1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // validationGL15.cpp: Validation functions for OpenGL 1.5 entry point parameters
8
9 #include "libANGLE/validationGL15_autogen.h"
10
11 namespace gl
12 {
13
ValidateGetBufferSubData(const Context * context,GLenum target,GLintptr offset,GLsizeiptr size,const void * data)14 bool ValidateGetBufferSubData(const Context *context,
15 GLenum target,
16 GLintptr offset,
17 GLsizeiptr size,
18 const void *data)
19 {
20 return true;
21 }
22
ValidateGetQueryObjectiv(const Context * context,QueryID id,GLenum pname,const GLint * params)23 bool ValidateGetQueryObjectiv(const Context *context, QueryID id, GLenum pname, const GLint *params)
24 {
25 return true;
26 }
27
ValidateMapBuffer(const Context * context,BufferBinding targetPacked,GLenum access)28 bool ValidateMapBuffer(const Context *context, BufferBinding targetPacked, GLenum access)
29 {
30 return true;
31 }
32
33 } // namespace gl
34