/external/oss-fuzz/infra/ |
D | bisector.py | 93 def bisect(old_commit, new_commit, test_case_path, fuzz_target, build_data): function
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/external/python/cpython2/Lib/ |
D | bisect.py | 45 bisect = bisect_right # backward compatibility variable
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/external/python/cpython3/Lib/ |
D | bisect.py | 77 bisect = bisect_right variable
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/external/skqp/tools/viewer/ |
D | BisectSlide.cpp | 28 sk_sp<BisectSlide> bisect(new BisectSlide(filepath)); in Create() local
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D | Viewer.cpp | 593 sk_sp<BisectSlide> bisect = BisectSlide::Create(FLAGS_bisect[0]); in initSlides() local
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/external/skia/tools/viewer/ |
D | BisectSlide.cpp | 28 sk_sp<BisectSlide> bisect(new BisectSlide(filepath)); in Create() local
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D | Viewer.cpp | 691 sk_sp<BisectSlide> bisect = BisectSlide::Create(FLAGS_bisect[0]); in initSlides() local
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/external/oss-fuzz/infra/base-images/base-builder/ |
D | bisect_clang.py | 77 def bisect(self, good_commit, bad_commit, test_command): member in GitRepo
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/external/tremolo/Tremolo/ |
D | vorbisfile.c | 219 ogg_int64_t bisect; in _bisect_forward_serialno() local 1196 ogg_int64_t bisect; in ov_pcm_seek_page() local
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/external/mesa3d/src/compiler/glsl/ |
D | lower_variable_index_to_cond_assign.cpp | 279 void bisect(unsigned begin, unsigned end, ir_factory &body) in bisect() function
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/external/skia/src/gpu/ccpr/ |
D | GrCCStrokeGeometry.cpp | 454 Sk2f bisect = normalize(n0 - n1); in recordLeftJoinIfNotEmpty() local
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/external/skqp/src/gpu/ccpr/ |
D | GrCCStrokeGeometry.cpp | 455 Sk2f bisect = normalize(n0 - n1); in recordLeftJoinIfNotEmpty() local
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/external/ImageMagick/MagickCore/ |
D | splay-tree.c | 254 bisect; in LinkSplayTreeNodes() local
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D | resize.c | 3334 bisect, in HorizontalFilter() local 3552 bisect, in VerticalFilter() local
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D | quantize.c | 775 bisect; in ClassifyImageColors() local
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/external/skqp/samplecode/ |
D | SampleAAGeometry.cpp | 1050 SkVector bisect = { (lastV.fX + nextV.fX) / 2, (lastV.fY + nextV.fY) / 2 }; in draw_bisect() local
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/external/skia/samplecode/ |
D | SampleAAGeometry.cpp | 974 SkVector bisect = { (lastV.fX + nextV.fX) / 2, (lastV.fY + nextV.fY) / 2 }; in draw_bisect() local
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