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Searched defs:Vec3 (Results 1 – 17 of 17) sorted by relevance

/external/flatbuffers/tests/MyGame/Example/
DVec3.cs11 public struct Vec3 : IFlatbufferObject struct
13 private Struct __p;
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } in __init()
16 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
18 public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
19 public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } in MutateX()
20 public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } }
21 public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } in MutateY()
22 public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } }
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DVec3.go9 type Vec3 struct { struct
10 _tab flatbuffers.Struct
13 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) {
18 func (rcv *Vec3) Table() flatbuffers.Table {
22 func (rcv *Vec3) X() float32 {
25 func (rcv *Vec3) MutateX(n float32) bool {
29 func (rcv *Vec3) Y() float32 {
32 func (rcv *Vec3) MutateY(n float32) bool {
36 func (rcv *Vec3) Z() float32 {
39 func (rcv *Vec3) MutateZ(n float32) bool {
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DVec3.php11 class Vec3 extends Struct class
DVec3.py7 class Vec3(object): class
DVec3.java11 public final class Vec3 extends Struct { class
/external/tensorflow/tensorflow/lite/delegates/gpu/common/
Dtypes.h94 struct alignas(sizeof(T)) Vec3 { struct
102 Vec3() : Vec3(T(0.0f)) {} in Vec3() argument
105 constexpr Vec3(S x_, S y_, S z_) : x(x_), y(y_), z(z_) {} in Vec3() argument
106 explicit Vec3(T v) : x(v), y(v), z(v) {} in Vec3() argument
109 explicit Vec3(S v) : x(v), y(v), z(v) {} in Vec3() argument
111 Vec3(const Vec3& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() argument
114 Vec3(const Vec3<S>& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() function
127 bool operator==(const Vec3& value) const { argument
/external/skqp/modules/skottie/src/
DSkottieAdapter.h114 struct Vec3 { struct
117 explicit Vec3(const VectorValue&); argument
DSkottieAdapter.cpp70 TransformAdapter3D::Vec3::Vec3(const VectorValue& v) { in Vec3() function in skottie::TransformAdapter3D::Vec3
/external/flatbuffers/samples/
Dmonster_generated.rs150 pub struct Vec3 { struct
151 x_: f32,
152 y_: f32,
153 z_: f32,
155 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation
156 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation
164 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation
171 impl<'b> flatbuffers::Push for Vec3 { implementation
176 ::std::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) in push() constant
181 impl<'b> flatbuffers::Push for &'b Vec3 { implementation
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/external/deqp/framework/common/
DtcuVectorType.hpp40 typedef Vector<float, 3> Vec3; typedef
/external/flatbuffers/tests/
Dmonster_test_generated.rs501 pub struct Vec3 { struct
502 x_: f32,
503 y_: f32,
504 z_: f32,
505 padding0__: u32,
506 test1_: f64,
507 test2_: Color,
508 padding1__: u8,
509 test3_: Test,
510 padding2__: u16,
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Dmonster_test_generated.ts311 export class Vec3 { class
Dmonster_test_generated.js405 MyGame.Example.Vec3 = function() { class in MyGame.Example
/external/deqp/modules/gles2/scripts/
Dgenutil.py416 class Vec3(Vec): class
/external/deqp/modules/gles3/scripts/
Dgenutil.py505 class Vec3(Vec): class
/external/deqp/modules/gles31/scripts/
Dgenutil.py507 class Vec3(Vec): class
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/
DSIISelLowering.cpp7615 SDValue Vec3 = FMAOp1.getOperand(0); in performFMACombine() local