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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // validationGL15.cpp: Validation functions for OpenGL 1.5 entry point parameters
8 
9 #include "libANGLE/validationGL15_autogen.h"
10 
11 namespace gl
12 {
13 
ValidateGetBufferSubData(const Context * context,GLenum target,GLintptr offset,GLsizeiptr size,const void * data)14 bool ValidateGetBufferSubData(const Context *context,
15                               GLenum target,
16                               GLintptr offset,
17                               GLsizeiptr size,
18                               const void *data)
19 {
20     return true;
21 }
22 
ValidateGetQueryObjectiv(const Context * context,QueryID id,GLenum pname,const GLint * params)23 bool ValidateGetQueryObjectiv(const Context *context, QueryID id, GLenum pname, const GLint *params)
24 {
25     return true;
26 }
27 
ValidateMapBuffer(const Context * context,BufferBinding targetPacked,GLenum access)28 bool ValidateMapBuffer(const Context *context, BufferBinding targetPacked, GLenum access)
29 {
30     return true;
31 }
32 
33 }  // namespace gl
34