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Searched defs:allow_spilling (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_fs_reg_allocate.cpp756 fs_reg_alloc::build_interference_graph(bool allow_spilling) in build_interference_graph()
1284 fs_reg_alloc::assign_regs(bool allow_spilling, bool spill_all) in assign_regs()
1355 fs_visitor::assign_regs(bool allow_spilling, bool spill_all) in assign_regs()
Dbrw_fs.cpp7958 fs_visitor::allocate_registers(bool allow_spilling) in allocate_registers()
8346 fs_visitor::run_fs(bool allow_spilling, bool do_rep_send) in run_fs()
8433 fs_visitor::run_cs(bool allow_spilling) in run_cs()
8784 int shader_time_index32, bool allow_spilling, in brw_compile_fs()
9243 const bool allow_spilling = generate_all || v == NULL; in brw_compile_cs() local
9293 const bool allow_spilling = generate_all || v == NULL; in brw_compile_cs() local