/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.cs | 12 public struct Monster : IFlatbufferObject struct 14 private Table __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 …ic static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } in GetRootAsMonster() 17 …teBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } in GetRootAsMonster() 18 …tic bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); } in MonsterBufferHasIdentifier() 19 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } in __init() 20 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() 22 …= __p.__offset(4); return o != 0 ? (Vec3?)(new Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } } 23 … { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } } [all …]
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D | Monster.go | 12 type Monster struct { struct 13 _tab flatbuffers.Table 23 func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) { 28 func (rcv *Monster) Table() flatbuffers.Table { 32 func (rcv *Monster) Pos(obj *Vec3) *Vec3 { 45 func (rcv *Monster) Mana() int16 { 53 func (rcv *Monster) MutateMana(n int16) bool { 57 func (rcv *Monster) Hp() int16 { 65 func (rcv *Monster) MutateHp(n int16) bool { 69 func (rcv *Monster) Name() []byte { [all …]
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D | Any.py | 7 Monster = 1 variable in Any
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D | Any.cs | 11 Monster = 1, enumerator
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D | Any.php | 9 const Monster = 1; define in MyGame\\Example\\Any
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D | Any.java | 8 public static final byte Monster = 1; field in Any
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D | MonsterStorage_grpc.go | 126 Store(context.Context, *Monster) (*flatbuffers.Builder, error)
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D | Monster.py | 8 class Monster(object): class
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D | Monster.php | 12 class Monster extends Table class
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D | Monster.java | 14 public final class Monster extends Table { class
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/external/flatbuffers/tests/MyGame/Example2/ |
D | Monster.cs | 11 public struct Monster : IFlatbufferObject struct 13 private Table __p; 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 15 …ic static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); } in GetRootAsMonster() 16 …teBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } in GetRootAsMonster() 17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } in __init() 18 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() 21 public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); } in StartMonster() 22 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster()
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D | Monster.go | 9 type Monster struct { struct 10 _tab flatbuffers.Table 20 func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) { 25 func (rcv *Monster) Table() flatbuffers.Table {
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D | Monster.py | 7 class Monster(object): class
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D | Monster.java | 11 public final class Monster extends Table { class
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D | Monster.php | 11 class Monster extends Table class
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/external/flatbuffers/samples/ |
D | monster_generated.rs | 217 pub struct Monster<'a> { struct 218 pub _tab: flatbuffers::Table<'a>, 221 impl<'a> flatbuffers::Follow<'a> for Monster<'a> { implementation 231 impl<'a> Monster<'a> { implementation
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/external/flatbuffers/tests/ |
D | monster_test_generated.rs | 95 pub struct Monster<'a> { struct 96 pub _tab: flatbuffers::Table<'a>, 99 impl<'a> flatbuffers::Follow<'a> for Monster<'a> { implementation 109 impl<'a> Monster<'a> { impl 239 Monster = 1, enumerator 922 pub struct Monster<'a> { struct 923 pub _tab: flatbuffers::Table<'a>, 926 impl<'a> flatbuffers::Follow<'a> for Monster<'a> { implementation 936 impl<'a> Monster<'a> { implementation
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D | monster_test_generated.ts | 19 Monster= 1, enumerator 100 export class Monster { class 774 export class Monster { class
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D | monster_test_generated.js | 50 Monster: 1, property 168 MyGame.Example2.Monster = function() { class in MyGame.Example2 900 MyGame.Example.Monster = function() { class in MyGame.Example
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