/external/angle/src/libANGLE/ |
D | VertexArray.cpp | 63 size_t attribIndex, in setAttribBinding() 106 for (size_t attribIndex = 0; attribIndex < maxAttribBindings; ++attribIndex) in VertexArray() local 215 ANGLE_INLINE void VertexArray::setDirtyAttribBit(size_t attribIndex, in setDirtyAttribBit() 344 size_t attribIndex, in setVertexAttribBinding() 374 for (size_t attribIndex : binding.getBoundAttributesMask()) in setVertexBindingDivisor() local 399 void VertexArray::setVertexAttribFormat(size_t attribIndex, in setVertexAttribFormat() 419 void VertexArray::setVertexAttribDivisor(const Context *context, size_t attribIndex, GLuint divisor) in setVertexAttribDivisor() 427 void VertexArray::enableAttribute(size_t attribIndex, bool enabledState) in enableAttribute() 451 size_t attribIndex, in setVertexAttribPointerImpl() 510 size_t attribIndex, in setVertexAttribPointer() [all …]
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D | VertexArray.h | 48 const VertexAttribute &getVertexAttribute(size_t attribIndex) const in getVertexAttribute() 57 const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const in getBindingFromAttribIndex() 61 size_t getBindingIndexFromAttribIndex(size_t attribIndex) const in getBindingIndexFromAttribIndex() 176 const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const in getBindingFromAttribIndex()
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D | FrameCapture.cpp | 1570 for (GLuint attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; ++attribIndex) in CaptureVertexArrayData() local 1804 for (GLuint attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; ++attribIndex) in CaptureMidExecutionSetup() local 3443 for (size_t attribIndex : context->getStateCache().getActiveClientAttribsMask()) in captureClientArraySnapshot() local
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D | State.h | 482 void setVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex) in setVertexAttribBinding()
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D | State.cpp | 1686 void State::setVertexAttribFormat(GLuint attribIndex, in setVertexAttribFormat()
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D | validationES31.cpp | 1279 bool ValidateVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex) in ValidateVertexAttribBinding()
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D | Context.cpp | 4973 void Context::vertexAttribFormat(GLuint attribIndex, in vertexAttribFormat() 4984 void Context::vertexAttribIFormat(GLuint attribIndex, in vertexAttribIFormat() 4993 void Context::vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) in vertexAttribBinding()
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D | Program.cpp | 5278 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) in deserialize() local
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/external/angle/src/tests/gl_tests/ |
D | D3D11InputLayoutCacheTest.cpp | 40 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) in makeProgramWithAttribCount() local 47 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) in makeProgramWithAttribCount() local 101 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) in TEST_P() local
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D | VertexAttributeTest.cpp | 327 for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex) in compileMultiAttribProgram() local 335 for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex) in compileMultiAttribProgram() local 354 for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex) in setupMultiAttribs() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.cpp | 42 bool IsVertexAttribPointerSupported(size_t attribIndex, const VertexAttribute &attrib) in IsVertexAttribPointerSupported() 442 void VertexArrayGL::updateAttribEnabled(size_t attribIndex) in updateAttribEnabled() 463 void VertexArrayGL::updateAttribPointer(const gl::Context *context, size_t attribIndex) in updateAttribPointer() 521 void VertexArrayGL::callVertexAttribPointer(GLuint attribIndex, in callVertexAttribPointer() 548 void VertexArrayGL::updateAttribFormat(size_t attribIndex) in updateAttribFormat() 577 void VertexArrayGL::updateAttribBinding(size_t attribIndex) in updateAttribBinding() 641 size_t attribIndex, in syncDirtyAttrib() 772 for (size_t attribIndex : updateMask) in applyActiveAttribLocationsMask() local
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D | ContextGL.cpp | 320 for (GLuint attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++) in updateAttributesForBaseInstance() local 360 for (size_t attribIndex : attribMask) in resetUpdatedAttributes() local
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D | StateManagerGL.cpp | 1872 for (auto attribIndex : combinedMask) in syncState() local
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.cpp | 269 for (size_t attribIndex : activeAttribs) in handleLineLoopIndirectDraw() local 355 size_t attribIndex, in convertVertexBufferGPU() 401 size_t attribIndex, in convertVertexBufferCPU() 526 ANGLE_INLINE void VertexArrayVk::setDefaultPackedInput(ContextVk *contextVk, size_t attribIndex) in setDefaultPackedInput() 543 for (size_t attribIndex : mState.getEnabledAttributesMask()) in updateActiveAttribInfo() local 557 size_t attribIndex, in syncDirtyAttrib() 722 for (size_t attribIndex : activeStreamedAttribs) in updateStreamedAttribs() local 860 size_t attribIndex, in updateDefaultAttrib()
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D | ContextVk.cpp | 1188 for (size_t attribIndex : mDirtyDefaultAttribsMask) in handleDirtyGraphicsDefaultAttribs() local 1358 for (size_t attribIndex : attribsMask) in handleDirtyGraphicsVertexBuffers() local 4055 void ContextVk::invalidateDefaultAttribute(size_t attribIndex) in invalidateDefaultAttribute() 4070 angle::Result ContextVk::updateDefaultAttribute(size_t attribIndex) in updateDefaultAttribute()
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D | ContextVk.h | 480 ANGLE_INLINE void onVertexAttributeChange(size_t attribIndex, in onVertexAttributeChange()
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D | vk_cache_utils.cpp | 709 const uint32_t attribIndex = static_cast<uint32_t>(attribIndexSizeT); in initializePipeline() local 940 uint32_t attribIndex, in updateVertexInput()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | VertexDataManager.cpp | 261 for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex) in prepareVertexData() local 442 for (auto attribIndex : dynamicAttribsMask) in storeDynamicAttribs() local 449 for (auto attribIndex : dynamicAttribsMask) in storeDynamicAttribs() local 464 for (auto attribIndex : dynamicAttribsMask) in PromoteDynamicAttribs() local 580 size_t attribIndex) in storeCurrentValue()
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/external/mesa3d/src/mesa/main/ |
D | varray.c | 163 gl_vert_attrib attribIndex, in _mesa_vertex_attrib_binding() 3331 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type, in vertex_attrib_format() 3393 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type, in _mesa_VertexAttribFormat() 3404 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, in _mesa_VertexAttribIFormat() 3414 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type, in _mesa_VertexAttribLFormat() 3424 vertex_array_attrib_format(GLuint vaobj, bool isExtDsa, GLuint attribIndex, in vertex_array_attrib_format() 3474 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size, in _mesa_VertexArrayAttribFormat() 3486 _mesa_VertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribIndex, GLint size, in _mesa_VertexArrayVertexAttribFormatEXT() 3498 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex, in _mesa_VertexArrayAttribIFormat() 3510 _mesa_VertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribIndex, in _mesa_VertexArrayVertexAttribIFormatEXT() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 110 for (size_t attribIndex : attributesToUpdate) in syncState() local 214 size_t attribIndex) in updateVertexAttribStorage()
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D | InputLayoutCache.cpp | 152 for (size_t attribIndex : state.getProgramExecutable()->getActiveAttribLocationsMask()) in getInputLayout() local 212 for (size_t attribIndex = 0; attribIndex < currentAttributes.size(); ++attribIndex) in createInputLayout() local
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D | StateManager11.cpp | 1231 for (auto attribIndex : state.getAndResetDirtyCurrentValues()) in syncState() local 2044 void StateManager11::invalidateCurrentValueAttrib(size_t attribIndex) in invalidateCurrentValueAttrib() 2069 for (auto attribIndex : dirtyActiveAttribs) in syncCurrentValueAttribs() local 3028 for (size_t attribIndex = 0; attribIndex < (gl::MAX_VERTEX_ATTRIBS - reservedBuffers); in applyVertexBuffers() local 3242 for (size_t attribIndex = 0; attribIndex < mCurrentAttributes.size(); ++attribIndex) in updateVertexOffsetsForPointSpritesEmulation() local
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/external/skqp/src/gpu/vk/ |
D | GrVkPipeline.cpp | 95 int attribIndex = 0; in setup_vertex_input_state() local
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/external/skia/src/gpu/vk/ |
D | GrVkPipeline.cpp | 102 int attribIndex = 0; in setup_vertex_input_state() local
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