/external/flatbuffers/tests/MyGame/Example/ |
D | Vec3.cs | 11 public struct Vec3 : IFlatbufferObject struct 13 private Struct __p; 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } 15 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } in __init() 16 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() 18 public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } 19 public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } in MutateX() 20 public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } 21 public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } in MutateY() 22 public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } [all …]
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D | Vec3.go | 9 type Vec3 struct { struct 10 _tab flatbuffers.Struct 13 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) { 18 func (rcv *Vec3) Table() flatbuffers.Table { 22 func (rcv *Vec3) X() float32 { 25 func (rcv *Vec3) MutateX(n float32) bool { 29 func (rcv *Vec3) Y() float32 { 32 func (rcv *Vec3) MutateY(n float32) bool { 36 func (rcv *Vec3) Z() float32 { 39 func (rcv *Vec3) MutateZ(n float32) bool { [all …]
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D | Vec3.php | 11 class Vec3 extends Struct class
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D | Vec3.py | 7 class Vec3(object): class
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D | Vec3.java | 11 public final class Vec3 extends Struct { class
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
D | types.h | 94 struct alignas(sizeof(T)) Vec3 { struct 102 Vec3() : Vec3(T(0.0f)) {} in Vec3() argument 105 constexpr Vec3(S x_, S y_, S z_) : x(x_), y(y_), z(z_) {} in Vec3() argument 106 explicit Vec3(T v) : x(v), y(v), z(v) {} in Vec3() argument 109 explicit Vec3(S v) : x(v), y(v), z(v) {} in Vec3() argument 111 Vec3(const Vec3& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() argument 114 Vec3(const Vec3<S>& f) : x(f.x), y(f.y), z(f.z) {} in Vec3() function 127 bool operator==(const Vec3& value) const { argument
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/external/skqp/modules/skottie/src/ |
D | SkottieAdapter.h | 114 struct Vec3 { struct 117 explicit Vec3(const VectorValue&); argument
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D | SkottieAdapter.cpp | 70 TransformAdapter3D::Vec3::Vec3(const VectorValue& v) { in Vec3() function in skottie::TransformAdapter3D::Vec3
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/external/flatbuffers/samples/ |
D | monster_generated.rs | 150 pub struct Vec3 { struct 151 x_: f32, 152 y_: f32, 153 z_: f32, 155 impl flatbuffers::SafeSliceAccess for Vec3 {} implementation 156 impl<'a> flatbuffers::Follow<'a> for Vec3 { implementation 164 impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { implementation 171 impl<'b> flatbuffers::Push for Vec3 { implementation 176 ::std::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) in push() constant 181 impl<'b> flatbuffers::Push for &'b Vec3 { implementation [all …]
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/external/deqp/framework/common/ |
D | tcuVectorType.hpp | 40 typedef Vector<float, 3> Vec3; typedef
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/external/flatbuffers/tests/ |
D | monster_test_generated.rs | 501 pub struct Vec3 { struct 502 x_: f32, 503 y_: f32, 504 z_: f32, 505 padding0__: u32, 506 test1_: f64, 507 test2_: Color, 508 padding1__: u8, 509 test3_: Test, 510 padding2__: u16, [all …]
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D | monster_test_generated.ts | 311 export class Vec3 { class
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D | monster_test_generated.js | 405 MyGame.Example.Vec3 = function() { class in MyGame.Example
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/external/deqp/modules/gles2/scripts/ |
D | genutil.py | 416 class Vec3(Vec): class
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/external/deqp/modules/gles3/scripts/ |
D | genutil.py | 505 class Vec3(Vec): class
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/external/deqp/modules/gles31/scripts/ |
D | genutil.py | 507 class Vec3(Vec): class
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/ |
D | SIISelLowering.cpp | 7615 SDValue Vec3 = FMAOp1.getOperand(0); in performFMACombine() local
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