERBUFFER_DEPTH_SIZE"; 3243 case 0x8D55: 3244 return "GL_RENDERBUFFER_STENCIL_SIZE"; 3245 default: 3246 return kUnknownGLenumString; 3247 } 3248 } 3249 3250 case GLenumGroup::RenderbufferTarget: 3251 { 3252 switch (value) 3253 { 3254 case 0x8D41: 3255 return "GL_RENDERBUFFER"; 3256 default: 3257 return kUnknownGLenumString; 3258 } 3259 } 3260 3261 case GLenumGroup::SamplerParameterName: 3262 { 3263 switch (value) 3264 { 3265 case 0x1004: 3266 return "GL_TEXTURE_BORDER_COLOR"; 3267 case 0x2800: 3268 return "GL_TEXTURE_MAG_FILTER"; 3269 case 0x2801: 3270 return "GL_TEXTURE_MIN_FILTER"; 3271 case 0x2802: 3272 return "GL_TEXTURE_WRAP_S"; 3273 case 0x2803: 3274 return "GL_TEXTURE_WRAP_T"; 3275 case 0x8072: 3276 return "GL_TEXTURE_WRAP_R"; 3277 case 0x813A: 3278 return "GL_TEXTURE_MIN_LOD"; 3279 case 0x813B: 3280 return "GL_TEXTURE_MAX_LOD"; 3281 case 0x884C: 3282 return "GL_TEXTURE_COMPARE_MODE"; 3283 case 0x884D: 3284 return "GL_TEXTURE_COMPARE_FUNC"; 3285 default: 3286 return kUnknownGLenumString; 3287 } 3288 } 3289 3290 case GLenumGroup::ShaderParameterName: 3291 { 3292 switch (value) 3293 { 3294 case 0x8B4F: 3295 return "GL_SHADER_TYPE"; 3296 case 0x8B80: 3297 return "GL_DELETE_STATUS"; 3298 case 0x8B81: 3299 return "GL_COMPILE_STATUS"; 3300 case 0x8B84: 3301 return "GL_INFO_LOG_LENGTH"; 3302 case 0x8B88: 3303 return "GL_SHADER_SOURCE_LENGTH"; 3304 default: 3305 return kUnknownGLenumString; 3306 } 3307 } 3308 3309 case GLenumGroup::ShaderType: 3310 { 3311 switch (value) 3312 { 3313 case 0x8B30: 3314 return "GL_FRAGMENT_SHADER"; 3315 case 0x8B31: 3316 return "GL_VERTEX_SHADER"; 3317 case 0x8DD9: 3318 return "GL_GEOMETRY_SHADER"; 3319 case 0x8E87: 3320 return "GL_TESS_EVALUATION_SHADER"; 3321 case 0x8E88: 3322 return "GL_TESS_CONTROL_SHADER"; 3323 case 0x91B9: 3324 return "GL_COMPUTE_SHADER"; 3325 default: 3326 return kUnknownGLenumString; 3327 } 3328 } 3329 3330 case GLenumGroup::StencilFaceDirection: 3331 { 3332 switch (value) 3333 { 3334 case 0x404: 3335 return "GL_FRONT"; 3336 case 0x405: 3337 return "GL_BACK"; 3338 case 0x408: 3339 return "GL_FRONT_AND_BACK"; 3340 default: 3341 return kUnknownGLenumString; 3342 } 3343 } 3344 3345 case GLenumGroup::StencilFunction: 3346 { 3347 switch (value) 3348 { 3349 case 0x200: 3350 return "GL_NEVER"; 3351 case 0x201: 3352 return "GL_LESS"; 3353 case 0x202: 3354 return "GL_EQUAL"; 3355 case 0x203: 3356 return "GL_LEQUAL"; 3357 case 0x204: 3358 return "GL_GREATER"; 3359 case 0x205: 3360 return "GL_NOTEQUAL"; 3361 case 0x206: 3362 return "GL_GEQUAL"; 3363 case 0x207: 3364 return "GL_ALWAYS"; 3365 default: 3366 return kUnknownGLenumString; 3367 } 3368 } 3369 3370 case GLenumGroup::StencilOp: 3371 { 3372 switch (value) 3373 { 3374 case 0x0: 3375 return "GL_ZERO"; 3376 case 0x150A: 3377 return "GL_INVERT"; 3378 case 0x1E00: 3379 return "GL_KEEP"; 3380 case 0x1E01: 3381 return "GL_REPLACE"; 3382 case 0x1E02: 3383 return "GL_INCR"; 3384 case 0x1E03: 3385 return "GL_DECR"; 3386 default: 3387 return kUnknownGLenumString; 3388 } 3389 } 3390 3391 case GLenumGroup::StringName: 3392 { 3393 switch (value) 3394 { 3395 case 0x1F00: 3396 return "GL_VENDOR"; 3397 case 0x1F01: 3398 return "GL_RENDERER"; 3399 case 0x1F02: 3400 return "GL_VERSION"; 3401 case 0x1F03: 3402 return "GL_EXTENSIONS"; 3403 case 0x8B8C: 3404 return "GL_SHADING_LANGUAGE_VERSION"; 3405 default: 3406 return kUnknownGLenumString; 3407 } 3408 } 3409 3410 case GLenumGroup::SubroutineParameterName: 3411 { 3412 switch (value) 3413 { 3414 case 0x8A38: 3415 return "GL_UNIFORM_SIZE"; 3416 case 0x8A39: 3417 return "GL_UNIFORM_NAME_LENGTH"; 3418 default: 3419 return kUnknownGLenumString; 3420 } 3421 } 3422 3423 case GLenumGroup::SyncCondition: 3424 { 3425 switch (value) 3426 { 3427 case 0x9117: 3428 return "GL_SYNC_GPU_COMMANDS_COMPLETE"; 3429 default: 3430 return kUnknownGLenumString; 3431 } 3432 } 3433 3434 case GLenumGroup::SyncObjectMask: 3435 { 3436 switch (value) 3437 { 3438 case 0x1: 3439 return "GL_SYNC_FLUSH_COMMANDS_BIT"; 3440 default: 3441 return kUnknownGLenumString; 3442 } 3443 } 3444 3445 case GLenumGroup::SyncParameterName: 3446 { 3447 switch (value) 3448 { 3449 case 0x9112: 3450 return "GL_OBJECT_TYPE"; 3451 case 0x9113: 3452 return "GL_SYNC_CONDITION"; 3453 case 0x9114: 3454 return "GL_SYNC_STATUS"; 3455 case 0x9115: 3456 return "GL_SYNC_FLAGS"; 3457 default: 3458 return kUnknownGLenumString; 3459 } 3460 } 3461 3462 case GLenumGroup::SyncStatus: 3463 { 3464 switch (value) 3465 { 3466 case 0x911A: 3467 return "GL_ALREADY_SIGNALED"; 3468 case 0x911B: 3469 return "GL_TIMEOUT_EXPIRED"; 3470 case 0x911C: 3471 return "GL_CONDITION_SATISFIED"; 3472 case 0x911D: 3473 return "GL_WAIT_FAILED"; 3474 default: 3475 return kUnknownGLenumString; 3476 } 3477 } 3478 3479 case GLenumGroup::TexCoordPointerType: 3480 { 3481 switch (value) 3482 { 3483 case 0x1402: 3484 return "GL_SHORT"; 3485 case 0x1404: 3486 return "GL_INT"; 3487 case 0x1406: 3488 return "GL_FLOAT"; 3489 default: 3490 return kUnknownGLenumString; 3491 } 3492 } 3493 3494 case GLenumGroup::TextureEnvMode: 3495 { 3496 switch (value) 3497 { 3498 case 0xBE2: 3499 return "GL_BLEND"; 3500 default: 3501 return kUnknownGLenumString; 3502 } 3503 } 3504 3505 case GLenumGroup::TextureLayout: 3506 { 3507 switch (value) 3508 { 3509 case 0x9530: 3510 return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT"; 3511 case 0x9531: 3512 return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT"; 3513 case 0x958D: 3514 return "GL_LAYOUT_GENERAL_EXT"; 3515 case 0x958E: 3516 return "GL_LAYOUT_COLOR_ATTACHMENT_EXT"; 3517 case 0x958F: 3518 return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT"; 3519 case 0x9590: 3520 return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT"; 3521 case 0x9591: 3522 return "GL_LAYOUT_SHADER_READ_ONLY_EXT"; 3523 case 0x9592: 3524 return "GL_LAYOUT_TRANSFER_SRC_EXT"; 3525 case 0x9593: 3526 return "GL_LAYOUT_TRANSFER_DST_EXT"; 3527 default: 3528 return kUnknownGLenumString; 3529 } 3530 } 3531 3532 case GLenumGroup::TextureMagFilter: 3533 { 3534 switch (value) 3535 { 3536 case 0x2600: 3537 return "GL_NEAREST"; 3538 case 0x2601: 3539 return "GL_LINEAR"; 3540 default: 3541 return kUnknownGLenumString; 3542 } 3543 } 3544 3545 case GLenumGroup::TextureMinFilter: 3546 { 3547 switch (value) 3548 { 3549 case 0x2600: 3550 return "GL_NEAREST"; 3551 case 0x2601: 3552 return "GL_LINEAR"; 3553 case 0x2700: 3554 return "GL_NEAREST_MIPMAP_NEAREST"; 3555 case 0x2701: 3556 return "GL_LINEAR_MIPMAP_NEAREST"; 3557 case 0x2702: 3558 return "GL_NEAREST_MIPMAP_LINEAR"; 3559 case 0x2703: 3560 return "GL_LINEAR_MIPMAP_LINEAR"; 3561 default: 3562 return kUnknownGLenumString; 3563 } 3564 } 3565 3566 case GLenumGroup::TextureParameterName: 3567 { 3568 switch (value) 3569 { 3570 case 0x1000: 3571 return "GL_TEXTURE_WIDTH"; 3572 case 0x1001: 3573 return "GL_TEXTURE_HEIGHT"; 3574 case 0x1003: 3575 return "GL_TEXTURE_INTERNAL_FORMAT"; 3576 case 0x1004: 3577 return "GL_TEXTURE_BORDER_COLOR"; 3578 case 0x2800: 3579 return "GL_TEXTURE_MAG_FILTER"; 3580 case 0x2801: 3581 return "GL_TEXTURE_MIN_FILTER"; 3582 case 0x2802: 3583 return "GL_TEXTURE_WRAP_S"; 3584 case 0x2803: 3585 return "GL_TEXTURE_WRAP_T"; 3586 case 0x805C: 3587 return "GL_TEXTURE_RED_SIZE"; 3588 case 0x805D: 3589 return "GL_TEXTURE_GREEN_SIZE"; 3590 case 0x805E: 3591 return "GL_TEXTURE_BLUE_SIZE"; 3592 case 0x805F: 3593 return "GL_TEXTURE_ALPHA_SIZE"; 3594 case 0x8072: 3595 return "GL_TEXTURE_WRAP_R"; 3596 case 0x813A: 3597 return "GL_TEXTURE_MIN_LOD"; 3598 case 0x813B: 3599 return "GL_TEXTURE_MAX_LOD"; 3600 case 0x813C: 3601 return "GL_TEXTURE_BASE_LEVEL"; 3602 case 0x813D: 3603 return "GL_TEXTURE_MAX_LEVEL"; 3604 case 0x884C: 3605 return "GL_TEXTURE_COMPARE_MODE"; 3606 case 0x884D: 3607 return "GL_TEXTURE_COMPARE_FUNC"; 3608 case 0x8E42: 3609 return "GL_TEXTURE_SWIZZLE_R"; 3610 case 0x8E43: 3611 return "GL_TEXTURE_SWIZZLE_G"; 3612 case 0x8E44: 3613 return "GL_TEXTURE_SWIZZLE_B"; 3614 case 0x8E45: 3615 return "GL_TEXTURE_SWIZZLE_A"; 3616 case 0x90EA: 3617 return "GL_DEPTH_STENCIL_TEXTURE_MODE"; 3618 case 0x9580: 3619 return "GL_TEXTURE_TILING_EXT"; 3620 default: 3621 return kUnknownGLenumString; 3622 } 3623 } 3624 3625 case GLenumGroup::TextureTarget: 3626 { 3627 switch (value) 3628 { 3629 case 0xDE1: 3630 return "GL_TEXTURE_2D"; 3631 case 0x806F: 3632 return "GL_TEXTURE_3D"; 3633 case 0x8513: 3634 return "GL_TEXTURE_CUBE_MAP"; 3635 case 0x8515: 3636 return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; 3637 case 0x8516: 3638 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; 3639 case 0x8517: 3640 return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; 3641 case 0x8518: 3642 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; 3643 case 0x8519: 3644 return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; 3645 case 0x851A: 3646 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; 3647 case 0x8C1A: 3648 return "GL_TEXTURE_2D_ARRAY"; 3649 case 0x9009: 3650 return "GL_TEXTURE_CUBE_MAP_ARRAY"; 3651 case 0x9100: 3652 return "GL_TEXTURE_2D_MULTISAMPLE"; 3653 case 0x9102: 3654 return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; 3655 default: 3656 return kUnknownGLenumString; 3657 } 3658 } 3659 3660 case GLenumGroup::TextureUnit: 3661 { 3662 switch (value) 3663 { 3664 case 0x84C0: 3665 return "GL_TEXTURE0"; 3666 case 0x84C1: 3667 return "GL_TEXTURE1"; 3668 case 0x84C2: 3669 return "GL_TEXTURE2"; 3670 case 0x84C3: 3671 return "GL_TEXTURE3"; 3672 case 0x84C4: 3673 return "GL_TEXTURE4"; 3674 case 0x84C5: 3675 return "GL_TEXTURE5"; 3676 case 0x84C6: 3677 return "GL_TEXTURE6"; 3678 case 0x84C7: 3679 return "GL_TEXTURE7"; 3680 case 0x84C8: 3681 return "GL_TEXTURE8"; 3682 case 0x84C9: 3683 return "GL_TEXTURE9"; 3684 case 0x84CA: 3685 return "GL_TEXTURE10"; 3686 case 0x84CB: 3687 return "GL_TEXTURE11"; 3688 case 0x84CC: 3689 return "GL_TEXTURE12"; 3690 case 0x84CD: 3691 return "GL_TEXTURE13"; 3692 case 0x84CE: 3693 return "GL_TEXTURE14"; 3694 case 0x84CF: 3695 return "GL_TEXTURE15"; 3696 case 0x84D0: 3697 return "GL_TEXTURE16"; 3698 case 0x84D1: 3699 return "GL_TEXTURE17"; 3700 case 0x84D2: 3701 return "GL_TEXTURE18"; 3702 case 0x84D3: 3703 return "GL_TEXTURE19"; 3704 case 0x84D4: 3705 return "GL_TEXTURE20"; 3706 case 0x84D5: 3707 return "GL_TEXTURE21"; 3708 case 0x84D6: 3709 return "GL_TEXTURE22"; 3710 case 0x84D7: 3711 return "GL_TEXTURE23"; 3712 case 0x84D8: 3713 return "GL_TEXTURE24"; 3714 case 0x84D9: 3715 return "GL_TEXTURE25"; 3716 case 0x84DA: 3717 return "GL_TEXTURE26"; 3718 case 0x84DB: 3719 return "GL_TEXTURE27"; 3720 case 0x84DC: 3721 return "GL_TEXTURE28"; 3722 case 0x84DD: 3723 return "GL_TEXTURE29"; 3724 case 0x84DE: 3725 return "GL_TEXTURE30"; 3726 case 0x84DF: 3727 return "GL_TEXTURE31"; 3728 default: 3729 return kUnknownGLenumString; 3730 } 3731 } 3732 3733 case GLenumGroup::TextureWrapMode: 3734 { 3735 switch (value) 3736 { 3737 case 0x2901: 3738 return "GL_REPEAT"; 3739 case 0x812D: 3740 return "GL_CLAMP_TO_BORDER"; 3741 case 0x812F: 3742 return "GL_CLAMP_TO_EDGE"; 3743 default: 3744 return kUnknownGLenumString; 3745 } 3746 } 3747 3748 case GLenumGroup::TransformFeedbackPName: 3749 { 3750 switch (value) 3751 { 3752 case 0x8C84: 3753 return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; 3754 case 0x8C85: 3755 return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; 3756 case 0x8C8F: 3757 return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; 3758 case 0x8E23: 3759 return "GL_TRANSFORM_FEEDBACK_PAUSED"; 3760 case 0x8E24: 3761 return "GL_TRANSFORM_FEEDBACK_ACTIVE"; 3762 default: 3763 return kUnknownGLenumString; 3764 } 3765 } 3766 3767 case GLenumGroup::UniformBlockPName: 3768 { 3769 switch (value) 3770 { 3771 case 0x8A3F: 3772 return "GL_UNIFORM_BLOCK_BINDING"; 3773 case 0x8A40: 3774 return "GL_UNIFORM_BLOCK_DATA_SIZE"; 3775 case 0x8A41: 3776 return "GL_UNIFORM_BLOCK_NAME_LENGTH"; 3777 case 0x8A42: 3778 return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; 3779 case 0x8A43: 3780 return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; 3781 case 0x8A44: 3782 return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; 3783 case 0x8A46: 3784 return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; 3785 default: 3786 return kUnknownGLenumString; 3787 } 3788 } 3789 3790 case GLenumGroup::UniformPName: 3791 { 3792 switch (value) 3793 { 3794 case 0x8A37: 3795 return "GL_UNIFORM_TYPE"; 3796 case 0x8A38: 3797 return "GL_UNIFORM_SIZE"; 3798 case 0x8A39: 3799 return "GL_UNIFORM_NAME_LENGTH"; 3800 case 0x8A3A: 3801 return "GL_UNIFORM_BLOCK_INDEX"; 3802 case 0x8A3B: 3803 return "GL_UNIFORM_OFFSET"; 3804 case 0x8A3C: 3805 return "GL_UNIFORM_ARRAY_STRIDE"; 3806 case 0x8A3D: 3807 return "GL_UNIFORM_MATRIX_STRIDE"; 3808 case 0x8A3E: 3809 return "GL_UNIFORM_IS_ROW_MAJOR"; 3810 default: 3811 return kUnknownGLenumString; 3812 } 3813 } 3814 3815 case GLenumGroup::UseProgramStageMask: 3816 { 3817 switch (value) 3818 { 3819 case 0x1: 3820 return "GL_VERTEX_SHADER_BIT"; 3821 case 0x2: 3822 return "GL_FRAGMENT_SHADER_BIT"; 3823 case 0x4: 3824 return "GL_GEOMETRY_SHADER_BIT"; 3825 case 0x8: 3826 return "GL_TESS_CONTROL_SHADER_BIT"; 3827 case 0x10: 3828 return "GL_TESS_EVALUATION_SHADER_BIT"; 3829 case 0x20: 3830 return "GL_COMPUTE_SHADER_BIT"; 3831 case 0xFFFFFFFF: 3832 return "GL_ALL_SHADER_BITS"; 3833 default: 3834 return kUnknownGLenumString; 3835 } 3836 } 3837 3838 case GLenumGroup::VertexArrayPName: 3839 { 3840 switch (value) 3841 { 3842 case 0x82D5: 3843 return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; 3844 case 0x8622: 3845 return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; 3846 case 0x8623: 3847 return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; 3848 case 0x8624: 3849 return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; 3850 case 0x8625: 3851 return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; 3852 case 0x886A: 3853 return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; 3854 case 0x88FD: 3855 return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; 3856 case 0x88FE: 3857 return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; 3858 default: 3859 return kUnknownGLenumString; 3860 } 3861 } 3862 3863 case GLenumGroup::VertexAttribEnum: 3864 { 3865 switch (value) 3866 { 3867 case 0x8622: 3868 return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; 3869 case 0x8623: 3870 return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; 3871 case 0x8624: 3872 return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; 3873 case 0x8625: 3874 return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; 3875 case 0x8626: 3876 return "GL_CURRENT_VERTEX_ATTRIB"; 3877 case 0x886A: 3878 return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; 3879 case 0x889F: 3880 return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; 3881 case 0x88FD: 3882 return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; 3883 case 0x88FE: 3884 return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; 3885 default: 3886 return kUnknownGLenumString; 3887 } 3888 } 3889 3890 case GLenumGroup::VertexAttribPointerType: 3891 { 3892 switch (value) 3893 { 3894 case 0x1400: 3895 return "GL_BYTE"; 3896 case 0x1401: 3897 return "GL_UNSIGNED_BYTE"; 3898 case 0x1402: 3899 return "GL_SHORT"; 3900 case 0x1403: 3901 return "GL_UNSIGNED_SHORT"; 3902 case 0x1404: 3903 return "GL_INT"; 3904 case 0x1405: 3905 return "GL_UNSIGNED_INT"; 3906 case 0x1406: 3907 return "GL_FLOAT"; 3908 case 0x140B: 3909 return "GL_HALF_FLOAT"; 3910 case 0x140C: 3911 return "GL_FIXED"; 3912 case 0x8368: 3913 return "GL_UNSIGNED_INT_2_10_10_10_REV"; 3914 case 0x8C3B: 3915 return "GL_UNSIGNED_INT_10F_11F_11F_REV"; 3916 case 0x8D9F: 3917 return "GL_INT_2_10_10_10_REV"; 3918 default: 3919 return kUnknownGLenumString; 3920 } 3921 } 3922 3923 case GLenumGroup::VertexAttribType: 3924 { 3925 switch (value) 3926 { 3927 case 0x1400: 3928 return "GL_BYTE"; 3929 case 0x1401: 3930 return "GL_UNSIGNED_BYTE"; 3931 case 0x1402: 3932 return "GL_SHORT"; 3933 case 0x1403: 3934 return "GL_UNSIGNED_SHORT"; 3935 case 0x1404: 3936 return "GL_INT"; 3937 case 0x1405: 3938 return "GL_UNSIGNED_INT"; 3939 case 0x1406: 3940 return "GL_FLOAT"; 3941 case 0x140B: 3942 return "GL_HALF_FLOAT"; 3943 case 0x140C: 3944 return "GL_FIXED"; 3945 case 0x8368: 3946 return "GL_UNSIGNED_INT_2_10_10_10_REV"; 3947 case 0x8C3B: 3948 return "GL_UNSIGNED_INT_10F_11F_11F_REV"; 3949 case 0x8D9F: 3950 return "GL_INT_2_10_10_10_REV"; 3951 default: 3952 return kUnknownGLenumString; 3953 } 3954 } 3955 3956 case GLenumGroup::VertexBufferObjectParameter: 3957 { 3958 switch (value) 3959 { 3960 case 0x8764: 3961 return "GL_BUFFER_SIZE"; 3962 case 0x8765: 3963 return "GL_BUFFER_USAGE"; 3964 case 0x88BC: 3965 return "GL_BUFFER_MAPPED"; 3966 case 0x911F: 3967 return "GL_BUFFER_ACCESS_FLAGS"; 3968 case 0x9120: 3969 return "GL_BUFFER_MAP_LENGTH"; 3970 case 0x9121: 3971 return "GL_BUFFER_MAP_OFFSET"; 3972 default: 3973 return kUnknownGLenumString; 3974 } 3975 } 3976 3977 case GLenumGroup::VertexBufferObjectUsage: 3978 { 3979 switch (value) 3980 { 3981 case 0x88E0: 3982 return "GL_STREAM_DRAW"; 3983 case 0x88E1: 3984 return "GL_STREAM_READ"; 3985 case 0x88E2: 3986 return "GL_STREAM_COPY"; 3987 case 0x88E4: 3988 return "GL_STATIC_DRAW"; 3989 case 0x88E5: 3990 return "GL_STATIC_READ"; 3991 case 0x88E6: 3992 return "GL_STATIC_COPY"; 3993 case 0x88E8: 3994 return "GL_DYNAMIC_DRAW"; 3995 case 0x88E9: 3996 return "GL_DYNAMIC_READ"; 3997 case 0x88EA: 3998 return "GL_DYNAMIC_COPY"; 3999 default: 4000 return kUnknownGLenumString; 4001 } 4002 } 4003 4004 case GLenumGroup::VertexPointerType: 4005 { 4006 switch (value) 4007 { 4008 case 0x1402: 4009 return "GL_SHORT"; 4010 case 0x1404: 4011 return "GL_INT"; 4012 case 0x1406: 4013 return "GL_FLOAT"; 4014 default: 4015 return kUnknownGLenumString; 4016 } 4017 } 4018 4019 case GLenumGroup::VertexProvokingMode: 4020 { 4021 switch (value) 4022 { 4023 case 0x8E4D: 4024 return "GL_FIRST_VERTEX_CONVENTION"; 4025 case 0x8E4E: 4026 return "GL_LAST_VERTEX_CONVENTION"; 4027 default: 4028 return kUnknownGLenumString; 4029 } 4030 } 4031 4032 default: 4033 return kUnknownGLenumString; 4034 } 4035 } 4036 GLbitfieldToString(GLenumGroup enumGroup,unsigned int value)4037std::string GLbitfieldToString(GLenumGroup enumGroup, unsigned int value) 4038 { 4039 std::stringstream st; 4040 4041 if (value == 0) 4042 { 4043 return "0"; 4044 } 4045 4046 const angle::BitSet<32> bitSet(value); 4047 bool first = true; 4048 for (const auto index : bitSet) 4049 { 4050 if (!first) 4051 { 4052 st << " | "; 4053 } 4054 first = false; 4055 4056 unsigned int mask = 1u << index; 4057 OutputGLenumString(st, enumGroup, mask); 4058 } 4059 4060 return st.str(); 4061 } 4062 } // namespace gl 4063