1 /* 2 * Copyright 2019 Google LLC 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrShaderUtils_DEFINED 9 #define GrShaderUtils_DEFINED 10 11 #include "include/core/SkTypes.h" 12 #include "include/gpu/GrContextOptions.h" 13 #include "src/sksl/SkSLString.h" 14 15 namespace GrShaderUtils { 16 17 SkSL::String PrettyPrint(const SkSL::String& string); 18 19 void VisitLineByLine(const SkSL::String& text, 20 const std::function<void(int lineNumber, const char* lineText)>&); 21 22 // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. PrintLineByLine(const SkSL::String & text)23inline void PrintLineByLine(const SkSL::String& text) { 24 VisitLineByLine(text, [](int lineNumber, const char* lineText) { 25 SkDebugf("%4i\t%s\n", lineNumber, lineText); 26 }); 27 } 28 29 GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler(); 30 31 } 32 33 #endif 34