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Searched defs:attribIndex (Results 1 – 24 of 24) sorted by relevance

/external/angle/src/libANGLE/
DVertexArray.cpp63 size_t attribIndex, in setAttribBinding()
106 for (size_t attribIndex = 0; attribIndex < maxAttribBindings; ++attribIndex) in VertexArray() local
215 ANGLE_INLINE void VertexArray::setDirtyAttribBit(size_t attribIndex, in setDirtyAttribBit()
344 size_t attribIndex, in setVertexAttribBinding()
374 for (size_t attribIndex : binding.getBoundAttributesMask()) in setVertexBindingDivisor() local
399 void VertexArray::setVertexAttribFormat(size_t attribIndex, in setVertexAttribFormat()
419 void VertexArray::setVertexAttribDivisor(const Context *context, size_t attribIndex, GLuint divisor) in setVertexAttribDivisor()
427 void VertexArray::enableAttribute(size_t attribIndex, bool enabledState) in enableAttribute()
451 size_t attribIndex, in setVertexAttribPointerImpl()
510 size_t attribIndex, in setVertexAttribPointer()
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DVertexArray.h48 const VertexAttribute &getVertexAttribute(size_t attribIndex) const in getVertexAttribute()
57 const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const in getBindingFromAttribIndex()
61 size_t getBindingIndexFromAttribIndex(size_t attribIndex) const in getBindingIndexFromAttribIndex()
176 const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const in getBindingFromAttribIndex()
DFrameCapture.cpp1570 for (GLuint attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; ++attribIndex) in CaptureVertexArrayData() local
1804 for (GLuint attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; ++attribIndex) in CaptureMidExecutionSetup() local
3443 for (size_t attribIndex : context->getStateCache().getActiveClientAttribsMask()) in captureClientArraySnapshot() local
DState.h482 void setVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex) in setVertexAttribBinding()
DState.cpp1686 void State::setVertexAttribFormat(GLuint attribIndex, in setVertexAttribFormat()
DvalidationES31.cpp1279 bool ValidateVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex) in ValidateVertexAttribBinding()
DContext.cpp4973 void Context::vertexAttribFormat(GLuint attribIndex, in vertexAttribFormat()
4984 void Context::vertexAttribIFormat(GLuint attribIndex, in vertexAttribIFormat()
4993 void Context::vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) in vertexAttribBinding()
DProgram.cpp5278 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) in deserialize() local
/external/angle/src/tests/gl_tests/
DD3D11InputLayoutCacheTest.cpp40 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) in makeProgramWithAttribCount() local
47 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) in makeProgramWithAttribCount() local
101 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) in TEST_P() local
DVertexAttributeTest.cpp327 for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex) in compileMultiAttribProgram() local
335 for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex) in compileMultiAttribProgram() local
354 for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex) in setupMultiAttribs() local
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp42 bool IsVertexAttribPointerSupported(size_t attribIndex, const VertexAttribute &attrib) in IsVertexAttribPointerSupported()
442 void VertexArrayGL::updateAttribEnabled(size_t attribIndex) in updateAttribEnabled()
463 void VertexArrayGL::updateAttribPointer(const gl::Context *context, size_t attribIndex) in updateAttribPointer()
521 void VertexArrayGL::callVertexAttribPointer(GLuint attribIndex, in callVertexAttribPointer()
548 void VertexArrayGL::updateAttribFormat(size_t attribIndex) in updateAttribFormat()
577 void VertexArrayGL::updateAttribBinding(size_t attribIndex) in updateAttribBinding()
641 size_t attribIndex, in syncDirtyAttrib()
772 for (size_t attribIndex : updateMask) in applyActiveAttribLocationsMask() local
DContextGL.cpp320 for (GLuint attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++) in updateAttributesForBaseInstance() local
360 for (size_t attribIndex : attribMask) in resetUpdatedAttributes() local
DStateManagerGL.cpp1872 for (auto attribIndex : combinedMask) in syncState() local
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp269 for (size_t attribIndex : activeAttribs) in handleLineLoopIndirectDraw() local
355 size_t attribIndex, in convertVertexBufferGPU()
401 size_t attribIndex, in convertVertexBufferCPU()
526 ANGLE_INLINE void VertexArrayVk::setDefaultPackedInput(ContextVk *contextVk, size_t attribIndex) in setDefaultPackedInput()
543 for (size_t attribIndex : mState.getEnabledAttributesMask()) in updateActiveAttribInfo() local
557 size_t attribIndex, in syncDirtyAttrib()
722 for (size_t attribIndex : activeStreamedAttribs) in updateStreamedAttribs() local
860 size_t attribIndex, in updateDefaultAttrib()
DContextVk.cpp1188 for (size_t attribIndex : mDirtyDefaultAttribsMask) in handleDirtyGraphicsDefaultAttribs() local
1358 for (size_t attribIndex : attribsMask) in handleDirtyGraphicsVertexBuffers() local
4055 void ContextVk::invalidateDefaultAttribute(size_t attribIndex) in invalidateDefaultAttribute()
4070 angle::Result ContextVk::updateDefaultAttribute(size_t attribIndex) in updateDefaultAttribute()
DContextVk.h480 ANGLE_INLINE void onVertexAttributeChange(size_t attribIndex, in onVertexAttributeChange()
Dvk_cache_utils.cpp709 const uint32_t attribIndex = static_cast<uint32_t>(attribIndexSizeT); in initializePipeline() local
940 uint32_t attribIndex, in updateVertexInput()
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp261 for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex) in prepareVertexData() local
442 for (auto attribIndex : dynamicAttribsMask) in storeDynamicAttribs() local
449 for (auto attribIndex : dynamicAttribsMask) in storeDynamicAttribs() local
464 for (auto attribIndex : dynamicAttribsMask) in PromoteDynamicAttribs() local
580 size_t attribIndex) in storeCurrentValue()
/external/mesa3d/src/mesa/main/
Dvarray.c163 gl_vert_attrib attribIndex, in _mesa_vertex_attrib_binding()
3331 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type, in vertex_attrib_format()
3393 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, in _mesa_VertexAttribFormat()
3404 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, in _mesa_VertexAttribIFormat()
3414 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, in _mesa_VertexAttribLFormat()
3424 vertex_array_attrib_format(GLuint vaobj, bool isExtDsa, GLuint attribIndex, in vertex_array_attrib_format()
3474 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size, in _mesa_VertexArrayAttribFormat()
3486 _mesa_VertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribIndex, GLint size, in _mesa_VertexArrayVertexAttribFormatEXT()
3498 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex, in _mesa_VertexArrayAttribIFormat()
3510 _mesa_VertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribIndex, in _mesa_VertexArrayVertexAttribIFormatEXT()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp110 for (size_t attribIndex : attributesToUpdate) in syncState() local
214 size_t attribIndex) in updateVertexAttribStorage()
DInputLayoutCache.cpp152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout() local
212 for (size_t attribIndex = 0; attribIndex < currentAttributes.size(); ++attribIndex) in createInputLayout() local
DStateManager11.cpp1231 for (auto attribIndex : state.getAndResetDirtyCurrentValues()) in syncState() local
2044 void StateManager11::invalidateCurrentValueAttrib(size_t attribIndex) in invalidateCurrentValueAttrib()
2069 for (auto attribIndex : dirtyActiveAttribs) in syncCurrentValueAttribs() local
3028 for (size_t attribIndex = 0; attribIndex < (gl::MAX_VERTEX_ATTRIBS - reservedBuffers); in applyVertexBuffers() local
3242 for (size_t attribIndex = 0; attribIndex < mCurrentAttributes.size(); ++attribIndex) in updateVertexOffsetsForPointSpritesEmulation() local
/external/skqp/src/gpu/vk/
DGrVkPipeline.cpp95 int attribIndex = 0; in setup_vertex_input_state() local
/external/skia/src/gpu/vk/
DGrVkPipeline.cpp102 int attribIndex = 0; in setup_vertex_input_state() local