Searched defs:Part (Results 1 – 5 of 5) sorted by relevance
74 struct Part { struct75 int count; // The number of times this part should repeat, 0 for infinite76 int pause; // The number of frames to pause for at the end of this part77 int clockPosX; // The x position of the clock, in pixels. Positive values offset from79 int clockPosY; // The y position of the clock, in pixels. Positive values offset from83 String8 path;107 virtual void init(const Vector<Animation::Part>& /*parts*/) {} in init()115 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, in playPart()
419 public interface Part { interface in DozeMachine
1443 public static class Part { class in AbstractMessageParser1447 public Part() { in Part() method in AbstractMessageParser.Part
2039 static class Part extends AbstractPart { class in Uri2047 private Part(String encoded, String decoded) { in Part() method in Uri.Part
3139 public static final class Part implements BaseColumns { class in Telephony.Mms3145 private Part() { in Part() method in Telephony.Mms.Part